dnd:indices

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Indices

Race Subrace Book Page Short Description
Aasimar Fallen Aasimar Volo's Gude to Monsters 105 Aasimar whose inner light has been replaced by shadow because it turned to evil
Aasimar Protector Aasimar Volo's Gude to Monsters 105 Aasimar charged by powers of good to guard the weak and strike evil
Aasimar Scourge Aasimar Volo's Gude to Monsters 105 Aasimar imbued with a divine energy that blazes intensely within them
Bugbear Volo's Gude to Monsters 119 A big and strong but rather lazy goblinoid
Dwarf Hill Dwarf Player's Handbook 20 Dwarves with keen senses, deep intuition and remarkable resilience
Dwarf Mountain Dwarf Player's Handbook 20 Dwarves that are strong and hardy, accustomed to to a difficult life
Dwarf Duergar (Gray Dwarf) Mordenkainen's Tome of Foes 81 Dwarves that live in the Underdark
Dwarf Gold Dwarf* Sword Coast Adventurer's Guide 103 Dwarves that are more optimistic but still standoffish and prideful
Dwarf Shield Dwarf* Sword Coast Adventurer's Guide 72 Dwarves that are renowned artisans but hardy and slow to trust
Dragonborn Chromatic Dragonborn Fizban's Treasury of Dragons 10 Descendants of dragons that combine the best traits of humanoids and chromatic dragons
Dragonborn Gem Dragonborn Fizban's Treasury of Dragons 11 Descendants of dragons that combine the best traits of humanoids and gem dragons
Dragonborn Metallic Dragonborn Fizban's Treasury of Dragons 12 Descendants of dragons that combine the best traits of humanoids and metallic dragons
Elf High Elf Player's Handbook 23 Elves with keen mind and mastery of basic magic
Elf Dark Elf (Drow) Player's Handbook 24 Elves that are banished from the surface world now living in the Underdark
Elf Eladrin Mordenkainen's Tome of Foes 61 Elves that are emotional natives of the Feywild and are associated with one of the 4 seasons
Elf Moon Elf* Sword Coast Adventurer's Guide 105 Elves that are more tolerant and adventurous, sometimes even seen as frivolous
Elf Sea Elf Mordenkainen's Tome of Foes 62 Elves that fell in love with the wild beauty of the ocean and today live in its shallows
Elf Shadar-Kai Mordenkainen's Tome of Foes 62 Elves that are almost devoid of emotion existing in a state between life and death
Elf Sun Elf* Sword Coast Adventurer's Guide 106 Elves that are arrogant and self-important
Elf Wood Elf Player's Handbook 24 Elves with keen senses and intuition, with fleet feet that carry them quickly and stealthily
Firbolg Volo's Gude to Monsters 107 Big peaceful humanoids that demonstrate formidable skills wit weapons an druidic magic if provoked
Genasi Air Genasi Princes of the Apocalypse 228 Humanoids descended from the djinn with moods as changeable as the weather
Genasi Earth Genasi Princes of the Apocalypse 229 Humanoids descended from the dao with solid power and minds that consider the options before taking action
Genasi Fire Genasi Princes of the Apocalypse 229 Humanoids descended from the efreet that tend to be impatient and snap judgement
Genasi Water Genasi Princes of the Apocalypse 229 Humanoids descended from the marid that take pride in their independence and might be considered selfish
Gith Githyanki Mordenkainen's Tome of Foes 96 Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers
Gith Githzerai Mordenkainen's Tome of Foes 96 Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers
Gnome Forest Gnome Player's Handbook 37 Gnomes with a natural knack for illusion and inherent quickness and stealth
Gnome Rock Gnome Player's Handbook 37 Gnomes with natural inventiveness and hardiness beyond that of other gnomes
Gnome Deep Gnome (Svirfneblin)Mordenkainen's Tome of Foes 113 Pragmatic and often grumpy cousins of the gnome family who live underground
Goblin Volo's Gude to Monsters 119 Small cowardly humanoid creatures that bully anyone they can
Goliath Volo's Gude to Monsters 108 Big humanoid nomads with great physical power and a cold regard of their frigid realm
Halfling Lightfood Player's Handbook 28 Halflings that can easily hide from notice, even using other people as cover
Halfling Stout Player's Handbook 28 Halflings that are hardier than average and have some resistance to poison
Halfling Strongheart* Sword Coast Adventurer's Guide 109 Halflings that love a warm hearth and pleasant company with few enemies and many friends
Half-Elf Player's Handbook 38 Half elf and half human they combine traits of both races
Half-Orc Player's Handbook 40 Strength of orcs combined with intelligence of humans
Hobgoblin Volo's Gude to Monsters 119 Goblinoids that fear cowardice more than death and live their lives in a society of soldiers
Human Player's Handbook 29 Young and short-lived race that is very versatile
Kenku Volo's Gude to Monsters 109 Birdlike creatures haunted by an ancient curse that robbed them of their wigs and speech
Kobold Volo's Gude to Monsters 119 Small reptilian creatures that live in strong social structures and are clever with their hands
Lizardfolk Volo's Gude to Monsters 111 Lizarlike humanoids with an alien and inscrutable mindsets as well as strange desires and principles
Orc Volo's Gude to Monsters 120 Hulklike savage and fearless creatures driven by their need to satisfy their deities
Tabaxi Volo's Gude to Monsters 113 Catlike humanoids driven by curiosity to collect artifacts and tales as well as seeing the world
Tiefling Asmodeus Player's Handbook 42 Command the power of fire and darkness, guided by a keener than normal mind
Tiefling Baalzebub Mordenkainen's Tome of Foes 21 Can corrupt others both physically and psychically
Tiefling Dispater Mordenkainen's Tome of Foes 21 Excellent spies and infiltrators
Tiefling Fierna Mordenkainen's Tome of Foes 21 Tieflings with forceful personalities
Tiefling Glasya Mordenkainen's Tome of Foes 22 Tieflings with magic that is useful for committing heists
Tiefling Levistus Mordenkainen's Tome of Foes 22 Tieflings that are hardy and have some magic abilities
Tiefling Mammon Mordenkainen's Tome of Foes 22 Tieflings that excel at gathering and safeguarding wealth
Tiefling Mephistopheles Mordenkainen's Tome of Foes 23 Tieflings that master some arcane magic
Tiefling Zariel Mordenkainen's Tome of Foes 23 Tieflings with that are stronger and have magical abilities that aid them in battle
Tortle Tortle Pack 1 A turtle like creature that likes to roam the world
Triton Volo's Gude to Monsters 115 Humanoids that guard the depths of the oceans
Yuan-Ti Pureblood Volo's Gude to Monsters 120 Serpent creatures that mostly resemble humans but secretly look down on all other races

* mainly different background, uses stats of one of the other subraces

Class Subclass Available Book Page Short Description
Artificer Alchemist Level 3 Tasha's Cauldron of Everything 14 Combines reagents to produce mystical effects and use creations to give life or leach it away
Artificer Armorer Level 3 Tasha's Cauldron of Everything 15 Modifies armor, enhancing it for potent attacks and formidable defense
Artificer Artillerist Level 3 Tasha's Cauldron of Everything 17 uses magic to hurl energy, projectiles, and explosions on a battlefields
Artificer Battle Smith Level 3 Tasha's Cauldron of Everything 18 Protector and medic that defends others and repairs personnel and material
Barbarian Path of the Ancestral Guardian Level 3 Xanatha's Guide to of Everything 9 Calls on the spirits of honored ancestors to protect others
Barbarian Path of the Battlerager Level 3 Sword Coast Adventurer's Guide 121 Dwarves that speicialize in wearing bulky, spiked armor and throw their bodies into combat
Barbarian Path of the Beast Level 3 Tasha's Cauldron of Everything 24 Transforms its body in a rage to deal vicious attacks
Barbarian Path of the Berserker Level 3 Player's Handbook 49 Rage brings the thrill of the chaos of battle, heedless of your own health or well-being
Barbarian Path of the Storm Herald Level 3 Xanatha's Guide to of Everything 10 Filled with a rage that channels the primal magic of the storms
Barbarian Path of the Totem Warrior Level 3 Player's Handbook 50 A totem spirit animal guides you and adds magical fuel to your rage
Barbarian Path of Wild Magic Level 3 Tasha's Cauldron of Everything 25 Uses otherworldly powers for magical attacks
Barbarian Path of the Zealot Level 3 Xanatha's Guide to of Everything 11 Fueled by a religious zeal that visits destruction on foes
Bard College of Creation Level 3 Tasha's Cauldron of Everything 28 Draw on primeval song through dance, music and poetry to create items
Bard College of Eloquence Level 3 Tasha's Cauldron of Everything 29 Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences
Bard College of Entropy Level 3 Deep Magic 192 Gamblers and daring thrill-seekers whose actions are unpredictable
Bard College of Fochlucan* Level 3 Sword Coast Adventurer's Guide 123 Silverymoon college, naturally allied with the Harpers
Bard College of Glamour Level 3 Xanatha's Guide to of Everything 14 Wields the beguiling, glorious magic of the Feywild
Bard Greenleaf College Level 3 Deep Magic 124 Convey the rejuvenating strength of the forests and rivers to their allies
Bard College of Lore Level 3 Player's Handbook 54 Thrive through knowledge and beauty which infuses them with magic
Bard College of Olamn* Level 3 Sword Coast Adventurer's Guide 123 Prestigious college near Waterdeep
Bard College of Swords Level 3 Xanatha's Guide to of Everything 15 Entertains and slays with daring feats of weapon prowess
Bard College of Valor Level 3 Player's Handbook 55 Travel the world to inspire others
Bard College of Whispers Level 3 Xanatha's Guide to of Everything 16 Plants fear and doubt in the minds of others
Bard College of Wyrdsingers Level 3 Deep Magic 123 To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world
Cleric Apocalypse Domain Level 1 Deep Magic 314 These messengers of doom work with fear, judgement and punishment
Cleric Arcana Domain Level 1 Sword Coast Adventurer's Guide 125 Uses arcane magic
Cleric Beer Domain Level 1 Deep Magic 125 Shares the blessings of the heady brew of fortitude, courage and companionship
Cleric Cat Domain Level 1 Deep Magic 126 Embodies the grace, strength and resilience of felines
Cleric Darkness Domain Level 1 Deep Magic 127 Provide protection for those in need or aid those who hunt the night
Cleric Dragon Domain Level 1 Deep Magic 127 Emulate dragon qualities like mastery of environments, sagacity, long life and hunger for wealth
Cleric Forge Domain Level 1 Xanatha's Guide to of Everything 18 Clad in heavy armor, serves a god of the forge or creation
Cleric Grave Domain Level 1 Xanatha's Guide to of Everything 19 Opposes the blight of undeath
Cleric Hunter Domain Level 1 Deep Magic 128 The master of the hunt and the bounty of the land is your
Cleric Justice Domain Level 1 Deep Magic 129 Delivers justice of the gods
Cleric Knowledge Domain Level 1 Player's Handbook 59 Study esoteric lore, collect old tomes and delve into the secrets of the earth
Cleric Labyrinth Domain Level 1 Deep Magic 129 Uses powers associated with mazes and misleading enemies
Cleric Life Domain Level 1 Player's Handbook 60 Sustains all life by healing and driving away forces of death
Cleric Light Domain Level 1 Player's Handbook 60 Enlightened souls infused with radiance and the power of vision
Cleric Moon Domain Level 1 Deep Magic 130 Initiate to the quiet mysteries of the moon and subtleties of the night
Cleric Mountain Domain Level 1 Deep Magic 131 Uses proficiencies and spells associated with nature and stone
Cleric Nature Domain Level 1 Player's Handbook 61 Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful
Cleric Ocean Domain Level 1 Deep Magic 132 Invokes the power of salt and sea in all its chaotic glory
Cleric Order Domain Level 1 Tasha's Cauldron of Everything 31 Devoted to the laws of society and punishes those that oppose these laws
Cleric Peace Domain Level 1 Tasha's Cauldron of Everything 32 Grant blessings and uses magic to draw people together, help them and aid in a fight
Cleric Prophecy Domain Level 1 Deep Magic 132 See the future, whether for good or ill
Cleric Speed Domain Level 1 Deep Magic 133 Serve their faith by engaging in acts of quickness and agility
Cleric Tempest Domain Level 1 Player's Handbook 62 Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath
Cleric Time Domain Level 1 Deep Magic 133 See through or manipulate time
Cleric Travel Domain Level 1 Deep Magic 134 Help to ensure safe or fast travel
Cleric Trickery Domain Level 1 Player's Handbook 62 Prefer subterfuge, pranks, deception and theft
Cleric Twilight Domain Level 1 Tasha's Cauldron of Everything 34 Bring comfort and protection to those who seek rest
Cleric War Domain Level 1 Player's Handbook 63 Excel in battle, inspiring others to fight the good fight
Cleric Winter Domain Level 1 Deep Magic 134 Either calm the cold or embrace the storms and brutal conditions that come with it
Druid Circle of Dreams Level 2 Xanatha's Guide to of Everything 22 Mends wounds, guards the weary, and strides through dreams
Druid The Emerald Enclave* Level 2 Sword Coast Adventurer's Guide 127 Loose confederation of druid circles
Druid Circle of the Land Level 2 Player's Handbook 68 Mystics and sages who safeguard knowledge and rites through magic
Druid Circle of the Moon Level 2 Player's Handbook 69 Guardians of the wilds in animal shapes
Druid The Moonshea Circles* Level 2 Sword Coast Adventurer's Guide 127 A druid circle of the Ffolk of the Moonshea Isles
Druid Circle of the Oak Level 2 Deep Magic 136 Suffuse themselves with the vitality and strength of ancient green to perform mighty deeds
Druid Circle of the Owls Level 2 Deep Magic 137 Spy, gather knowledge and silence those who misuse knowledge
Druid Circle of Roses Level 2 Deep Magic 137 Use the power of nature to influence the the minds of those around them
Druid Circle of the Shepherd Level 2 Xanatha's Guide to of Everything 23 Summons nature spirits to bolster friends and harry foes
Druid Circle of the Spirits Level 2 Deep Magic 139 Commune with the spirits of the land and those of the departed
Druid Circle of Spores Level 2 Tasha's Cauldron of Everything 36 Transform mold and fungi to strange new life
Druid Circle of Stars Level 2 Tasha's Cauldron of Everything 38 Use the powers of the stars for powerful reactions and starry transformations
Druid Circle of Swords* Level 2 Sword Coast Adventurer's Guide 127 Protectors of Neverwinter Forest
Druid Circle of Wildfire Level 2 Tasha's Cauldron of Everything 39 Uses a spirit and flames to destroy in order to bring forth new life
Fighter Arcane Archer Level 3 Xanatha's Guide to of Everything 28 Imbues arrows with spectacular magical effects
Fighter Cavalier Level 3 Xanatha's Guide to of Everything 30 Defends allies and knocks down enemies, often on horseback
Fighter Champion Level 3 Player's Handbook 72 Focused on the development of raw physical power honed to deadly perfection
Fighter Battle Master Level 3 Player's Handbook 73 See combat as an academic field including weaponsmithing and calligraphy
Fighter Eldritch Knight Level 3 Player's Handbook 74 Combines martial mastery with magic
Fighter Prescient Knight Level 3 Deep Magic 139 Combines the art of combat with magic that allows glimpses of the future or manipulate time
Fighter Psi Warrior Level 3 Tasha's Cauldron of Everything 42 Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force
Fighter Purple Dragon Knight Level 3 Sword Coast Adventurer's Guide 128 Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom
Fighter Rune Knight Level 3 Tasha's Cauldron of Everything 44 Use the power of runes to empower their equipment
Fighter Samurai Level 3 Xanatha's Guide to of Everything 31 Combines resilience with courtly elegance and mighty strikes
Monk Way of the Ascendant Dragon Level 3 Fizban's Treasury of Dragons 13 Alter their spirit to resonate with draconic magic to augment prowess, bolster allies and soar in the air
Monk Way of the Astral Self Level 3 Tasha's Cauldron of Everything 50 Use their astral bodies as a force to protect the weak or cause damage
Monk Way of the Drunken Master Level 3 Xanatha's Guide to of Everything 33 Confounds foes through a martial arts tradition inspired by the swaying of a drunkard
Monk Way of the Four Elements Level 3 Player's Handbook 80 Use their ki to bend the forces of nature to their will
Monk Way of the Long Death Level 3 Sword Coast Adventurer's Guide 130 Obsessed with the meaning and mechanics of dying
Monk Way of the Kensei Level 3 Xanatha's Guide to of Everything 34 Channels ki through a set of mastered weapons
Monk Way of Mercy Level 3 Tasha's Cauldron of Everything 49 Manipulate the life force to bring aid to those in need
Monk Way of the Open Hand Level 3 Player's Handbook 79 ultimate masters of martial arts combat, armed and unarmed
Monk Way of the Shadow Level 3 Player's Handbook 80 Ninja-like following the tradition that values stealth and subterfuge
Monk Way of the Sun Soul Level 3 Xanatha's Guide to of Everything 35 Transforms ki into bursts of fire and searing bolts of fire
Paladin Oath of the Ancient Level 3 Player's Handbook 86 Committed to life and the light in the world
Paladin Oath of the Annihilator Level 3 Deep Magic 314 Represent the antithesis of the ideal paladin
Paladin Oath of Conquest Level 3 Xanatha's Guide to of Everything 37 Strikes terror in enemies and crushes the forces of chaos
Paladin Oath of the Crown Level 3 Sword Coast Adventurer's Guide 132 Sworn to the ideals of civilization
Paladin Oath of Glory Level 3 Tasha's Cauldron of Everything 53 Use their believes to bring others to glory
Paladin Oath of Devotion Level 3 Player's Handbook 85 Knights in shining armor that pursue justice and greater good
Paladin Oath of Radiance Level 3 Deep Magic 141 Abhorring stealth they stride bold into battle to burn away the corruption of shadow and undeath
Paladin Oath of Redemption Level 3 Xanatha's Guide to of Everything 38 Offers redemption to the worthy and destruction to those who refuse mercy or righteousness
Paladin Oath of Vengeance Level 3 Player's Handbook 87 Committed to punish those who committed a grievous sin
Paladin Oath of Thunder Level 3 Deep Magic 142 Reserved and humble in life their veneer splits like thunder in battle
Paladin Oath of the Watchers Level 3 Tasha's Cauldron of Everything 54 Hone their minds, spirits, and bodies to be weapons against extraplanar threats
Ranger Beast Master Level 3 Player's Handbook 93 Friend of a special beast which becomes a companion
Ranger Drakewarden Level 3 Fizban's Treasury of Dragons 15 Bonded to a draconic spirit that manifests in physical form as a drake
Ranger Fey Wanderer Level 3 Tasha's Cauldron of Everything 58 Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes
Ranger Gloom Stalker Level 3 Xanatha's Guide to of Everything 41 Unafraid of the dark, relentlessly stalks and ambushes foes
Ranger Griffon Scout Level 3 Deep Magic 143 Swift and stealthy on foot and mounted when gathering information or performing hit-and-run raids
Ranger Horizon Walker Level 3 Xanatha's Guide to of Everything 42 Finds portals to other worlds and channels planar magic
Ranger Hunter Level 3 Player's Handbook 93 Protector of civilization against the terrors of the wilderness
Ranger Monster Slayer Level 3 Xanatha's Guide to of Everything 43 Hunts down creatures of the night and wielders of grim magic
Ranger Swarmkeeper Level 3 Tasha's Cauldron of Everything 59 Bonded to a swarm of nature spirits, help others or fight threats
Ranger Vampire Slayer Level 3 Deep Magic 144 Trained to move unseen through woodlands to hunt vampires, ghouls and werewolves
Rogue Arcane Trickster Level 3 Player's Handbook 97 Combine stealth and agility with magic and tricks
Rogue Assassin Level 3 Player's Handbook 97 Focused on stealth, poison and disguise to eliminate foes with deadly efficiency
Rogue Inquisitive Level 3 Xanatha's Guide to of Everything 45 Roots out secrets, akin to a masterful detective
Rogue Mastermind Level 3 Xanatha's Guide to of Everything 46 A master tactician, manipulates others
Rogue Phantom Level 3 Tasha's Cauldron of Everything 62 Uses the power of death to wlak like a ghost
Rogue Scout Level 3 Xanatha's Guide to of Everything 47 Combines stealth with a knack for survival
Rogue Soulknife Level 3 Tasha's Cauldron of Everything 63 Use the power of the mind to strike and infiltrate
Rogue Swashbuckler Level 3 Xanatha's Guide to of Everything 47 Delivers deadly strikes with speed and panache
Rogue Thief Level 3 Player's Handbook 97 Professional treasure seekers, explorers and investigators strong in agility and stealth
Sorcerer Aberrant Mind Level 1 Tasha's Cauldron of Everything 66 Given psionic power, use the magical power of the multiverse to touch the minds of others
Sorcerer Aristocratic Level 1 Deep Magic 145 Uses magic that comes from its bloodline
Sorcerer Boreal Bloodline Level 1 Deep Magic 278 Uses magic that comes from the power of divine or magical entities of winter
Sorcerer Clockwork Soul Level 1 Tasha's Cauldron of Everything 68 Use the power of Mechanus to maintain order
Sorcerer Divine Soul Level 1 Xanatha's Guide to of Everything 50 Harnesses magic bestowed by a god or other divine source
Sorcerer Draconic Bloodline Level 1 Player's Handbook 102 A pact with a dragon or a dragon parent provide you with magical abilities
Sorcerer Elemental Essence Level 1 Deep Magic 146 A walking conduit to an elemental plane
Sorcerer Farseer Level 1 Deep Magic 147 Uses magic that comes form a god of prophecy and prognostication
Sorcerer Serophage Level 1 Deep Magic 321 Uses the control over its own blood to awaken magic
Sorcerer Shadow Bloodline Level 1 Deep Magic 253 Uses magic that comes from a place without colour where light fights a losing battle
Sorcerer Shadow Magic Level 1 Xanatha's Guide to of Everything 50 Wields grim magic of the Shadowfell
Sorcerer Storm Sorcery Level 1 Xanatha's Guide to of Everything 51 Crackles with the power of the storm
Sorcerer Wild Magic Level 1 Player's Handbook 103 Uses innate magic that comes from the forces of chaos
Warlock The Archfey Level 1 Player's Handbook 108 Magic is granted by a lady or lord of the fey
Warlock The Celestial Level 1 Xanatha's Guide to of Everything 54 Forges a pact with a being from celestial realms
Warlock The Fathomless Level 1 Tasha's Cauldron of Everything 72 Bound to a entity of the ocean, uses elemental magic
Warlock The Fiend Level 1 Player's Handbook 109 A pact with a being from a lower plane that desires destruction or corruption
Warlock The Frozen One Level 1 Deep Magic 277 Serves a patron that seeks to immerse the world in eternal winter
Warlock The Genie Level 1 Tasha's Cauldron of Everything 73 Uses the magic granted by a genie
Warlock The Genie Lord Level 1 Deep Magic 148 Bound to a powerful ruler of geniekind on one of the elemental planes
Warlock The Great Old One Level 1 Player's Handbook 109 Bound to a being whose nature is utterly foreign and whose motives are incomprehensible
Warlock The Hexblade Level 1 Xanatha's Guide to of Everything 54 Serves a shadowy entity that bestows dread curses
Warlock The Sibyl Level 1 Deep Magic 148 Has a pact with a divine being associated with prophecy, knowledge and fate
Warlock The Undying Level 1 Sword Coast Adventurer's Guide 139 Bound to a patron that has unlocked the secrets of everlasting life
Wizard Alkemancer Level 2 Deep Magic 167 Blends magic with alchemy
Wizard Angelic Scribe Level 2 Deep Magic 177 Studies angelic seals that harness the power of celestial messengers
Wizard Bladesinging Level 2 Tasha's Cauldron of Everything 76 Masters wizardry that combines swordplay and dance
Wizard Blood Mage Level 2 Deep Magic 322 Power their magic with their own blood and learn to manipulate the blood of others
Wizard Doomsayer Level 2 Deep Magic 315 Works with powerful and destructive magic as well as with fear
Wizard Dragon Mage Level 2 Deep Magic 205 Meld the order of wizardry with the chaos of elemental mastery to gain special powers
Wizard Elementalist Level 2 Deep Magic 150 Concentrates its studies to one of the elemental planes
Wizard Entropist Level 2 Deep Magic 190 Specialize in chaos magic and crave an understanding of probability
Wizard Illuminator Level 2 Deep Magic 227 Use the stars to predict when danger is near and draw on the power of light to attack
Wizard Order of Scribes Level 2 Tasha's Cauldron of Everything 77 Uses a spellbook as a companion and records magical discoveries
Wizard Ring Warden Level 2 Deep Magic 234 Blend dwarven craftsmanship with arcane might
Wizard School of Abjuration Level 2 Player's Handbook 115 Emphasizes magic that blocks, banishes, or protects
Wizard School of Conjuration Level 2 Player's Handbook 116 Favor spells that produce objects and creatures out of thin air
Wizard School of Divination Level 2 Player's Handbook 116 Seeks a clear understanding of the past, present and future
Wizard School of Enchantment Level 2 Player's Handbook 117 Can magically entrance and beguile other people and monsters
Wizard School of Evocation Level 2 Player's Handbook 117 Creates powerful magical effects
Wizard School of Illusion Level 2 Player's Handbook 118 Focuses on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk
Wizard School of Necromancy Level 2 Player's Handbook 118 Explores the cosmic forces of life, death, and undeath
Wizard School of Transmutation Level 2 Player's Handbook 119 Studies spells that modify energy and matter
Wizard Timekeeper Level 2 Deep Magic 263 View the flow of time not as a measure of life spans but as a manifestation of great power
Wizard War Magic Level 2 Xanatha's Guide to of Everything 59 Mixes the evocation and adjuration magic to dominate the battlefield
Wizard White Necromancer Level 2 Deep Magic 153 Concentrates on the understanding of the uneasy balance between life, death and undeath

* mainly different background, uses stats of one of the other subclasses

Background Book Page Short Description
Acolyte Player's Handbook 127 You have spent your life in service of a temple to a specific god
Amnesiac DMs Guild Background You have no memory of who you are or how you got here; your old life is a complete blank
Archivist Deep Magic 154 You spent your live in the library, comforted and protected by the stacks
Charlatan Player's Handbook 128 You know what people want and you deliver, or rather promise to deliver
City Watch Sword Coast Adventurer's Guide 145 You have served the community where you grew up as the first line of defense against crime
Clan Crafter Sword Coast Adventurer's Guide 145 You have learned a craft from a master of a/your clan
Cloistered Scholar Sword Coast Adventurer's Guide 146 You found your way to an institute of learning and were apprenticed
Courtier Sword Coast Adventurer's Guide 146 You used to be of some significance in noble court or an organization
Criminal Player's Handbook 129 You have a history of breaking the law and contacts to other criminals
Entertainer Player's Handbook 130 You know how to entrance, entertain and even inspire an audience
Exile DMs Guild Background You have been singled out as unwelcome in the group or society you were raised in, and have become isolated
Faceless Descent into Avernus 203 You have left the face behind that kept you from the path you have chosen, taking a new persona
Faction Agent Sword Coast Adventurer's Guide 147 You served as an agent for a particular group or organization
Far Traveler Sword Coast Adventurer's Guide 148 You come form a place so remote that few even know it exists
Fey Hostage Deep Magic 156 You were captured by the fey and their special brand of hospitality defined you
Fisher Ghosts of Saltmarsh 29 You have spent your life abord fishing vessels or combing the shallows for bounty of the ocean
Folk Hero Player's Handbook 131 You come from a humble social background but your home village regards you as a hero
Guild Artisan Player's Handbook 132 You learned your skills from apprentice to master artisan in a particular field
Hermit Player's Handbook 134 You lived either in a sheltered community or entirely alone
Inheritor Sword Coast Adventurer's Guide 150 You are heir to something of great value, an object that has been entrusted to you alone
Knight of the Order Sword Coast Adventurer's Guide 151 You belong to an order of knights who have sworn oaths to achieve a certain goal
Marine Ghosts of Saltmarsh 31 You were trained for battle on sandy beaches and rocky shores
Mercenary Veteran Sword Coast Adventurer's Guide 152 You fought battles for coin, are acquainted with risking your life and want a share of treasure
Noble Player's Handbook 135 You carry a noble title, your family owns land, collects taxes and has political influence
Outlander Player's Handbook 136 You grew up in the wilds far from civilization
Sage Player's Handbook 137 You scoured manuscripts, studied scrolls, and listened to experts learning about the multiverse
Sailor Player's Handbook 139 You sailed on a seagoing vessel for years
Shipwright Ghosts of Saltmarsh 33 You have sailed into war on great ships, patching their hulls with soup bowls and prayers
Smuggler Ghosts of Saltmarsh 34 You have transported goods and people across land and water for a profit
Soldier Player's Handbook 140 You trained as a youth,studied weapons and armor, learned how to stay alive on the battlefield
Soul Channeler Deep Magic 158 You were changed by the exposure to the intoxicating power of arcane magic
Transformed Familiar Deep Magic 159 You were bound in service or servitude to a magician of power until the bond was abruptly broken
Urban Bounty Hunter Sword Coast Adventurer's Guide 153 You made living tracking down people for pay
Urchin Player's Handbook 141 You grew up on the streets alone, orphaned, and poor
Uthgardt Tribe Member Sword Coast Adventurer's Guide 153 You learned the values of cooperation to strive for supremacy as a member of the Uthgardt tribe
Waterdehavian Noble Sword Coast Adventurer's Guide 154 You are a scion of one of the great noble families of Waterdeep
Feat Prerequisite Book Page Short Description
Alert Player's Handbook 165 You gain benefits for always being on the lookout
Artificer Initiative Tasha's Cauldron of Everything 79 You have learned some of an artificer's inventiveness
Athlete Player's Handbook 165 You gain benefits because of your extensive physical training
Actor Player's Handbook 165 You gain benefits because you are skilled in mimicry and dramatics
Bountiful Luck Halfling Xanatha's Guide to Everything 73 You have extraordinary luck
Charger Player's Handbook 165 You can use a bonus action for an attack when using the Dash action
Chef Tasha's Cauldron of Everything 79 You gain benefits for having mastered the culinary arts
Circle Spellcaster spellcasting Deep Magic 234 You gain benefits for having learned to create a circular flow of magic between you and an allied spellcaster
Crossbow Expert Player's Handbook 165 You gain benefits because of your extensive practice with the crossbow
Crusher Tasha's Cauldron of Everything 79 You gain benefits for having practiced the art of crushing your enemies
Defensive Duelist DEX 13+ Player's Handbook 165 You can use a finesse weapon to increase AC as a reaction
Dragon Hide Dragonborn Xanatha's Guide to Everything 74 You manifest scales and claws reminiscent of your draconic ancestors
Drow High Magic Drow Xanatha's Guide to Everything 74 You learn more of the magic typical of dark elves
Duel Wielder Player's Handbook 165 You gain benefits because you master fighting with 2 weapons
Dungeon Delver Player's Handbook 166 You gain benefits for being alert to hidden traps and secret doors
Durable Player's Handbook 166 You gain benefits for being hardy and resilient
Dwarven Fortitude Dwarf Xanatha's Guide to Everything 74 You gain benefits because the blood of dwarf heroes flows through your veins
Eldritch Adept spellcasting or pact magic Tasha's Cauldron of Everything 79 You have unlocked eldritch power within you
Elemental Adept spellcasting Player's Handbook 166 You can ignore resistance to certain damage types
Elven Accuracy Elf or Half-Elf Xanatha's Guide to Everything 74 You gain benefits when using ranged weapons and ranged spell attacks
Elven Ritual Magic Elf or Half-Elf Feats You can use special ritual magic
Fade Away Gnome Xanatha's Guide to Everything 74 You gain benefits for having learned a magical trick for fading away
Fey Teleportation High Elf Xanatha's Guide to Everything 74 You can momentarily stride through the Feywild to shorten your path
Fey Touched Tasha's Cauldron of Everything 79 You gain benefits because of your exposure to the Feywild's magic
Fighting Initiate proficiency with a martial weapon Tasha's Cauldron of Everything 80 You can choose a Fighting Style from the Fighter class
Flames of Phelegethos Tiefling Xanatha's Guide to Everything 74 You gain benefits for having learned to call on hellfire
Gift of the Chromatic Dragon Fizban's Treasury of Dragons 17 Bestow additional damage type of chromatic dragons to a weapon or resist against that damage as a reaction
Gift of the Gem Dragon Fizban's Treasury of Dragons 17 Increase Abilities and use telekinesis to react to damage
Gift of the Metallic Dragon Fizban's Treasury of Dragons 17 Use magic healing and protective wings
Grappler STR 13+ Player's Handbook 167 You gain benefits when grappling
Great Weapon Master Player's Handbook 167 You gain benefits for having learned to use the weight of your weapon to your advantage
Gunner Tasha's Cauldron of Everything 80 You gain benefits from using firearms
Healer Player's Handbook 167 You gain benefits to mend wounds
Heavily Armored proficiency with medium armor Player's Handbook 167 You gain benefits for having trained with heavy armor
Heavy Armor Master proficiency with heavy armor Player's Handbook 167 You gain benefits for having learned to deflect strikes
Hieroglyph Script Carver INT 12+ Deep Magic 214 You learn to scribe 2 hieroglyphs and gain the benefit associated with them
Hieroglyph Script Sage Script Carver Deep Magic 215 You can invoke the mastery power of 1 hieroglyph you have already learned
Infernal Constitution Tiefling Xanatha's Guide to Everything 75 You gain benefits from unlocking a resilience akin to that of some fiends
Inspiring Leader CHA 13+ Player's Handbook 167 You can spend 10 minutes inspiring your companions
Keen Mind Player's Handbook 167 You gain benefits for having a mind to track time, direct and detail with uncanny precision
Lightly Armored Player's Handbook 167 You gain benefits for having trained with light armor
Linguist Player's Handbook 167 You gain benefits for having studied languages and codes
Lucky Player's Handbook 167 Inexplicable luck seems to kick in at exactly the right moment
Mage Slayer Player's Handbook 168 You gain benefits for having practiced melee techniques against spellcasters
Magic Initiate Player's Handbook 168 You learn 2 cantrips form a spellcasting class
Magic Sensitivity Level 4 and proficiency in Arcana Feats You can use your arcane knowledge to detect magic
Martial Adept Player's Handbook 168 You gain benefits for having learned special combat maneuvers
Medium Armor Master proficiency with medium armor Player's Handbook 168 You gain benefits for having practiced moving in medium armor
Metamagic Adept spellcasting or pact magic Tasha's Cauldron of Everything 80 You can alter the functions of your spells
Mobile Player's Handbook 168 You gain benefits for being speedy and agile
Moderately Armored proficiency with light armor Player's Handbook 168 You gain benefits for having trained the use of medium armor and shields
Mounted Combatant Player's Handbook 168 You gain benefits for being on horseback
Observant Player's Handbook 168 You gain benefits because you are quick to notice details of your environment
Orcish Fury Half-Orc Xanatha's Guide to Everything 75 You gain benefits from tirelessly burning fury in you
Piercer Tasha's Cauldron of Everything 80 You gain benefits from having achieved a penetrating precision in combat
Poisoner Tasha's Cauldron of Everything 80 You gain benefits from preparing and delivering deadly poisons
Polearm Master Player's Handbook 168 You gain benefits when using specific weapons
Prodigy Half-Orc, Half-Elf, Human Xanatha's Guide to Everything 75 You gain benefits for having a knack for learning new things
Resilient Player's Handbook 168 You gain benefits for one ability score
Ring Bound spellcasting Deep Magic 234 You gain benefits form a magic imbued ring
Ritual Caster INT or WIS 13+ Player's Handbook 169 You can cast a number of spells as rituals
Rune Knowledge WIS 12+ Deep Magic 237 You are wise in the use of 2 runes of your choice
Rune Mastery Rune Knowledge Deep Magic 237 You can invoke the mastery power of 1 rune you have already learned
Savage Attacker Player's Handbook 169 You can reroll damage for one melee attack
Second Chance Halfling Xanatha's Guide to Everything 75 You gain benefits when someone tries to strike you
Sentinel Player's Handbook 169 You gain benefits for having learned techniques to take advantage of drops in an enemies guard
Shadow Touched Tasha's Cauldron of Everything 80 You gain benefits for being exposed to Shadowfell magic
Sharpshooter Player's Handbook 170 You gain benefits because you have mastered ranged weapons
Shield Master Player's Handbook 170 You gain benefits while wielding a shield
Skill Expert Tasha's Cauldron of Everything 80 You gain benefits for having honed your proficiency with particular skills
Skilled Player's Handbook 170 You gain proficiency with 3 skills or tools
Skulker DEX 13+ Player's Handbook 170 You gain benefits when slinking through shadows
Slasher Tasha's Cauldron of Everything 81 You gain benefits for having learned where to cut to have the greatest results
Spell Sniper spellcasting Player's Handbook 170 You gain benefits for having learned techniques to enhance your attacks with certain spells
Squat Nimbleness Dwarf or Small race Xanatha's Guide to Everything 75 You gain benefits for being nimble
Tavern Brawler Player's Handbook 170 You gain benefits using whatever weapons happen to be at hand
Telekinetic Tasha's Cauldron of Everything 81 You gain benefits for having learned to move things with your mind
Telepathic Tasha's Cauldron of Everything 81 You gain benefits for having the ability to connect with others mentally
Tough Player's Handbook 170 Your hit point maximum is increased
War Caster spellcasting Player's Handbook 170 You gain benefits for casting spells in combat
Weapon Master Player's Handbook 170 You gain benefits for having practiced with a variety of weapons
Wood Elf Magic Wood Elf Xanatha's Guide to Everything 75 You learn the magic of the primeval woods
  • Last modified: 2025/05/19 13:48
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