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| | Dwarf | Gold Dwarf* | Sword Coast Adventurer's Guide | 103 | Dwarves that are more optimistic but still standoffish and prideful | | | Dwarf | Gold Dwarf* | Sword Coast Adventurer's Guide | 103 | Dwarves that are more optimistic but still standoffish and prideful | |
| | Dwarf | Shield Dwarf* | Sword Coast Adventurer's Guide | 72 | Dwarves that are renowned artisans but hardy and slow to trust | | | Dwarf | Shield Dwarf* | Sword Coast Adventurer's Guide | 72 | Dwarves that are renowned artisans but hardy and slow to trust | |
| | Dragonborn | | Player's Handbook | 34 | Descendants of dragons that combine the best traits of humanoids and dragons | | | Dragonborn | Chromatic Dragonborn | Fizban's Treasury of Dragons | 10 | Descendants of dragons that combine the best traits of humanoids and chromatic dragons | |
| | | Dragonborn | Gem Dragonborn | Fizban's Treasury of Dragons | 11 | Descendants of dragons that combine the best traits of humanoids and gem dragons | |
| | | Dragonborn | Metallic Dragonborn | Fizban's Treasury of Dragons | 12 | Descendants of dragons that combine the best traits of humanoids and metallic dragons | |
| | Elf | High Elf | Player's Handbook | 23 | Elves with keen mind and mastery of basic magic | | | Elf | High Elf | Player's Handbook | 23 | Elves with keen mind and mastery of basic magic | |
| | Elf | Dark Elf (Drow) | Player's Handbook | 24 | Elves that are banished from the surface world now living in the Underdark | | | Elf | Dark Elf (Drow) | Player's Handbook | 24 | Elves that are banished from the surface world now living in the Underdark | |
| | Genasi | Water Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the marid that take pride in their independence and might be considered selfish | | | Genasi | Water Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the marid that take pride in their independence and might be considered selfish | |
| | Gith | Githyanki | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers | | | Gith | Githyanki | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers | |
| | Gith | Githzerai | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue a lives of rigid order after freeing themselves form the mind flayers | | | Gith | Githzerai | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers | |
| | Gnome | Forest Gnome | Player's Handbook | 37 | Gnomes with a natural knack for illusion and inherent quickness and stealth | | | Gnome | Forest Gnome | Player's Handbook | 37 | Gnomes with a natural knack for illusion and inherent quickness and stealth | |
| | Gnome | Rock Gnome | Player's Handbook | 37 | Gnomes with natural inventiveness and hardiness beyond that of other gnomes | | | Gnome | Rock Gnome | Player's Handbook | 37 | Gnomes with natural inventiveness and hardiness beyond that of other gnomes | |
| | Bard | College of Whispers | Level 3 | Xanatha's Guide to of Everything | 16 | Plants fear and doubt in the minds of others | | | Bard | College of Whispers | Level 3 | Xanatha's Guide to of Everything | 16 | Plants fear and doubt in the minds of others | |
| | Bard | College of Wyrdsingers | Level 3 | Deep Magic | 123 | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world | | | Bard | College of Wyrdsingers | Level 3 | Deep Magic | 123 | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world | |
| | | Cleric | Apocalypse Domain | Level 1 | Deep Magic | 314 | These messengers of doom work with fear, judgement and punishment | |
| | Cleric | Arcana Domain | Level 1 | Sword Coast Adventurer's Guide | 125 | Uses arcane magic | | | Cleric | Arcana Domain | Level 1 | Sword Coast Adventurer's Guide | 125 | Uses arcane magic | |
| | Cleric | Beer Domain | Level 1 | Deep Magic | 125 | Shares the blessings of the heady brew of fortitude, courage and companionship | | | Cleric | Beer Domain | Level 1 | Deep Magic | 125 | Shares the blessings of the heady brew of fortitude, courage and companionship | |
| | Fighter | Rune Knight | Level 3 | Tasha's Cauldron of Everything | 44 | Use the power of runes to empower their equipment | | | Fighter | Rune Knight | Level 3 | Tasha's Cauldron of Everything | 44 | Use the power of runes to empower their equipment | |
| | Fighter | Samurai | Level 3 | Xanatha's Guide to of Everything | 31 | Combines resilience with courtly elegance and mighty strikes | | | Fighter | Samurai | Level 3 | Xanatha's Guide to of Everything | 31 | Combines resilience with courtly elegance and mighty strikes | |
| | | Monk | Way of the Ascendant Dragon | Level 3 | Fizban's Treasury of Dragons | 13 | Alter their spirit to resonate with draconic magic to augment prowess, bolster allies and soar in the air | |
| | Monk | Way of the Astral Self | Level 3 | Tasha's Cauldron of Everything | 50 | Use their astral bodies as a force to protect the weak or cause damage | | | Monk | Way of the Astral Self | Level 3 | Tasha's Cauldron of Everything | 50 | Use their astral bodies as a force to protect the weak or cause damage | |
| | Monk | Way of the Drunken Master | Level 3 | Xanatha's Guide to of Everything | 33 | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard | | | Monk | Way of the Drunken Master | Level 3 | Xanatha's Guide to of Everything | 33 | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard | |
| | Monk | Way of the Sun Soul | Level 3 | Xanatha's Guide to of Everything | 35 | Transforms ki into bursts of fire and searing bolts of fire | | | Monk | Way of the Sun Soul | Level 3 | Xanatha's Guide to of Everything | 35 | Transforms ki into bursts of fire and searing bolts of fire | |
| | Paladin | Oath of the Ancient | Level 3 | Player's Handbook | 86 | Committed to life and the light in the world | | | Paladin | Oath of the Ancient | Level 3 | Player's Handbook | 86 | Committed to life and the light in the world | |
| | | Paladin | Oath of the Annihilator | Level 3 | Deep Magic | 314 | Represent the antithesis of the ideal paladin | |
| | Paladin | Oath of Conquest | Level 3 | Xanatha's Guide to of Everything | 37 | Strikes terror in enemies and crushes the forces of chaos | | | Paladin | Oath of Conquest | Level 3 | Xanatha's Guide to of Everything | 37 | Strikes terror in enemies and crushes the forces of chaos | |
| | Paladin | Oath of the Crown | Level 3 | Sword Coast Adventurer's Guide | 132 | Sworn to the ideals of civilization | | | Paladin | Oath of the Crown | Level 3 | Sword Coast Adventurer's Guide | 132 | Sworn to the ideals of civilization | |
| | Paladin | Oath of the Watchers | Level 3 | Tasha's Cauldron of Everything | 54 | Hone their minds, spirits, and bodies to be weapons against extraplanar threats | | | Paladin | Oath of the Watchers | Level 3 | Tasha's Cauldron of Everything | 54 | Hone their minds, spirits, and bodies to be weapons against extraplanar threats | |
| | Ranger | Beast Master | Level 3 | Player's Handbook | 93 | Friend of a special beast which becomes a companion | | | Ranger | Beast Master | Level 3 | Player's Handbook | 93 | Friend of a special beast which becomes a companion | |
| | | Ranger | Drakewarden | Level 3 | Fizban's Treasury of Dragons | 15 | Bonded to a draconic spirit that manifests in physical form as a drake | |
| | Ranger | Fey Wanderer | Level 3 | Tasha's Cauldron of Everything | 58 | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes | | | Ranger | Fey Wanderer | Level 3 | Tasha's Cauldron of Everything | 58 | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes | |
| | Ranger | Gloom Stalker | Level 3 | Xanatha's Guide to of Everything | 41 | Unafraid of the dark, relentlessly stalks and ambushes foes | | | Ranger | Gloom Stalker | Level 3 | Xanatha's Guide to of Everything | 41 | Unafraid of the dark, relentlessly stalks and ambushes foes | |
| | Sorcerer | Elemental Essence | Level 1 | Deep Magic | 146 | A walking conduit to an elemental plane | | | Sorcerer | Elemental Essence | Level 1 | Deep Magic | 146 | A walking conduit to an elemental plane | |
| | Sorcerer | Farseer | Level 1 | Deep Magic | 147 | Uses magic that comes form a god of prophecy and prognostication | | | Sorcerer | Farseer | Level 1 | Deep Magic | 147 | Uses magic that comes form a god of prophecy and prognostication | |
| | | Sorcerer | Serophage | Level 1 | Deep Magic | 321 | Uses the control over its own blood to awaken magic | |
| | Sorcerer | Shadow Bloodline | Level 1 | Deep Magic | 253 | Uses magic that comes from a place without colour where light fights a losing battle | | | Sorcerer | Shadow Bloodline | Level 1 | Deep Magic | 253 | Uses magic that comes from a place without colour where light fights a losing battle | |
| | Sorcerer | Shadow Magic | Level 1 | Xanatha's Guide to of Everything | 50 | Wields grim magic of the Shadowfell | | | Sorcerer | Shadow Magic | Level 1 | Xanatha's Guide to of Everything | 50 | Wields grim magic of the Shadowfell | |
| | Wizard | Angelic Scribe | Level 2 | Deep Magic | 177 | Studies angelic seals that harness the power of celestial messengers | | | Wizard | Angelic Scribe | Level 2 | Deep Magic | 177 | Studies angelic seals that harness the power of celestial messengers | |
| | Wizard | Bladesinging | Level 2 | Tasha's Cauldron of Everything | 76 | Masters wizardry that combines swordplay and dance | | | Wizard | Bladesinging | Level 2 | Tasha's Cauldron of Everything | 76 | Masters wizardry that combines swordplay and dance | |
| | | Wizard | Blood Mage | Level 2 | Deep Magic | 322 | Power their magic with their own blood and learn to manipulate the blood of others | |
| | | Wizard | Doomsayer | Level 2 | Deep Magic | 315 | Works with powerful and destructive magic as well as with fear | |
| | Wizard | Dragon Mage | Level 2 | Deep Magic | 205 | Meld the order of wizardry with the chaos of elemental mastery to gain special powers | | | Wizard | Dragon Mage | Level 2 | Deep Magic | 205 | Meld the order of wizardry with the chaos of elemental mastery to gain special powers | |
| | Wizard | Elementalist | Level 2 | Deep Magic | 150 | Concentrates its studies to one of the elemental planes | | | Wizard | Elementalist | Level 2 | Deep Magic | 150 | Concentrates its studies to one of the elemental planes | |
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| | Acolyte | Player's Handbook | 127 | You have spent your life in service of a temple to a specific god | | | Acolyte | Player's Handbook | 127 | You have spent your life in service of a temple to a specific god | |
| | | Amnesiac | DMs Guild Background | | You have no memory of who you are or how you got here; your old life is a complete blank | |
| | Archivist | Deep Magic | 154 | You spent your live in the library, comforted and protected by the stacks | | | Archivist | Deep Magic | 154 | You spent your live in the library, comforted and protected by the stacks | |
| | Charlatan | Player's Handbook | 128 | You know what people want and you deliver, or rather promise to deliver | | | Charlatan | Player's Handbook | 128 | You know what people want and you deliver, or rather promise to deliver | |
| | Criminal | Player's Handbook | 129 | You have a history of breaking the law and contacts to other criminals | | | Criminal | Player's Handbook | 129 | You have a history of breaking the law and contacts to other criminals | |
| | Entertainer | Player's Handbook | 130 | You know how to entrance, entertain and even inspire an audience | | | Entertainer | Player's Handbook | 130 | You know how to entrance, entertain and even inspire an audience | |
| | | Exile | DMs Guild Background | | You have been singled out as unwelcome in the group or society you were raised in, and have become isolated | |
| | Faceless | Descent into Avernus | 203 | You have left the face behind that kept you from the path you have chosen, taking a new persona | | | Faceless | Descent into Avernus | 203 | You have left the face behind that kept you from the path you have chosen, taking a new persona | |
| | Faction Agent | Sword Coast Adventurer's Guide | 147 | You served as an agent for a particular group or organization | | | Faction Agent | Sword Coast Adventurer's Guide | 147 | You served as an agent for a particular group or organization | |
| | Elemental Adept | spellcasting | Player's Handbook | 166 | You can ignore resistance to certain damage types | | | Elemental Adept | spellcasting | Player's Handbook | 166 | You can ignore resistance to certain damage types | |
| | Elven Accuracy | Elf or Half-Elf | Xanatha's Guide to Everything | 74 | You gain benefits when using ranged weapons and ranged spell attacks | | | Elven Accuracy | Elf or Half-Elf | Xanatha's Guide to Everything | 74 | You gain benefits when using ranged weapons and ranged spell attacks | |
| | | Elven Ritual Magic | Elf or Half-Elf | [Feats](dnd/rule_variants#Elven_Ritual_Magic) | | You can use special ritual magic | |
| | Fade Away | Gnome | Xanatha's Guide to Everything | 74 | You gain benefits for having learned a magical trick for fading away | | | Fade Away | Gnome | Xanatha's Guide to Everything | 74 | You gain benefits for having learned a magical trick for fading away | |
| | Fey Teleportation | High Elf | Xanatha's Guide to Everything | 74 | You can momentarily stride through the Feywild to shorten your path | | | Fey Teleportation | High Elf | Xanatha's Guide to Everything | 74 | You can momentarily stride through the Feywild to shorten your path | |
| | Fighting Initiate | proficiency with a martial weapon | Tasha's Cauldron of Everything | 80 | You can choose a Fighting Style from the Fighter class | | | Fighting Initiate | proficiency with a martial weapon | Tasha's Cauldron of Everything | 80 | You can choose a Fighting Style from the Fighter class | |
| | Flames of Phelegethos | Tiefling | Xanatha's Guide to Everything | 74 | You gain benefits for having learned to call on hellfire | | | Flames of Phelegethos | Tiefling | Xanatha's Guide to Everything | 74 | You gain benefits for having learned to call on hellfire | |
| | | Gift of the Chromatic Dragon | | Fizban's Treasury of Dragons | 17 | Bestow additional damage type of chromatic dragons to a weapon or resist against that damage as a reaction | |
| | | Gift of the Gem Dragon | | Fizban's Treasury of Dragons | 17 | Increase Abilities and use telekinesis to react to damage | |
| | | Gift of the Metallic Dragon | | Fizban's Treasury of Dragons | 17 | Use magic healing and protective wings | |
| | Grappler | STR 13+ | Player's Handbook | 167 | You gain benefits when grappling | | | Grappler | STR 13+ | Player's Handbook | 167 | You gain benefits when grappling | |
| | Great Weapon Master | | Player's Handbook | 167 | You gain benefits for having learned to use the weight of your weapon to your advantage | | | Great Weapon Master | | Player's Handbook | 167 | You gain benefits for having learned to use the weight of your weapon to your advantage | |
| | Mage Slayer | | Player's Handbook | 168 | You gain benefits for having practiced melee techniques against spellcasters | | | Mage Slayer | | Player's Handbook | 168 | You gain benefits for having practiced melee techniques against spellcasters | |
| | Magic Initiate | | Player's Handbook | 168 | You learn 2 cantrips form a spellcasting class | | | Magic Initiate | | Player's Handbook | 168 | You learn 2 cantrips form a spellcasting class | |
| | | Magic Sensitivity | Level 4 and proficiency in Arcana | [Feats](dnd/rule_variants#Magic_Sensitivity) | | You can use your arcane knowledge to detect magic | |
| | Martial Adept | | Player's Handbook | 168 | You gain benefits for having learned special combat maneuvers | | | Martial Adept | | Player's Handbook | 168 | You gain benefits for having learned special combat maneuvers | |
| | Medium Armor Master | proficiency with medium armor | Player's Handbook | 168 | You gain benefits for having practiced moving in medium armor | | | Medium Armor Master | proficiency with medium armor | Player's Handbook | 168 | You gain benefits for having practiced moving in medium armor | |