Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. <markdown> # Indices ## Races and Subraces | Race | Subrace | Book | Page | Short Description | |-------------------|-------------------------|--------------------------------|:----:|----------------------------------------------------------------------------------------------| | Aasimar | Fallen Aasimar | Volo's Gude to Monsters | 105 | Aasimar whose inner light has been replaced by shadow because it turned to evil | | Aasimar | Protector Aasimar | Volo's Gude to Monsters | 105 | Aasimar charged by powers of good to guard the weak and strike evil | | Aasimar | Scourge Aasimar | Volo's Gude to Monsters | 105 | Aasimar imbued with a divine energy that blazes intensely within them | | Bugbear | | Volo's Gude to Monsters | 119 | A big and strong but rather lazy goblinoid | | Dwarf | Hill Dwarf | Player's Handbook | 20 | Dwarves with keen senses, deep intuition and remarkable resilience | | Dwarf | Mountain Dwarf | Player's Handbook | 20 | Dwarves that are strong and hardy, accustomed to to a difficult life | | Dwarf | Duergar (Gray Dwarf) | Mordenkainen's Tome of Foes | 81 | Dwarves that live in the Underdark | | Dwarf | Gold Dwarf* | Sword Coast Adventurer's Guide | 103 | Dwarves that are more optimistic but still standoffish and prideful | | Dwarf | Shield Dwarf* | Sword Coast Adventurer's Guide | 72 | Dwarves that are renowned artisans but hardy and slow to trust | | Dragonborn | Chromatic Dragonborn | Fizban's Treasury of Dragons | 10 | Descendants of dragons that combine the best traits of humanoids and chromatic dragons | | Dragonborn | Gem Dragonborn | Fizban's Treasury of Dragons | 11 | Descendants of dragons that combine the best traits of humanoids and gem dragons | | Dragonborn | Metallic Dragonborn | Fizban's Treasury of Dragons | 12 | Descendants of dragons that combine the best traits of humanoids and metallic dragons | | Elf | High Elf | Player's Handbook | 23 | Elves with keen mind and mastery of basic magic | | Elf | Dark Elf (Drow) | Player's Handbook | 24 | Elves that are banished from the surface world now living in the Underdark | | Elf | Eladrin | Mordenkainen's Tome of Foes | 61 | Elves that are emotional natives of the Feywild and are associated with one of the 4 seasons | | Elf | Moon Elf* | Sword Coast Adventurer's Guide | 105 | Elves that are more tolerant and adventurous, sometimes even seen as frivolous | | Elf | Sea Elf | Mordenkainen's Tome of Foes | 62 | Elves that fell in love with the wild beauty of the ocean and today live in its shallows | | Elf | Shadar-Kai | Mordenkainen's Tome of Foes | 62 | Elves that are almost devoid of emotion existing in a state between life and death | | Elf | Sun Elf* | Sword Coast Adventurer's Guide | 106 | Elves that are arrogant and self-important | | Elf | Wood Elf | Player's Handbook | 24 | Elves with keen senses and intuition, with fleet feet that carry them quickly and stealthily | | Firbolg | | Volo's Gude to Monsters | 107 | Big peaceful humanoids that demonstrate formidable skills wit weapons an druidic magic if provoked | | Genasi | Air Genasi | Princes of the Apocalypse | 228 | Humanoids descended from the djinn with moods as changeable as the weather | | Genasi | Earth Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the dao with solid power and minds that consider the options before taking action | | Genasi | Fire Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the efreet that tend to be impatient and snap judgement | | Genasi | Water Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the marid that take pride in their independence and might be considered selfish | | Gith | Githyanki | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers | | Gith | Githzerai | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers | | Gnome | Forest Gnome | Player's Handbook | 37 | Gnomes with a natural knack for illusion and inherent quickness and stealth | | Gnome | Rock Gnome | Player's Handbook | 37 | Gnomes with natural inventiveness and hardiness beyond that of other gnomes | | Gnome | Deep Gnome (Svirfneblin)| Mordenkainen's Tome of Foes | 113 | Pragmatic and often grumpy cousins of the gnome family who live underground | | Goblin | | Volo's Gude to Monsters | 119 | Small cowardly humanoid creatures that bully anyone they can | | Goliath | | Volo's Gude to Monsters | 108 | Big humanoid nomads with great physical power and a cold regard of their frigid realm | | Halfling | Lightfood | Player's Handbook | 28 | Halflings that can easily hide from notice, even using other people as cover | | Halfling | Stout | Player's Handbook | 28 | Halflings that are hardier than average and have some resistance to poison | | Halfling | Strongheart* | Sword Coast Adventurer's Guide | 109 | Halflings that love a warm hearth and pleasant company with few enemies and many friends | | Half-Elf | | Player's Handbook | 38 | Half elf and half human they combine traits of both races | | Half-Orc | | Player's Handbook | 40 | Strength of orcs combined with intelligence of humans | | Hobgoblin | | Volo's Gude to Monsters | 119 | Goblinoids that fear cowardice more than death and live their lives in a society of soldiers | | Human | | Player's Handbook | 29 | Young and short-lived race that is very versatile | | Kenku | | Volo's Gude to Monsters | 109 | Birdlike creatures haunted by an ancient curse that robbed them of their wigs and speech | | Kobold | | Volo's Gude to Monsters | 119 | Small reptilian creatures that live in strong social structures and are clever with their hands | | Lizardfolk | | Volo's Gude to Monsters | 111 | Lizarlike humanoids with an alien and inscrutable mindsets as well as strange desires and principles | | Orc | | Volo's Gude to Monsters | 120 | Hulklike savage and fearless creatures driven by their need to satisfy their deities | | Tabaxi | | Volo's Gude to Monsters | 113 | Catlike humanoids driven by curiosity to collect artifacts and tales as well as seeing the world | | Tiefling | Asmodeus | Player's Handbook | 42 | Command the power of fire and darkness, guided by a keener than normal mind | | Tiefling | Baalzebub | Mordenkainen's Tome of Foes | 21 | Can corrupt others both physically and psychically | | Tiefling | Dispater | Mordenkainen's Tome of Foes | 21 | Excellent spies and infiltrators | | Tiefling | Fierna | Mordenkainen's Tome of Foes | 21 | Tieflings with forceful personalities | | Tiefling | Glasya | Mordenkainen's Tome of Foes | 22 | Tieflings with magic that is useful for committing heists | | Tiefling | Levistus | Mordenkainen's Tome of Foes | 22 | Tieflings that are hardy and have some magic abilities | | Tiefling | Mammon | Mordenkainen's Tome of Foes | 22 | Tieflings that excel at gathering and safeguarding wealth | | Tiefling | Mephistopheles | Mordenkainen's Tome of Foes | 23 | Tieflings that master some arcane magic | | Tiefling | Zariel | Mordenkainen's Tome of Foes | 23 | Tieflings with that are stronger and have magical abilities that aid them in battle | | Tortle | | Tortle Pack | 1 | A turtle like creature that likes to roam the world | | Triton | | Volo's Gude to Monsters | 115 | Humanoids that guard the depths of the oceans | | Yuan-Ti Pureblood | | Volo's Gude to Monsters | 120 | Serpent creatures that mostly resemble humans but secretly look down on all other races | \* mainly different background, uses stats of one of the other subraces ## Classes and Subclasses | Class | Subclass | Available | Book | Page | Short Description | |-----------|--------------------------------|:---------:|----------------------------------|:----:|-----------------------------------------------------------------------------------------------| | Artificer | Alchemist | Level 3 | Tasha's Cauldron of Everything | 14 | Combines reagents to produce mystical effects and use creations to give life or leach it away | | Artificer | Armorer | Level 3 | Tasha's Cauldron of Everything | 15 | Modifies armor, enhancing it for potent attacks and formidable defense | | Artificer | Artillerist | Level 3 | Tasha's Cauldron of Everything | 17 | uses magic to hurl energy, projectiles, and explosions on a battlefields | | Artificer | Battle Smith | Level 3 | Tasha's Cauldron of Everything | 18 | Protector and medic that defends others and repairs personnel and material | | Barbarian | Path of the Ancestral Guardian | Level 3 | Xanatha's Guide to of Everything | 9 | Calls on the spirits of honored ancestors to protect others | | Barbarian | Path of the Battlerager | Level 3 | Sword Coast Adventurer's Guide | 121 | Dwarves that speicialize in wearing bulky, spiked armor and throw their bodies into combat | | Barbarian | Path of the Beast | Level 3 | Tasha's Cauldron of Everything | 24 | Transforms its body in a rage to deal vicious attacks | | Barbarian | Path of the Berserker | Level 3 | Player's Handbook | 49 | Rage brings the thrill of the chaos of battle, heedless of your own health or well-being | | Barbarian | Path of the Storm Herald | Level 3 | Xanatha's Guide to of Everything | 10 | Filled with a rage that channels the primal magic of the storms | | Barbarian | Path of the Totem Warrior | Level 3 | Player's Handbook | 50 | A totem spirit animal guides you and adds magical fuel to your rage | | Barbarian | Path of Wild Magic | Level 3 | Tasha's Cauldron of Everything | 25 | Uses otherworldly powers for magical attacks | | Barbarian | Path of the Zealot | Level 3 | Xanatha's Guide to of Everything | 11 | Fueled by a religious zeal that visits destruction on foes | | Bard | College of Creation | Level 3 | Tasha's Cauldron of Everything | 28 | Draw on primeval song through dance, music and poetry to create items | | Bard | College of Eloquence | Level 3 | Tasha's Cauldron of Everything | 29 | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences | | Bard | College of Entropy | Level 3 | Deep Magic | 192 | Gamblers and daring thrill-seekers whose actions are unpredictable | | Bard | College of Fochlucan* | Level 3 | Sword Coast Adventurer's Guide | 123 | Silverymoon college, naturally allied with the Harpers | | Bard | College of Glamour | Level 3 | Xanatha's Guide to of Everything | 14 | Wields the beguiling, glorious magic of the Feywild | | Bard | Greenleaf College | Level 3 | Deep Magic | 124 | Convey the rejuvenating strength of the forests and rivers to their allies | | Bard | College of Lore | Level 3 | Player's Handbook | 54 | Thrive through knowledge and beauty which infuses them with magic | | Bard | College of Olamn* | Level 3 | Sword Coast Adventurer's Guide | 123 | Prestigious college near Waterdeep | | Bard | College of Swords | Level 3 | Xanatha's Guide to of Everything | 15 | Entertains and slays with daring feats of weapon prowess | | Bard | College of Valor | Level 3 | Player's Handbook | 55 | Travel the world to inspire others | | Bard | College of Whispers | Level 3 | Xanatha's Guide to of Everything | 16 | Plants fear and doubt in the minds of others | | Bard | College of Wyrdsingers | Level 3 | Deep Magic | 123 | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world | | Cleric | Apocalypse Domain | Level 1 | Deep Magic | 314 | These messengers of doom work with fear, judgement and punishment | | Cleric | Arcana Domain | Level 1 | Sword Coast Adventurer's Guide | 125 | Uses arcane magic | | Cleric | Beer Domain | Level 1 | Deep Magic | 125 | Shares the blessings of the heady brew of fortitude, courage and companionship | | Cleric | Cat Domain | Level 1 | Deep Magic | 126 | Embodies the grace, strength and resilience of felines | | Cleric | Darkness Domain | Level 1 | Deep Magic | 127 | Provide protection for those in need or aid those who hunt the night | | Cleric | Dragon Domain | Level 1 | Deep Magic | 127 | Emulate dragon qualities like mastery of environments, sagacity, long life and hunger for wealth | | Cleric | Forge Domain | Level 1 | Xanatha's Guide to of Everything | 18 | Clad in heavy armor, serves a god of the forge or creation | | Cleric | Grave Domain | Level 1 | Xanatha's Guide to of Everything | 19 | Opposes the blight of undeath | | Cleric | Hunter Domain | Level 1 | Deep Magic | 128 | The master of the hunt and the bounty of the land is your | | Cleric | Justice Domain | Level 1 | Deep Magic | 129 | Delivers justice of the gods | | Cleric | Knowledge Domain | Level 1 | Player's Handbook | 59 | Study esoteric lore, collect old tomes and delve into the secrets of the earth | | Cleric | Labyrinth Domain | Level 1 | Deep Magic | 129 | Uses powers associated with mazes and misleading enemies | | Cleric | Life Domain | Level 1 | Player's Handbook | 60 | Sustains all life by healing and driving away forces of death | | Cleric | Light Domain | Level 1 | Player's Handbook | 60 | Enlightened souls infused with radiance and the power of vision | | Cleric | Moon Domain | Level 1 | Deep Magic | 130 | Initiate to the quiet mysteries of the moon and subtleties of the night | | Cleric | Mountain Domain | Level 1 | Deep Magic | 131 | Uses proficiencies and spells associated with nature and stone | | Cleric | Nature Domain | Level 1 | Player's Handbook | 61 | Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful | | Cleric | Ocean Domain | Level 1 | Deep Magic | 132 | Invokes the power of salt and sea in all its chaotic glory | | Cleric | Order Domain | Level 1 | Tasha's Cauldron of Everything | 31 | Devoted to the laws of society and punishes those that oppose these laws | | Cleric | Peace Domain | Level 1 | Tasha's Cauldron of Everything | 32 | Grant blessings and uses magic to draw people together, help them and aid in a fight | | Cleric | Prophecy Domain | Level 1 | Deep Magic | 132 | See the future, whether for good or ill | | Cleric | Speed Domain | Level 1 | Deep Magic | 133 | Serve their faith by engaging in acts of quickness and agility | | Cleric | Tempest Domain | Level 1 | Player's Handbook | 62 | Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath | | Cleric | Time Domain | Level 1 | Deep Magic | 133 | See through or manipulate time | | Cleric | Travel Domain | Level 1 | Deep Magic | 134 | Help to ensure safe or fast travel | | Cleric | Trickery Domain | Level 1 | Player's Handbook | 62 | Prefer subterfuge, pranks, deception and theft | | Cleric | Twilight Domain | Level 1 | Tasha's Cauldron of Everything | 34 | Bring comfort and protection to those who seek rest | | Cleric | War Domain | Level 1 | Player's Handbook | 63 | Excel in battle, inspiring others to fight the good fight | | Cleric | Winter Domain | Level 1 | Deep Magic | 134 | Either calm the cold or embrace the storms and brutal conditions that come with it | | Druid | Circle of Dreams | Level 2 | Xanatha's Guide to of Everything | 22 | Mends wounds, guards the weary, and strides through dreams | | Druid | The Emerald Enclave* | Level 2 | Sword Coast Adventurer's Guide | 127 | Loose confederation of druid circles | | Druid | Circle of the Land | Level 2 | Player's Handbook | 68 | Mystics and sages who safeguard knowledge and rites through magic | | Druid | Circle of the Moon | Level 2 | Player's Handbook | 69 | Guardians of the wilds in animal shapes | | Druid | The Moonshea Circles* | Level 2 | Sword Coast Adventurer's Guide | 127 | A druid circle of the Ffolk of the Moonshea Isles | | Druid | Circle of the Oak | Level 2 | Deep Magic | 136 | Suffuse themselves with the vitality and strength of ancient green to perform mighty deeds | | Druid | Circle of the Owls | Level 2 | Deep Magic | 137 | Spy, gather knowledge and silence those who misuse knowledge | | Druid | Circle of Roses | Level 2 | Deep Magic | 137 | Use the power of nature to influence the the minds of those around them | | Druid | Circle of the Shepherd | Level 2 | Xanatha's Guide to of Everything | 23 | Summons nature spirits to bolster friends and harry foes | | Druid | Circle of the Spirits | Level 2 | Deep Magic | 139 | Commune with the spirits of the land and those of the departed | | Druid | Circle of Spores | Level 2 | Tasha's Cauldron of Everything | 36 | Transform mold and fungi to strange new life | | Druid | Circle of Stars | Level 2 | Tasha's Cauldron of Everything | 38 | Use the powers of the stars for powerful reactions and starry transformations | | Druid | Circle of Swords* | Level 2 | Sword Coast Adventurer's Guide | 127 | Protectors of Neverwinter Forest | | Druid | Circle of Wildfire | Level 2 | Tasha's Cauldron of Everything | 39 | Uses a spirit and flames to destroy in order to bring forth new life | | Fighter | Arcane Archer | Level 3 | Xanatha's Guide to of Everything | 28 | Imbues arrows with spectacular magical effects | | Fighter | Cavalier | Level 3 | Xanatha's Guide to of Everything | 30 | Defends allies and knocks down enemies, often on horseback | | Fighter | Champion | Level 3 | Player's Handbook | 72 | Focused on the development of raw physical power honed to deadly perfection | | Fighter | Battle Master | Level 3 | Player's Handbook | 73 | See combat as an academic field including weaponsmithing and calligraphy | | Fighter | Eldritch Knight | Level 3 | Player's Handbook | 74 | Combines martial mastery with magic | | Fighter | Prescient Knight | Level 3 | Deep Magic | 139 | Combines the art of combat with magic that allows glimpses of the future or manipulate time | | Fighter | Psi Warrior | Level 3 | Tasha's Cauldron of Everything | 42 | Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force | | Fighter | Purple Dragon Knight | Level 3 | Sword Coast Adventurer's Guide | 128 | Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom | | Fighter | Rune Knight | Level 3 | Tasha's Cauldron of Everything | 44 | Use the power of runes to empower their equipment | | Fighter | Samurai | Level 3 | Xanatha's Guide to of Everything | 31 | Combines resilience with courtly elegance and mighty strikes | | Monk | Way of the Ascendant Dragon | Level 3 | Fizban's Treasury of Dragons | 13 | Alter their spirit to resonate with draconic magic to augment prowess, bolster allies and soar in the air | | Monk | Way of the Astral Self | Level 3 | Tasha's Cauldron of Everything | 50 | Use their astral bodies as a force to protect the weak or cause damage | | Monk | Way of the Drunken Master | Level 3 | Xanatha's Guide to of Everything | 33 | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard | | Monk | Way of the Four Elements | Level 3 | Player's Handbook | 80 | Use their ki to bend the forces of nature to their will | | Monk | Way of the Long Death | Level 3 | Sword Coast Adventurer's Guide | 130 | Obsessed with the meaning and mechanics of dying | | Monk | Way of the Kensei | Level 3 | Xanatha's Guide to of Everything | 34 | Channels ki through a set of mastered weapons | | Monk | Way of Mercy | Level 3 | Tasha's Cauldron of Everything | 49 | Manipulate the life force to bring aid to those in need | | Monk | Way of the Open Hand | Level 3 | Player's Handbook | 79 | ultimate masters of martial arts combat, armed and unarmed | | Monk | Way of the Shadow | Level 3 | Player's Handbook | 80 | Ninja-like following the tradition that values stealth and subterfuge | | Monk | Way of the Sun Soul | Level 3 | Xanatha's Guide to of Everything | 35 | Transforms ki into bursts of fire and searing bolts of fire | | Paladin | Oath of the Ancient | Level 3 | Player's Handbook | 86 | Committed to life and the light in the world | | Paladin | Oath of the Annihilator | Level 3 | Deep Magic | 314 | Represent the antithesis of the ideal paladin | | Paladin | Oath of Conquest | Level 3 | Xanatha's Guide to of Everything | 37 | Strikes terror in enemies and crushes the forces of chaos | | Paladin | Oath of the Crown | Level 3 | Sword Coast Adventurer's Guide | 132 | Sworn to the ideals of civilization | | Paladin | Oath of Glory | Level 3 | Tasha's Cauldron of Everything | 53 | Use their believes to bring others to glory | | Paladin | Oath of Devotion | Level 3 | Player's Handbook | 85 | Knights in shining armor that pursue justice and greater good | | Paladin | Oath of Radiance | Level 3 | Deep Magic | 141 | Abhorring stealth they stride bold into battle to burn away the corruption of shadow and undeath | | Paladin | Oath of Redemption | Level 3 | Xanatha's Guide to of Everything | 38 | Offers redemption to the worthy and destruction to those who refuse mercy or righteousness | | Paladin | Oath of Vengeance | Level 3 | Player's Handbook | 87 | Committed to punish those who committed a grievous sin | | Paladin | Oath of Thunder | Level 3 | Deep Magic | 142 | Reserved and humble in life their veneer splits like thunder in battle | | Paladin | Oath of the Watchers | Level 3 | Tasha's Cauldron of Everything | 54 | Hone their minds, spirits, and bodies to be weapons against extraplanar threats | | Ranger | Beast Master | Level 3 | Player's Handbook | 93 | Friend of a special beast which becomes a companion | | Ranger | Drakewarden | Level 3 | Fizban's Treasury of Dragons | 15 | Bonded to a draconic spirit that manifests in physical form as a drake | | Ranger | Fey Wanderer | Level 3 | Tasha's Cauldron of Everything | 58 | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes | | Ranger | Gloom Stalker | Level 3 | Xanatha's Guide to of Everything | 41 | Unafraid of the dark, relentlessly stalks and ambushes foes | | Ranger | Griffon Scout | Level 3 | Deep Magic | 143 | Swift and stealthy on foot and mounted when gathering information or performing hit-and-run raids | | Ranger | Horizon Walker | Level 3 | Xanatha's Guide to of Everything | 42 | Finds portals to other worlds and channels planar magic | | Ranger | Hunter | Level 3 | Player's Handbook | 93 | Protector of civilization against the terrors of the wilderness | | Ranger | Monster Slayer | Level 3 | Xanatha's Guide to of Everything | 43 | Hunts down creatures of the night and wielders of grim magic | | Ranger | Swarmkeeper | Level 3 | Tasha's Cauldron of Everything | 59 | Bonded to a swarm of nature spirits, help others or fight threats | | Ranger | Vampire Slayer | Level 3 | Deep Magic | 144 | Trained to move unseen through woodlands to hunt vampires, ghouls and werewolves | | Rogue | Arcane Trickster | Level 3 | Player's Handbook | 97 | Combine stealth and agility with magic and tricks | | Rogue | Assassin | Level 3 | Player's Handbook | 97 | Focused on stealth, poison and disguise to eliminate foes with deadly efficiency | | Rogue | Inquisitive | Level 3 | Xanatha's Guide to of Everything | 45 | Roots out secrets, akin to a masterful detective | | Rogue | Mastermind | Level 3 | Xanatha's Guide to of Everything | 46 | A master tactician, manipulates others | | Rogue | Phantom | Level 3 | Tasha's Cauldron of Everything | 62 | Uses the power of death to wlak like a ghost | | Rogue | Scout | Level 3 | Xanatha's Guide to of Everything | 47 | Combines stealth with a knack for survival | | Rogue | Soulknife | Level 3 | Tasha's Cauldron of Everything | 63 | Use the power of the mind to strike and infiltrate | | Rogue | Swashbuckler | Level 3 | Xanatha's Guide to of Everything | 47 | Delivers deadly strikes with speed and panache | | Rogue | Thief | Level 3 | Player's Handbook | 97 | Professional treasure seekers, explorers and investigators strong in agility and stealth | | Sorcerer | Aberrant Mind | Level 1 | Tasha's Cauldron of Everything | 66 | Given psionic power, use the magical power of the multiverse to touch the minds of others | | Sorcerer | Aristocratic | Level 1 | Deep Magic | 145 | Uses magic that comes from its bloodline | | Sorcerer | Boreal Bloodline | Level 1 | Deep Magic | 278 | Uses magic that comes from the power of divine or magical entities of winter | | Sorcerer | Clockwork Soul | Level 1 | Tasha's Cauldron of Everything | 68 | Use the power of Mechanus to maintain order | | Sorcerer | Divine Soul | Level 1 | Xanatha's Guide to of Everything | 50 | Harnesses magic bestowed by a god or other divine source | | Sorcerer | Draconic Bloodline | Level 1 | Player's Handbook | 102 | A pact with a dragon or a dragon parent provide you with magical abilities | | Sorcerer | Elemental Essence | Level 1 | Deep Magic | 146 | A walking conduit to an elemental plane | | Sorcerer | Farseer | Level 1 | Deep Magic | 147 | Uses magic that comes form a god of prophecy and prognostication | | Sorcerer | Serophage | Level 1 | Deep Magic | 321 | Uses the control over its own blood to awaken magic | | Sorcerer | Shadow Bloodline | Level 1 | Deep Magic | 253 | Uses magic that comes from a place without colour where light fights a losing battle | | Sorcerer | Shadow Magic | Level 1 | Xanatha's Guide to of Everything | 50 | Wields grim magic of the Shadowfell | | Sorcerer | Storm Sorcery | Level 1 | Xanatha's Guide to of Everything | 51 | Crackles with the power of the storm | | Sorcerer | Wild Magic | Level 1 | Player's Handbook | 103 | Uses innate magic that comes from the forces of chaos | | Warlock | The Archfey | Level 1 | Player's Handbook | 108 | Magic is granted by a lady or lord of the fey | | Warlock | The Celestial | Level 1 | Xanatha's Guide to of Everything | 54 | Forges a pact with a being from celestial realms | | Warlock | The Fathomless | Level 1 | Tasha's Cauldron of Everything | 72 | Bound to a entity of the ocean, uses elemental magic | | Warlock | The Fiend | Level 1 | Player's Handbook | 109 | A pact with a being from a lower plane that desires destruction or corruption | | Warlock | The Frozen One | Level 1 | Deep Magic | 277 | Serves a patron that seeks to immerse the world in eternal winter | | Warlock | The Genie | Level 1 | Tasha's Cauldron of Everything | 73 | Uses the magic granted by a genie | | Warlock | The Genie Lord | Level 1 | Deep Magic | 148 | Bound to a powerful ruler of geniekind on one of the elemental planes | | Warlock | The Great Old One | Level 1 | Player's Handbook | 109 | Bound to a being whose nature is utterly foreign and whose motives are incomprehensible | | Warlock | The Hexblade | Level 1 | Xanatha's Guide to of Everything | 54 | Serves a shadowy entity that bestows dread curses | | Warlock | The Sibyl | Level 1 | Deep Magic | 148 | Has a pact with a divine being associated with prophecy, knowledge and fate | | Warlock | The Undying | Level 1 | Sword Coast Adventurer's Guide | 139 | Bound to a patron that has unlocked the secrets of everlasting life | | Wizard | Alkemancer | Level 2 | Deep Magic | 167 | Blends magic with alchemy | | Wizard | Angelic Scribe | Level 2 | Deep Magic | 177 | Studies angelic seals that harness the power of celestial messengers | | Wizard | Bladesinging | Level 2 | Tasha's Cauldron of Everything | 76 | Masters wizardry that combines swordplay and dance | | Wizard | Blood Mage | Level 2 | Deep Magic | 322 | Power their magic with their own blood and learn to manipulate the blood of others | | Wizard | Doomsayer | Level 2 | Deep Magic | 315 | Works with powerful and destructive magic as well as with fear | | Wizard | Dragon Mage | Level 2 | Deep Magic | 205 | Meld the order of wizardry with the chaos of elemental mastery to gain special powers | | Wizard | Elementalist | Level 2 | Deep Magic | 150 | Concentrates its studies to one of the elemental planes | | Wizard | Entropist | Level 2 | Deep Magic | 190 | Specialize in chaos magic and crave an understanding of probability | | Wizard | Illuminator | Level 2 | Deep Magic | 227 | Use the stars to predict when danger is near and draw on the power of light to attack | | Wizard | Order of Scribes | Level 2 | Tasha's Cauldron of Everything | 77 | Uses a spellbook as a companion and records magical discoveries | | Wizard | Ring Warden | Level 2 | Deep Magic | 234 | Blend dwarven craftsmanship with arcane might | | Wizard | School of Abjuration | Level 2 | Player's Handbook | 115 | Emphasizes magic that blocks, banishes, or protects | | Wizard | School of Conjuration | Level 2 | Player's Handbook | 116 | Favor spells that produce objects and creatures out of thin air | | Wizard | School of Divination | Level 2 | Player's Handbook | 116 | Seeks a clear understanding of the past, present and future | | Wizard | School of Enchantment | Level 2 | Player's Handbook | 117 | Can magically entrance and beguile other people and monsters | | Wizard | School of Evocation | Level 2 | Player's Handbook | 117 | Creates powerful magical effects | | Wizard | School of Illusion | Level 2 | Player's Handbook | 118 | Focuses on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk | | Wizard | School of Necromancy | Level 2 | Player's Handbook | 118 | Explores the cosmic forces of life, death, and undeath | | Wizard | School of Transmutation | Level 2 | Player's Handbook | 119 | Studies spells that modify energy and matter | | Wizard | Timekeeper | Level 2 | Deep Magic | 263 | View the flow of time not as a measure of life spans but as a manifestation of great power | | Wizard | War Magic | Level 2 | Xanatha's Guide to of Everything | 59 | Mixes the evocation and adjuration magic to dominate the battlefield | | Wizard | White Necromancer | Level 2 | Deep Magic | 153 | Concentrates on the understanding of the uneasy balance between life, death and undeath | \* mainly different background, uses stats of one of the other subclasses ## Backgrounds | Background | Book | Page | Short Description | |-----------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------| | Acolyte | Player's Handbook | 127 | You have spent your life in service of a temple to a specific god | | Amnesiac | DMs Guild Background | | You have no memory of who you are or how you got here; your old life is a complete blank | | Archivist | Deep Magic | 154 | You spent your live in the library, comforted and protected by the stacks | | Charlatan | Player's Handbook | 128 | You know what people want and you deliver, or rather promise to deliver | | City Watch | Sword Coast Adventurer's Guide | 145 | You have served the community where you grew up as the first line of defense against crime | | Clan Crafter | Sword Coast Adventurer's Guide | 145 | You have learned a craft from a master of a/your clan | | Cloistered Scholar | Sword Coast Adventurer's Guide | 146 | You found your way to an institute of learning and were apprenticed | | Courtier | Sword Coast Adventurer's Guide | 146 | You used to be of some significance in noble court or an organization | | Criminal | Player's Handbook | 129 | You have a history of breaking the law and contacts to other criminals | | Entertainer | Player's Handbook | 130 | You know how to entrance, entertain and even inspire an audience | | Exile | DMs Guild Background | | You have been singled out as unwelcome in the group or society you were raised in, and have become isolated | | Faceless | Descent into Avernus | 203 | You have left the face behind that kept you from the path you have chosen, taking a new persona | | Faction Agent | Sword Coast Adventurer's Guide | 147 | You served as an agent for a particular group or organization | | Far Traveler | Sword Coast Adventurer's Guide | 148 | You come form a place so remote that few even know it exists | | Fey Hostage | Deep Magic | 156 | You were captured by the fey and their special brand of hospitality defined you | | Fisher | Ghosts of Saltmarsh | 29 | You have spent your life abord fishing vessels or combing the shallows for bounty of the ocean | | Folk Hero | Player's Handbook | 131 | You come from a humble social background but your home village regards you as a hero | | Guild Artisan | Player's Handbook | 132 | You learned your skills from apprentice to master artisan in a particular field | | Hermit | Player's Handbook | 134 | You lived either in a sheltered community or entirely alone | | Inheritor | Sword Coast Adventurer's Guide | 150 | You are heir to something of great value, an object that has been entrusted to you alone | | Knight of the Order | Sword Coast Adventurer's Guide | 151 | You belong to an order of knights who have sworn oaths to achieve a certain goal | | Marine | Ghosts of Saltmarsh | 31 | You were trained for battle on sandy beaches and rocky shores | | Mercenary Veteran | Sword Coast Adventurer's Guide | 152 | You fought battles for coin, are acquainted with risking your life and want a share of treasure | | Noble | Player's Handbook | 135 | You carry a noble title, your family owns land, collects taxes and has political influence | | Outlander | Player's Handbook | 136 | You grew up in the wilds far from civilization | | Sage | Player's Handbook | 137 | You scoured manuscripts, studied scrolls, and listened to experts learning about the multiverse | | Sailor | Player's Handbook | 139 | You sailed on a seagoing vessel for years | | Shipwright | Ghosts of Saltmarsh | 33 | You have sailed into war on great ships, patching their hulls with soup bowls and prayers | | Smuggler | Ghosts of Saltmarsh | 34 | You have transported goods and people across land and water for a profit | | Soldier | Player's Handbook | 140 | You trained as a youth,studied weapons and armor, learned how to stay alive on the battlefield | | Soul Channeler | Deep Magic | 158 | You were changed by the exposure to the intoxicating power of arcane magic | | Transformed Familiar | Deep Magic | 159 | You were bound in service or servitude to a magician of power until the bond was abruptly broken | | Urban Bounty Hunter | Sword Coast Adventurer's Guide | 153 | You made living tracking down people for pay | | Urchin | Player's Handbook | 141 | You grew up on the streets alone, orphaned, and poor | | Uthgardt Tribe Member | Sword Coast Adventurer's Guide | 153 | You learned the values of cooperation to strive for supremacy as a member of the Uthgardt tribe | | Waterdehavian Noble | Sword Coast Adventurer's Guide | 154 | You are a scion of one of the great noble families of Waterdeep | ## Feats | Feat | Prerequisite | Book | Page | Short Description | |-----------------------|-----------------------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------| | Alert | | Player's Handbook | 165 | You gain benefits for always being on the lookout | | Artificer Initiative | | Tasha's Cauldron of Everything | 79 | You have learned some of an artificer's inventiveness | | Athlete | | Player's Handbook | 165 | You gain benefits because of your extensive physical training | | Actor | | Player's Handbook | 165 | You gain benefits because you are skilled in mimicry and dramatics | | Bountiful Luck | Halfling | Xanatha's Guide to Everything | 73 | You have extraordinary luck | | Charger | | Player's Handbook | 165 | You can use a bonus action for an attack when using the Dash action | | Chef | | Tasha's Cauldron of Everything | 79 | You gain benefits for having mastered the culinary arts | | Circle Spellcaster | spellcasting | Deep Magic | 234 | You gain benefits for having learned to create a circular flow of magic between you and an allied spellcaster | | Crossbow Expert | | Player's Handbook | 165 | You gain benefits because of your extensive practice with the crossbow | | Crusher | | Tasha's Cauldron of Everything | 79 | You gain benefits for having practiced the art of crushing your enemies | | Defensive Duelist | DEX 13+ | Player's Handbook | 165 | You can use a finesse weapon to increase AC as a reaction | | Dragon Hide | Dragonborn | Xanatha's Guide to Everything | 74 | You manifest scales and claws reminiscent of your draconic ancestors | | Drow High Magic | Drow | Xanatha's Guide to Everything | 74 | You learn more of the magic typical of dark elves | | Duel Wielder | | Player's Handbook | 165 | You gain benefits because you master fighting with 2 weapons | | Dungeon Delver | | Player's Handbook | 166 | You gain benefits for being alert to hidden traps and secret doors | | Durable | | Player's Handbook | 166 | You gain benefits for being hardy and resilient | | Dwarven Fortitude | Dwarf | Xanatha's Guide to Everything | 74 | You gain benefits because the blood of dwarf heroes flows through your veins | | Eldritch Adept | spellcasting or pact magic | Tasha's Cauldron of Everything | 79 | You have unlocked eldritch power within you | | Elemental Adept | spellcasting | Player's Handbook | 166 | You can ignore resistance to certain damage types | | Elven Accuracy | Elf or Half-Elf | Xanatha's Guide to Everything | 74 | You gain benefits when using ranged weapons and ranged spell attacks | | Elven Ritual Magic | Elf or Half-Elf | [Feats](dnd/rule_variants#Elven_Ritual_Magic) | | You can use special ritual magic | | Fade Away | Gnome | Xanatha's Guide to Everything | 74 | You gain benefits for having learned a magical trick for fading away | | Fey Teleportation | High Elf | Xanatha's Guide to Everything | 74 | You can momentarily stride through the Feywild to shorten your path | | Fey Touched | | Tasha's Cauldron of Everything | 79 | You gain benefits because of your exposure to the Feywild's magic | | Fighting Initiate | proficiency with a martial weapon | Tasha's Cauldron of Everything | 80 | You can choose a Fighting Style from the Fighter class | | Flames of Phelegethos | Tiefling | Xanatha's Guide to Everything | 74 | You gain benefits for having learned to call on hellfire | | Gift of the Chromatic Dragon | | Fizban's Treasury of Dragons | 17 | Bestow additional damage type of chromatic dragons to a weapon or resist against that damage as a reaction | | Gift of the Gem Dragon | | Fizban's Treasury of Dragons | 17 | Increase Abilities and use telekinesis to react to damage | | Gift of the Metallic Dragon | | Fizban's Treasury of Dragons | 17 | Use magic healing and protective wings | | Grappler | STR 13+ | Player's Handbook | 167 | You gain benefits when grappling | | Great Weapon Master | | Player's Handbook | 167 | You gain benefits for having learned to use the weight of your weapon to your advantage | | Gunner | | Tasha's Cauldron of Everything | 80 | You gain benefits from using firearms | | Healer | | Player's Handbook | 167 | You gain benefits to mend wounds | | Heavily Armored | proficiency with medium armor | Player's Handbook | 167 | You gain benefits for having trained with heavy armor | | Heavy Armor Master | proficiency with heavy armor | Player's Handbook | 167 | You gain benefits for having learned to deflect strikes | | Hieroglyph Script Carver | INT 12+ | Deep Magic | 214 | You learn to scribe 2 hieroglyphs and gain the benefit associated with them | | Hieroglyph Script Sage | Script Carver | Deep Magic | 215 | You can invoke the mastery power of 1 hieroglyph you have already learned | | Infernal Constitution | Tiefling | Xanatha's Guide to Everything | 75 | You gain benefits from unlocking a resilience akin to that of some fiends | | Inspiring Leader | CHA 13+ | Player's Handbook | 167 | You can spend 10 minutes inspiring your companions | | Keen Mind | | Player's Handbook | 167 | You gain benefits for having a mind to track time, direct and detail with uncanny precision | | Lightly Armored | | Player's Handbook | 167 | You gain benefits for having trained with light armor | | Linguist | | Player's Handbook | 167 | You gain benefits for having studied languages and codes | | Lucky | | Player's Handbook | 167 | Inexplicable luck seems to kick in at exactly the right moment | | Mage Slayer | | Player's Handbook | 168 | You gain benefits for having practiced melee techniques against spellcasters | | Magic Initiate | | Player's Handbook | 168 | You learn 2 cantrips form a spellcasting class | | Magic Sensitivity | Level 4 and proficiency in Arcana | [Feats](dnd/rule_variants#Magic_Sensitivity) | | You can use your arcane knowledge to detect magic | | Martial Adept | | Player's Handbook | 168 | You gain benefits for having learned special combat maneuvers | | Medium Armor Master | proficiency with medium armor | Player's Handbook | 168 | You gain benefits for having practiced moving in medium armor | | Metamagic Adept | spellcasting or pact magic | Tasha's Cauldron of Everything | 80 | You can alter the functions of your spells | | Mobile | | Player's Handbook | 168 | You gain benefits for being speedy and agile | | Moderately Armored | proficiency with light armor | Player's Handbook | 168 | You gain benefits for having trained the use of medium armor and shields | | Mounted Combatant | | Player's Handbook | 168 | You gain benefits for being on horseback | | Observant | | Player's Handbook | 168 | You gain benefits because you are quick to notice details of your environment | | Orcish Fury | Half-Orc | Xanatha's Guide to Everything | 75 | You gain benefits from tirelessly burning fury in you | | Piercer | | Tasha's Cauldron of Everything | 80 | You gain benefits from having achieved a penetrating precision in combat | | Poisoner | | Tasha's Cauldron of Everything | 80 | You gain benefits from preparing and delivering deadly poisons | | Polearm Master | | Player's Handbook | 168 | You gain benefits when using specific weapons | | Prodigy | Half-Orc, Half-Elf, Human | Xanatha's Guide to Everything | 75 | You gain benefits for having a knack for learning new things | | Resilient | | Player's Handbook | 168 | You gain benefits for one ability score | | Ring Bound | spellcasting | Deep Magic | 234 | You gain benefits form a magic imbued ring | | Ritual Caster | INT or WIS 13+ | Player's Handbook | 169 | You can cast a number of spells as rituals | | Rune Knowledge | WIS 12+ | Deep Magic | 237 | You are wise in the use of 2 runes of your choice | | Rune Mastery | Rune Knowledge | Deep Magic | 237 | You can invoke the mastery power of 1 rune you have already learned | | Savage Attacker | | Player's Handbook | 169 | You can reroll damage for one melee attack | | Second Chance | Halfling | Xanatha's Guide to Everything | 75 | You gain benefits when someone tries to strike you | | Sentinel | | Player's Handbook | 169 | You gain benefits for having learned techniques to take advantage of drops in an enemies guard | | Shadow Touched | | Tasha's Cauldron of Everything | 80 | You gain benefits for being exposed to Shadowfell magic | | Sharpshooter | | Player's Handbook | 170 | You gain benefits because you have mastered ranged weapons | | Shield Master | | Player's Handbook | 170 | You gain benefits while wielding a shield | | Skill Expert | | Tasha's Cauldron of Everything | 80 | You gain benefits for having honed your proficiency with particular skills | | Skilled | | Player's Handbook | 170 | You gain proficiency with 3 skills or tools | | Skulker | DEX 13+ | Player's Handbook | 170 | You gain benefits when slinking through shadows | | Slasher | | Tasha's Cauldron of Everything | 81 | You gain benefits for having learned where to cut to have the greatest results | | Spell Sniper | spellcasting | Player's Handbook | 170 | You gain benefits for having learned techniques to enhance your attacks with certain spells | | Squat Nimbleness | Dwarf or Small race | Xanatha's Guide to Everything | 75 | You gain benefits for being nimble | | Tavern Brawler | | Player's Handbook | 170 | You gain benefits using whatever weapons happen to be at hand | | Telekinetic | | Tasha's Cauldron of Everything | 81 | You gain benefits for having learned to move things with your mind | | Telepathic | | Tasha's Cauldron of Everything | 81 | You gain benefits for having the ability to connect with others mentally | | Tough | | Player's Handbook | 170 | Your hit point maximum is increased | | War Caster | spellcasting | Player's Handbook | 170 | You gain benefits for casting spells in combat | | Weapon Master | | Player's Handbook | 170 | You gain benefits for having practiced with a variety of weapons | | Wood Elf Magic | Wood Elf | Xanatha's Guide to Everything | 75 | You learn the magic of the primeval woods | </markdown> Last modified: 2025/05/19 13:48by 127.0.0.1