dnd:indices

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Indices

Race Subrace Book Page Short Description
Aasimar Fallen Aasimar Volo's Gude to Monsters 105 Aasimar whose inner light has been replaced by shadow because it turned to evil
Aasimar Protector Aasimar Volo's Gude to Monsters 105 Aasimar charged by powers of good to guard the weak and strike evil
Aasimar Scourge Aasimar Volo's Gude to Monsters 105 Aasimar imbued with a divine energy that blazes intensely within them
Bugbear Volo's Gude to Monsters 119 A big and strong but rather lazy goblinoid
Dwarf Hill Dwarf Player's Handbook 20 Dwarves with keen senses, deep intuition and remarkable resilience
Dwarf Mountain Dwarf Player's Handbook 20 Dwarves that are strong and hardy, accustomed to to a difficult life
Dwarf Duergar (Gray Dwarf) Mordenkainen's Tome of Foes 81 Dwarves that life in the Underdark
Dwarf Gold Dwarf* Sword Coast Adventurer's Guide 103
Dwarf Shield Dwarf* Sword Coast Adventurer's Guide 72
Dragonborn Player's Handbook 34 Descendants of dragons that combine the best traits of humanoids and dragons
Elf High Elf Player's Handbook 23 Elves with keen mind and mastery of basic magic
Elf Dark Elf (Drow) Player's Handbook 24 Elves that are banished from the surface world now living in the Underdark
Elf Eladrin Mordenkainen's Tome of Foes 61
Elf Moon Elf* Sword Coast Adventurer's Guide 105
Elf Sea Elf Mordenkainen's Tome of Foes 62
Elf Shadar-Kai Mordenkainen's Tome of Foes 62
Elf Sun Elf* Sword Coast Adventurer's Guide 106
Elf Wood Elf Player's Handbook 24 Elves with keen senses and intuition, with fleet feet that carry them quickly and stealthily
Firbolg Volo's Gude to Monsters 107
Gith Githyanki Mordenkainen's Tome of Foes 96
Gith Githzerai Mordenkainen's Tome of Foes 96
Gnome Forest Gnome Player's Handbook 37 Gnomes with a natural knack for illusion and inherent quickness and stealth
Gnome Rock Gnome Player's Handbook 37 Gnomes with natural inventiveness and hardiness beyond that of other gnomes
Gnome Deep Gnome (Svirfneblin)Mordenkainen's Tome of Foes 113 Pragmatic and often grumpy cousins of the gnome family who live underground
Goblin Volo's Gude to Monsters 119
Goliath Volo's Gude to Monsters 108
Halfling Lightfood Player's Handbook 28 Halflings that can easily hide from notice, even using other people as cover
Halfling Stout Player's Handbook 28 Halflings that are hardier than average and have some resistance to poison
Halfling Strongheart* Sword Coast Adventurer's Guide 109
Half-Elf Player's Handbook 38 Half elf and half human they combine traits of both races
Half-Orc Player's Handbook 40 Strength of orcs combined with intelligence of humans
Hobgoblin Volo's Gude to Monsters 119
Human Player's Handbook 29
Kenku Volo's Gude to Monsters 109
Kobold Volo's Gude to Monsters 119
Lizardfolk Volo's Gude to Monsters 111
Orc Volo's Gude to Monsters 120
Tabaxi Volo's Gude to Monsters 113
Tiefling Asmodeus Player's Handbook 42 Command the power of fire and darkness, guided by a keener than normal mind
Tiefling Baalzebub Mordenkainen's Tome of Foes 21 Can corrupt others both physically and psychically
Tiefling Dispater Mordenkainen's Tome of Foes 21 Excellent spies and infiltrators
Tiefling Fierna Mordenkainen's Tome of Foes 21 Tieflings with forceful personalities
Tiefling Glasya Mordenkainen's Tome of Foes 22 Tieflings with magic that is useful for committing heists
Tiefling Levistus Mordenkainen's Tome of Foes 22 Tieflings that are hardy and have some magic abilities
Tiefling Mammon Mordenkainen's Tome of Foes 22 Tieflings that excel at gathering and safeguarding wealth
Tiefling Mephistopheles Mordenkainen's Tome of Foes 23 Tieflings that master some arcane magic
Tiefling Zariel Mordenkainen's Tome of Foes 23 Tieflings with that are stronger and have magical abilities that aid them in battle
Tortle Tortle Pack 1 A turtle like creature that likes to roam the world
Triton Volo's Gude to Monsters 115
Yuan-Ti Pureblood Volo's Gude to Monsters 120

* mainly different background, uses stats of one of the other subraces

Class Subclass Available Book Page Short Description
Artificer Alchemist Level 3 Tasha's Cauldron of Everything 14 Combines reagents to produce mystical effects and use creations to give life or leach it away
Artificer Armorer Level 3 Tasha's Cauldron of Everything 15 Modifies armor, enhancing it for potent attacks and formidable defense
Artificer Artillerist Level 3 Tasha's Cauldron of Everything 17 uses magic to hurl energy, projectiles, and explosions on a battlefields
Artificer Battle Smith Level 3 Tasha's Cauldron of Everything 18 Protector and medic that defends others and repairs personnel and material
Barbarian Path of the Ancestral Guardian Level 3 Xanatha's Guide to of Everything 9 Calls on the spirits of honored ancestors to protect others
Barbarian Path of the Battlerager Level 3 Sword Coast Adventurer's Guide 121 Dwarves that speicialize in wearing bulky, spiked armor and throw their bodies into combat
Barbarian Path of the Beast Level 3 Tasha's Cauldron of Everything 24 Transforms its body in a rage to deal vicious attacks
Barbarian Path of the Berserker Level 3 Player's Handbook 49 Rage brings the thrill of the chaos of battle, heedless of your own health or well-being
Barbarian Path of the Storm Herald Level 3 Xanatha's Guide to of Everything 10 Filled with a rage that channels the primal magic of the storms
Barbarian Path of the Totem Warrior Level 3 Player's Handbook 50 A totem spirit animal guides you and adds magical fuel to your rage
Barbarian Path of Wild Magic Level 3 Tasha's Cauldron of Everything 25 Uses otherworldly powers for magical attacks
Barbarian Path of the Zealot Level 3 Xanatha's Guide to of Everything 11 Fueled by a religious zeal that visits destruction on foes
Bard College of Creation Level 3 Tasha's Cauldron of Everything 28 Draw on primeval song through dance, music and poetry to create items
Bard College of Eloquence Level 3 Tasha's Cauldron of Everything 29 Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences
Bard College of Fochlucan* Level 3 Sword Coast Adventurer's Guide 123 Silverymoon college, naturally allied with the Harpers
Bard College of Glamour Level 3 Xanatha's Guide to of Everything 14 Wields the beguiling, glorious magic of the Feywild
Bard College of Lore Level 3 Player's Handbook 54 Thrive through knowledge and beauty which infuses them with magic
Bard College of Olamn* Level 3 Sword Coast Adventurer's Guide 123 Prestigious college near Waterdeep
Bard College of Swords Level 3 Xanatha's Guide to of Everything 15 Entertains and slays with daring feats of weapon prowess
Bard College of Valor Level 3 Player's Handbook 55 Travel the world to inspire others
Bard College of Whispers Level 3 Xanatha's Guide to of Everything 16 Plants fear and doubt in the minds of others
Cleric Arcana Domain Level 1 Sword Coast Adventurer's Guide 125 Uses arcane magic
Cleric Forge Domain Level 1 Xanatha's Guide to of Everything 18 Clad in heavy armor, serves a god of the forge or creation
Cleric Grave Domain Level 1 Xanatha's Guide to of Everything 19 Opposes the blight of undeath
Cleric Knowledge Domain Level 1 Player's Handbook 59 Study esoteric lore, collect old tomes and delve into the secrets of the earth
Cleric Life Domain Level 1 Player's Handbook 60 Sustains all life by healing and driving away forces of death
Cleric Light Domain Level 1 Player's Handbook 60 Enlightened souls infused with radiance and the power of vision
Cleric Nature Domain Level 1 Player's Handbook 61 Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful
Cleric Order Domain Level 1 Tasha's Cauldron of Everything 31 Devoted to the laws of society and punishes those that oppose these laws
Cleric Peace Domain Level 1 Tasha's Cauldron of Everything 32 Grant blessings and uses magic to draw people together, help them and aid in a fight
Cleric Tempest Domain Level 1 Player's Handbook 62 Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath
Cleric Trickery Domain Level 1 Player's Handbook 62 Prefer subterfuge, pranks, deception and theft
Cleric Twilight Domain Level 1 Tasha's Cauldron of Everything 34 Bring comfort and protection to those who seek rest
Cleric War Domain Level 1 Player's Handbook 63 Excel in battle, inspiring others to fight the good fight
Druid Circle of Dreams Level 2 Xanatha's Guide to of Everything 22 Mends wounds, guards the weary, and strides through dreams
Druid The Emerald Enclave* Level 2 Sword Coast Adventurer's Guide 127 Loose confederation of druid circles
Druid Circle of the Land Level 2 Player's Handbook 68 Mystics and sages who safeguard knowledge and rites through magic
Druid Circle of the Moon Level 2 Player's Handbook 69 Guardians of the wilds in animal shapes
Druid The Moonshea Circles* Level 2 Sword Coast Adventurer's Guide 127 A druid circle of the Ffolk of the Moonshea Isles
Druid Circle of the Shepherd Level 2 Xanatha's Guide to of Everything 23 Summons nature spirits to bolster friends and harry foes
Druid Circle of Spores Level 2 Tasha's Cauldron of Everything 36 Transform mold and fungi to strange new life
Druid Circle of Stars Level 2 Tasha's Cauldron of Everything 38 Use the powers of the stars for powerful reactions and starry transformations
Druid Circle of Swords* Level 2 Sword Coast Adventurer's Guide 127 Protectors of Neverwinter Forest
Druid Circle of Wildfire Level 2 Tasha's Cauldron of Everything 39 Uses a spirit and flames to destroy in order to bring forth new life
Fighter Arcane Archer Level 3 Xanatha's Guide to of Everything 28 Imbues arrows with spectacular magical effects
Fighter Cavalier Level 3 Xanatha's Guide to of Everything 30 Defends allies and knocks down enemies, often on horseback
Fighter Champion Level 3 Player's Handbook 72 Focused on the development of raw physical power honed to deadly perfection
Fighter Battle Master Level 3 Player's Handbook 73 See combat as an academic field including weaponsmithing and calligraphy
Fighter Eldritch Knight Level 3 Player's Handbook 74 Combines martial mastery with magic
Fighter Psi Warrior Level 3 Tasha's Cauldron of Everything 42 Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force
Fighter Purple Dragon Knight Level 3 Sword Coast Adventurer's Guide 128 Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom
Fighter Rune Knight Level 3 Tasha's Cauldron of Everything 44 Use the power of runes to empower their equipment
Fighter Samurai Level 3 Xanatha's Guide to of Everything 31 Combines resilience with courtly elegance and mighty strikes
Monk Way of the Astral Self Level 3 Tasha's Cauldron of Everything 50 Use their astral bodies as a force to protect the weak or cause damage
Monk Way of the Drunken Master Level 3 Xanatha's Guide to of Everything 33 Confounds foes through a martial arts tradition inspired by the swaying of a drunkard
Monk Way of the Four Elements Level 3 Player's Handbook 80 Use their ki to bend the forces of nature to their will
Monk Way of the Long Death Level 3 Sword Coast Adventurer's Guide 130 Obsessed with the meaning and mechanics of dying
Monk Way of the Kensei Level 3 Xanatha's Guide to of Everything 34 Channels ki through a set of mastered weapons
Monk Way of Mercy Level 3 Tasha's Cauldron of Everything 49 Manipulate the life force to bring aid to those in need
Monk Way of the Open Hand Level 3 Player's Handbook 79 ultimate masters of martial arts combat, armed and unarmed
Monk Way of the Shadow Level 3 Player's Handbook 80 Ninja-like following the tradition that values stealth and subterfuge
Monk Way of the Sun Soul Level 3 Xanatha's Guide to of Everything 35 Transforms ki into bursts of fire and searing bolts of fire
Paladin Oath of the Ancient Level 3 Player's Handbook 86 Committed to life and the light in the world
Paladin Oath of Conquest Level 3 Xanatha's Guide to of Everything 37 Strikes terror in enemies and crushes the forces of chaos
Paladin Oath of the Crown Level 3 Sword Coast Adventurer's Guide 132 Sworn to the ideals of civilization
Paladin Oath of Glory Level 3 Tasha's Cauldron of Everything 53 Use their believes to bring others to glory
Paladin Oath of Devotion Level 3 Player's Handbook 85 Knights in shining armor that pursue justice and greater good
Paladin Oath of Redemption Level 3 Xanatha's Guide to of Everything 38 Offers redemption to the worthy and destruction to those who refuse mercy or righteousness
Paladin Oath of Vengeance Level 3 Player's Handbook 87 Committed to punish those who committed a grievous sin
Paladin Oath of the Watchers Level 3 Tasha's Cauldron of Everything 54 Hone their minds, spirits, and bodies to be weapons against extraplanar threats
Ranger Beast Master Level 3 Player's Handbook 93 Friend of a special beast which becomes a companion
Ranger Fey Wanderer Level 3 Tasha's Cauldron of Everything 58 Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes
Ranger Gloom Stalker Level 3 Xanatha's Guide to of Everything 41 Unafraid of the dark, relentlessly stalks and ambushes foes
Ranger Horizon Walker Level 3 Xanatha's Guide to of Everything 42 Finds portals to other worlds and channels planar magic
Ranger Hunter Level 3 Player's Handbook 93 Protector of civilization against the terrors of the wilderness
Ranger Monster Slayer Level 3 Xanatha's Guide to of Everything 43 Hunts down creatures of the night and wielders of grim magic
Ranger Swarmkeeper Level 3 Tasha's Cauldron of Everything 59 Bonded to a swarm of nature spirits, help others or fight threats
Rogue Arcane Trickster Level 3 Player's Handbook 97 Combine stealth and agility with magic and tricks
Rogue Assassin Level 3 Player's Handbook 97 Focused on stealth, poison and disguise to eliminate foes with deadly efficiency
Rogue Inquisitive Level 3 Xanatha's Guide to of Everything 45 Roots out secrets, akin to a masterful detective
Rogue Mastermind Level 3 Xanatha's Guide to of Everything 46 A master tactician, manipulates others
Rogue Phantom Level 3 Tasha's Cauldron of Everything 62 Uses the power of death to wlak like a ghost
Rogue Scout Level 3 Xanatha's Guide to of Everything 47 Combines stealth with a knack for survival
Rogue Soulknife Level 3 Tasha's Cauldron of Everything 63 Use the power of the mind to strike and infiltrate
Rogue Swashbuckler Level 3 Xanatha's Guide to of Everything 47 Delivers deadly strikes with speed and panache
Rogue Thief Level 3 Player's Handbook 97 Professional treasure seekers, explorers and investigators strong in agility and stealth
Sorcerer Aberrant Mind Level 1 Tasha's Cauldron of Everything 66 Given psionic power, use the magical power of the multiverse to touch the minds of others
Sorcerer Clockwork Soul Level 1 Tasha's Cauldron of Everything 68 Use the power of Mechanus to maintain order
Sorcerer Divine Soul Level 1 Xanatha's Guide to of Everything 50 Harnesses magic bestowed by a god or other divine source
Sorcerer Draconic Bloodline Level 1 Player's Handbook 102 A pact with a dragon or a dragon parent provide you with magical abilities
Sorcerer Shadow Magic Level 1 Xanatha's Guide to of Everything 50 Wields grim magic of the Shadowfell
Sorcerer Storm Sorcery Level 1 Xanatha's Guide to of Everything 51 Crackles with the power of the storm
Sorcerer Wild Magic Level 1 Player's Handbook 103 Uses innate magic that comes from the forces of chaos
Warlock The Archfey Level 1 Player's Handbook 108 Magic is granted by a lady or lord of the fey
Warlock The Celestial Level 1 Xanatha's Guide to of Everything 54 Forges a pact with a being from celestial realms
Warlock The Fathomless Level 1 Tasha's Cauldron of Everything 72 Bound to a entity of the ocean, uses elemental magic
Warlock The Fiend Level 1 Player's Handbook 109 A pact with a being from a lower plane that desires destruction or corruption
Warlock The Genie Level 1 Tasha's Cauldron of Everything 73 Uses the magic granted by a genie
Warlock The Great Old One Level 1 Player's Handbook 109 Bound to a being whose nature is utterly foreign and whose motives are incomprehensible
Warlock The Hexblade Level 1 Xanatha's Guide to of Everything 54 Serves a shadowy entity that bestows dread curses
Warlock The Undying Level 1 Sword Coast Adventurer's Guide 139 Bound to a patron that has unlocked the secrets of everlasting life
Wizard Bladesinging Level 2 Tasha's Cauldron of Everything 76 Masters wizardry that combines swordplay and dance
Wizard Order of Scribes Level 2 Tasha's Cauldron of Everything 77 Uses a spellbook as a companion and records magical discoveries
Wizard School of Abjuration Level 2 Player's Handbook 115 Emphasizes magic that blocks, banishes, or protects
Wizard School of Conjuration Level 2 Player's Handbook 116 Favor spells that produce objects and creatures out of thin air
Wizard School of Divination Level 2 Player's Handbook 116 Seeks a clear understanding of the past, present and future
Wizard School of Enchantment Level 2 Player's Handbook 117 Can magically entrance and beguile other people and monsters
Wizard School of Evocation Level 2 Player's Handbook 117 Creates powerful magical effects
Wizard School of Illusion Level 2 Player's Handbook 118 Focuses on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk
Wizard School of Necromancy Level 2 Player's Handbook 118 Explores the cosmic forces of life, death, and undeath
Wizard School of Transmutation Level 2 Player's Handbook 119 Studies spells that modify energy and matter
Wizard War Magic Level 2 Xanatha's Guide to of Everything 59 Mixes the evocation and adjuration magic to dominate the battlefield

* mainly different background, uses stats of one of the other subclasses

Background Book Page Short Description
Acolyte Player's Handbook 127 You have spent your life in service of a temple to a specific god
Charlatan Player's Handbook 128 You know what people want and you deliver, or rather promise to deliver
City Watch Sword Coast Adventurer's Guide 145 You have served the community where you grew up as the first line of defense against crime
Clan Crafter Sword Coast Adventurer's Guide 145 You have learned a craft from a master of a/your clan
Cloistered Scholar Sword Coast Adventurer's Guide 146 You found your way to an institute of learning and were apprenticed
Courtier Sword Coast Adventurer's Guide 146 You used to be of some significance in noble court or an organization
Criminal Player's Handbook 129 You have a history of breaking the law and contacts to other criminals
Entertainer Player's Handbook 130 You know how to entrance, entertain and even inspire an audience
Faceless Descent into Avernus 203 You have left the face behind that kept you from the path you have chosen, taking a new persona
Faction Agent Sword Coast Adventurer's Guide 147 You served as an agent for a particular group or organization
Far Traveler Sword Coast Adventurer's Guide 148 You come form a place so remote that few even know it exists
Fisher Ghosts of Saltmarsh 29 You have spent your life abord fishing vessels or combing the shallows for bounty of the ocean
Folk Hero Player's Handbook 131 You come from a humble social background but your home village regards you as a hero
Guild Artisan Player's Handbook 132 You learned your skills from apprentice to master artisan in a particular field
Hermit Player's Handbook 134 You lived either in a sheltered community or entirely alone
Inheritor Sword Coast Adventurer's Guide 150 You are heir to something of great value, an object that has been entrusted to you alone
Knight of the Order Sword Coast Adventurer's Guide 151 You belong to an order of knights who have sworn oaths to achieve a certain goal
Marine Ghosts of Saltmarsh 31 You were trained for battle on sandy beaches and rocky shores
Mercenary Veteran Sword Coast Adventurer's Guide 152 You fought battles for coin, are acquainted with risking your life and want a share of treasure
Noble Player's Handbook 135 You carry a noble title, your family owns land, collects taxes and has political influence
Outlander Player's Handbook 136 You grew up in the wilds far from civilization
Sage Player's Handbook 137 You scoured manuscripts, studied scrolls, and listened to experts learning about the multiverse
Sailor Player's Handbook 139 You sailed on a seagoing vessel for years
Shipwright Ghosts of Saltmarsh 33 You have sailed into war on great ships, patching their hulls with soup bowls and prayers
Smuggler Ghosts of Saltmarsh 34 You have transported goods and people across land and water for a profit
Soldier Player's Handbook 140 You trained as a youth,studied weapons and armor, learned how to stay alive on the battlefield
Urban Bounty Hunter Sword Coast Adventurer's Guide 153 You made living tracking down people for pay
Urchin Player's Handbook 141 You grew up on the streets alone, orphaned, and poor
Uthgardt Tribe Member Sword Coast Adventurer's Guide 153 You learned the values of cooperation to strive for supremacy as a member of the Uthgardt tribe
Waterdehavian Noble Sword Coast Adventurer's Guide 154 You are a scion of one of the great noble families of Waterdeep
Feat Prerequisite Book Page Short Description
Alert Player's Handbook 165 You gain benefits for always being on the lookout
Artificer Initiative Tasha's Cauldron of Everything 79 You have learned some of an artificer's inventiveness
Athlete Player's Handbook 165 You gain benefits because of your extensive physical training
Actor Player's Handbook 165 You gain benefits because you are skilled in mimicry and dramatics
Bountiful Luck Halfling Xanatha's Guide to Everything 73 You have extraordinary luck
Charger Player's Handbook 165 You can use a bonus action for an attack when using the Dash action
Chef Tasha's Cauldron of Everything 79 You gain benefits for having mastered the culinary arts
Crossbow Expert Player's Handbook 165 You gain benefits because of your extensive practice with the crossbow
Crusher Tasha's Cauldron of Everything 79 You gain benefits for having practiced the art of crushing your enemies
Defensive Duelist DEX 13+ Player's Handbook 165 You can use a finesse weapon to increase AC as a reaction
Dragon Hide Dragonborn Xanatha's Guide to Everything 74 You manifest scales and claws reminiscent of your draconic ancestors
Drow High Magic Drow Xanatha's Guide to Everything 74 You learn more of the magic typical of dark elves
Duel Wielder Player's Handbook 165 You gain benefits because you master fighting with 2 weapons
Dungeon Delver Player's Handbook 166 You gain benefits for being alert to hidden traps and secret doors
Durable Player's Handbook 166 You gain benefits for being hardy and resilient
Dwarven Fortitude Dwarf Xanatha's Guide to Everything 74 You gain benefits because the blood of dwarf heroes flows through your veins
Eldritch Adept spellcasting or pact magic Tasha's Cauldron of Everything 79 You have unlocked eldritch power within you
Elemental Adept spellcasting Player's Handbook 166 You can ignore resistance to certain damage types
Elven Accuracy Elf or Half-Elf Xanatha's Guide to Everything 74 You gain benefits when using ranged weapons and ranged spell attacks
Fade Away Gnome Xanatha's Guide to Everything 74 You gain benefits for having learned a magical trick for fading away
Fey Teleportation High Elf Xanatha's Guide to Everything 74 You can momentarily stride through the Feywild to shorten your path
Fey Touched Tasha's Cauldron of Everything 79 You gain benefits because of your exposure to the Feywild's magic
Fighting Initiate proficiency with a martial weapon Tasha's Cauldron of Everything 80 You can choose a Fighting Style from the Fighter class
Flames of Phelegethos Tiefling Xanatha's Guide to Everything 74 You gain benefits for having learned to call on hellfire
Grappler STR 13+ Player's Handbook 167 You gain benefits when grappling
Great Weapon Master Player's Handbook 167 You gain benefits for having learned to use the weight of your weapon to your advantage
Gunner Tasha's Cauldron of Everything 80 You gain benefits from using firearms
Healer Player's Handbook 167 You gain benefits to mend wounds
Heavily Armored proficiency with medium armor Player's Handbook 167 You gain benefits for having trained with heavy armor
Heavy Armor Master proficiency with heavy armor Player's Handbook 167 You gain benefits for having learned to deflect strikes
Infernal Constitution Tiefling Xanatha's Guide to Everything 75 You gain benefits from unlocking a resilience akin to that of some fiends
Inspiring Leader CHA 13+ Player's Handbook 167 You can spend 10 minutes inspiring your companions
Keen Mind Player's Handbook 167 You gain benefits for having a mind to track time, direct and detail with uncanny precision
Lightly Armored Player's Handbook 167 You gain benefits for having trained with light armor
Linguist Player's Handbook 167 You gain benefits for having studied languages and codes
Lucky Player's Handbook 167 Inexplicable luck seems to kick in at exactly the right moment
Mage Slayer Player's Handbook 168 You gain benefits for having practiced melee techniques against spellcasters
Magic Initiate Player's Handbook 168 You learn 2 cantrips form a spellcasting class
Martial Adept Player's Handbook 168 You gain benefits for having learned special combat maneuvers
Medium Armor Master proficiency with medium armor Player's Handbook 168 You gain benefits for having practiced moving in medium armor
Metamagic Adept spellcasting or pact magic Tasha's Cauldron of Everything 80 You can alter the functions of your spells
Mobile Player's Handbook 168 You gain benefits for being speedy and agile
Moderately Armored proficiency with light armor Player's Handbook 168 You gain benefits for having trained the use of medium armor and shields
Mounted Combatant Player's Handbook 168 You gain benefits for being on horseback
Observant Player's Handbook 168 You gain benefits because you are quick to notice details of your environment
Orcish Fury Half-Orc Xanatha's Guide to Everything 75 You gain benefits from tirelessly burning fury in you
Piercer Tasha's Cauldron of Everything 80 You gain benefits from having achieved a penetrating precision in combat
Poisoner Tasha's Cauldron of Everything 80 You gain benefits from preparing and delivering deadly poisons
Polearm Master Player's Handbook 168 You gain benefits when using specific weapons
Prodigy Half-Orc, Half-Elf, Human Xanatha's Guide to Everything 75 You gain benefits for having a knack for learning new things
Resilient Player's Handbook 168 You gain benefits for one ability score
Ritual Caster INT or WIS 13+ Player's Handbook 169 You can cast a number of spells as rituals
Savage Attacker Player's Handbook 169 You can reroll damage for one melee attack
Second Chance Halfling Xanatha's Guide to Everything 75 You gain benefits when someone tries to strike you
Sentinel Player's Handbook 169 You gain benefits for having learned techniques to take advantage of drops in an enemies guard
Shadow Touched Tasha's Cauldron of Everything 80 You gain benefits for being exposed to Shadowfell magic
Sharpshooter Player's Handbook 170 You gain benefits because you have mastered ranged weapons
Shield Master Player's Handbook 170 You gain benefits while wielding a shield
Skill Expert Tasha's Cauldron of Everything 80 You gain benefits for having honed your proficiency with particular skills
Skilled Player's Handbook 170 You gain proficiency with 3 skills or tools
Skulker DEX 13+ Player's Handbook 170 You gain benefits when slinking through shadows
Slasher Tasha's Cauldron of Everything 81 You gain benefits for having learned where to cut to have the greatest results
Spell Sniper spellcasting Player's Handbook 170 You gain benefits for having learned techniques to enhance your attacks with certain spells
Squat Nimbleness Dwarf or Small race Xanatha's Guide to Everything 75 You gain benefits for being nimble
Tavern Brawler Player's Handbook 170 You gain benefits using whatever weapons happen to be at hand
Telekinetic Tasha's Cauldron of Everything 81 You gain benefits for having learned to move things with your mind
Telepathic Tasha's Cauldron of Everything 81 You gain benefits for having the ability to connect with others mentally
Tough Player's Handbook 170 Your hit point maximum is increased
War Caster spellcasting Player's Handbook 170 You gain benefits for casting spells in combat
Weapon Master Player's Handbook 170 You gain benefits for having practiced with a variety of weapons
Wood Elf Magic Wood Elf Xanatha's Guide to Everything 75 You learn the magic of the primeval woods
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