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dnd:indices [2021/11/13 20:54] – Deep Magic Backgrounds ingodnd:indices [2025/05/19 13:48] (current) – external edit 127.0.0.1
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 | Dwarf             | Gold Dwarf*             | Sword Coast Adventurer's Guide | 103  | Dwarves that are more optimistic but still standoffish and prideful                          | | Dwarf             | Gold Dwarf*             | Sword Coast Adventurer's Guide | 103  | Dwarves that are more optimistic but still standoffish and prideful                          |
 | Dwarf             | Shield Dwarf*           | Sword Coast Adventurer's Guide | 72   | Dwarves that are renowned artisans but hardy and slow to trust                               | | Dwarf             | Shield Dwarf*           | Sword Coast Adventurer's Guide | 72   | Dwarves that are renowned artisans but hardy and slow to trust                               |
-| Dragonborn        |                         Player'Handbook              34   | Descendants of dragons that combine the best traits of humanoids and dragons                 |+| Dragonborn        | Chromatic Dragonborn    Fizban'Treasury of Dragons   | 10   | Descendants of dragons that combine the best traits of humanoids and chromatic dragons       | 
 +| Dragonborn        | Gem Dragonborn          | Fizban's Treasury of Dragons   | 11   | Descendants of dragons that combine the best traits of humanoids and gem dragons             | 
 +| Dragonborn        | Metallic Dragonborn     | Fizban's Treasury of Dragons   12   | Descendants of dragons that combine the best traits of humanoids and metallic dragons        |
 | Elf               | High Elf                | Player's Handbook              | 23   | Elves with keen mind and mastery of basic magic                                              | | Elf               | High Elf                | Player's Handbook              | 23   | Elves with keen mind and mastery of basic magic                                              |
 | Elf               | Dark Elf (Drow)         | Player's Handbook              | 24   | Elves that are banished from the surface world now living in the Underdark                   | | Elf               | Dark Elf (Drow)         | Player's Handbook              | 24   | Elves that are banished from the surface world now living in the Underdark                   |
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 | Genasi            | Water Genasi            | Princes of the Apocalypse      | 229  | Humanoids descended from the marid that take pride in their independence and might be considered selfish | | Genasi            | Water Genasi            | Princes of the Apocalypse      | 229  | Humanoids descended from the marid that take pride in their independence and might be considered selfish |
 | Gith              | Githyanki               | Mordenkainen's Tome of Foes    | 96   | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers | | Gith              | Githyanki               | Mordenkainen's Tome of Foes    | 96   | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers |
-| Gith              | Githzerai               | Mordenkainen's Tome of Foes    | 96   | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers |+| Gith              | Githzerai               | Mordenkainen's Tome of Foes    | 96   | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers |
 | Gnome             | Forest Gnome            | Player's Handbook              | 37   | Gnomes with a natural knack for illusion and inherent quickness and stealth                  | | Gnome             | Forest Gnome            | Player's Handbook              | 37   | Gnomes with a natural knack for illusion and inherent quickness and stealth                  |
 | Gnome             | Rock Gnome              | Player's Handbook              | 37   | Gnomes with natural inventiveness and hardiness beyond that of other gnomes                  | | Gnome             | Rock Gnome              | Player's Handbook              | 37   | Gnomes with natural inventiveness and hardiness beyond that of other gnomes                  |
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 | Bard      | College of Creation            | Level 3   | Tasha's Cauldron of Everything    28  | Draw on primeval song through dance, music and poetry to create items                         | | Bard      | College of Creation            | Level 3   | Tasha's Cauldron of Everything    28  | Draw on primeval song through dance, music and poetry to create items                         |
 | Bard      | College of Eloquence           | Level 3   | Tasha's Cauldron of Everything    29  | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences    | | Bard      | College of Eloquence           | Level 3   | Tasha's Cauldron of Everything    29  | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences    |
 +| Bard      | College of Entropy             | Level 3   | Deep Magic                       | 192  | Gamblers and daring thrill-seekers whose actions are unpredictable                            |
 | Bard      | College of Fochlucan*          | Level 3   | Sword Coast Adventurer's Guide   | 123  | Silverymoon college, naturally allied with the Harpers                                        | | Bard      | College of Fochlucan*          | Level 3   | Sword Coast Adventurer's Guide   | 123  | Silverymoon college, naturally allied with the Harpers                                        |
 | Bard      | College of Glamour             | Level 3   | Xanatha's Guide to of Everything |  14  | Wields the beguiling, glorious magic of the Feywild                                           | | Bard      | College of Glamour             | Level 3   | Xanatha's Guide to of Everything |  14  | Wields the beguiling, glorious magic of the Feywild                                           |
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 | Bard      | College of Whispers            | Level 3   | Xanatha's Guide to of Everything |  16  | Plants fear and doubt in the minds of others                                                  | | Bard      | College of Whispers            | Level 3   | Xanatha's Guide to of Everything |  16  | Plants fear and doubt in the minds of others                                                  |
 | Bard      | College of Wyrdsingers         | Level 3   | Deep Magic                       | 123  | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world | | Bard      | College of Wyrdsingers         | Level 3   | Deep Magic                       | 123  | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world |
 +| Cleric    | Apocalypse Domain              | Level 1   | Deep Magic                       | 314  | These messengers of doom work with fear, judgement and punishment                             |
 | Cleric    | Arcana Domain                  | Level 1   | Sword Coast Adventurer's Guide   | 125  | Uses arcane magic                                                                             | | Cleric    | Arcana Domain                  | Level 1   | Sword Coast Adventurer's Guide   | 125  | Uses arcane magic                                                                             |
 | Cleric    | Beer Domain                    | Level 1   | Deep Magic                       | 125  | Shares the blessings of the heady brew of fortitude, courage and companionship                | | Cleric    | Beer Domain                    | Level 1   | Deep Magic                       | 125  | Shares the blessings of the heady brew of fortitude, courage and companionship                |
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 | Fighter   | Rune Knight                    | Level 3   | Tasha's Cauldron of Everything    44  | Use the power of runes to empower their equipment                                             | | Fighter   | Rune Knight                    | Level 3   | Tasha's Cauldron of Everything    44  | Use the power of runes to empower their equipment                                             |
 | Fighter   | Samurai                        | Level 3   | Xanatha's Guide to of Everything |  31  | Combines resilience with courtly elegance and mighty strikes                                  | | Fighter   | Samurai                        | Level 3   | Xanatha's Guide to of Everything |  31  | Combines resilience with courtly elegance and mighty strikes                                  |
 +| Monk      | Way of the Ascendant Dragon    | Level 3   | Fizban's Treasury of Dragons      13  | Alter their spirit to resonate with draconic magic to augment prowess, bolster allies and soar in the air |
 | Monk      | Way of the Astral Self         | Level 3   | Tasha's Cauldron of Everything    50  | Use their astral bodies as a force to protect the weak or cause damage                        | | Monk      | Way of the Astral Self         | Level 3   | Tasha's Cauldron of Everything    50  | Use their astral bodies as a force to protect the weak or cause damage                        |
 | Monk      | Way of the Drunken Master      | Level 3   | Xanatha's Guide to of Everything |  33  | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard         | | Monk      | Way of the Drunken Master      | Level 3   | Xanatha's Guide to of Everything |  33  | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard         |
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 | Monk      | Way of the Sun Soul            | Level 3   | Xanatha's Guide to of Everything |  35  | Transforms ki into bursts of fire and searing bolts of fire                                   | | Monk      | Way of the Sun Soul            | Level 3   | Xanatha's Guide to of Everything |  35  | Transforms ki into bursts of fire and searing bolts of fire                                   |
 | Paladin   | Oath of the Ancient            | Level 3   | Player's Handbook                |  86  | Committed to life and the light in the world                                                  | | Paladin   | Oath of the Ancient            | Level 3   | Player's Handbook                |  86  | Committed to life and the light in the world                                                  |
 +| Paladin   | Oath of the Annihilator        | Level 3   | Deep Magic                       | 314  | Represent the antithesis of the ideal paladin                                                 |
 | Paladin   | Oath of Conquest               | Level 3   | Xanatha's Guide to of Everything |  37  | Strikes terror in enemies and crushes the forces of chaos                                     | | Paladin   | Oath of Conquest               | Level 3   | Xanatha's Guide to of Everything |  37  | Strikes terror in enemies and crushes the forces of chaos                                     |
 | Paladin   | Oath of the Crown              | Level 3   | Sword Coast Adventurer's Guide   | 132  | Sworn to the ideals of civilization                                                           | | Paladin   | Oath of the Crown              | Level 3   | Sword Coast Adventurer's Guide   | 132  | Sworn to the ideals of civilization                                                           |
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 | Paladin   | Oath of the Watchers           | Level 3   | Tasha's Cauldron of Everything    54  | Hone their minds, spirits, and bodies to be weapons against extraplanar threats               | | Paladin   | Oath of the Watchers           | Level 3   | Tasha's Cauldron of Everything    54  | Hone their minds, spirits, and bodies to be weapons against extraplanar threats               |
 | Ranger    | Beast Master                   | Level 3   | Player's Handbook                |  93  | Friend of a special beast which becomes a companion                                           | | Ranger    | Beast Master                   | Level 3   | Player's Handbook                |  93  | Friend of a special beast which becomes a companion                                           |
 +| Ranger    | Drakewarden                    | Level 3   | Fizban's Treasury of Dragons      15  | Bonded to a draconic spirit that manifests in physical form as a drake                        |
 | Ranger    | Fey Wanderer                   | Level 3   | Tasha's Cauldron of Everything    58  | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes  | | Ranger    | Fey Wanderer                   | Level 3   | Tasha's Cauldron of Everything    58  | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes  |
 | Ranger    | Gloom Stalker                  | Level 3   | Xanatha's Guide to of Everything |  41  | Unafraid of the dark, relentlessly stalks and ambushes foes                                   | | Ranger    | Gloom Stalker                  | Level 3   | Xanatha's Guide to of Everything |  41  | Unafraid of the dark, relentlessly stalks and ambushes foes                                   |
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 | Sorcerer  | Aberrant Mind                  | Level 1   | Tasha's Cauldron of Everything    66  | Given psionic power, use the magical power of the multiverse to touch the minds of others     | | Sorcerer  | Aberrant Mind                  | Level 1   | Tasha's Cauldron of Everything    66  | Given psionic power, use the magical power of the multiverse to touch the minds of others     |
 | Sorcerer  | Aristocratic                   | Level 1   | Deep Magic                       | 145  | Uses magic that comes from its bloodline                                                      | | Sorcerer  | Aristocratic                   | Level 1   | Deep Magic                       | 145  | Uses magic that comes from its bloodline                                                      |
 +| Sorcerer  | Boreal Bloodline               | Level 1   | Deep Magic                       | 278  | Uses magic that comes from the power of divine or magical entities of winter                  |
 | Sorcerer  | Clockwork Soul                 | Level 1   | Tasha's Cauldron of Everything    68  | Use the power of Mechanus to maintain order                                                   | | Sorcerer  | Clockwork Soul                 | Level 1   | Tasha's Cauldron of Everything    68  | Use the power of Mechanus to maintain order                                                   |
 | Sorcerer  | Divine Soul                    | Level 1   | Xanatha's Guide to of Everything |  50  | Harnesses magic bestowed by a god or other divine source                                      | | Sorcerer  | Divine Soul                    | Level 1   | Xanatha's Guide to of Everything |  50  | Harnesses magic bestowed by a god or other divine source                                      |
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 | Sorcerer  | Elemental Essence              | Level 1   | Deep Magic                       | 146  | A walking conduit to an elemental plane                                                       | | Sorcerer  | Elemental Essence              | Level 1   | Deep Magic                       | 146  | A walking conduit to an elemental plane                                                       |
 | Sorcerer  | Farseer                        | Level 1   | Deep Magic                       | 147  | Uses magic that comes form a god  of prophecy and prognostication                             | | Sorcerer  | Farseer                        | Level 1   | Deep Magic                       | 147  | Uses magic that comes form a god  of prophecy and prognostication                             |
 +| Sorcerer  | Serophage                      | Level 1   | Deep Magic                       | 321  | Uses the control over its own blood to awaken magic                                           |
 +| Sorcerer  | Shadow Bloodline               | Level 1   | Deep Magic                       | 253  | Uses magic that comes from a place without colour where light fights a losing battle          |
 | Sorcerer  | Shadow Magic                   | Level 1   | Xanatha's Guide to of Everything |  50  | Wields grim magic of the Shadowfell                                                           | | Sorcerer  | Shadow Magic                   | Level 1   | Xanatha's Guide to of Everything |  50  | Wields grim magic of the Shadowfell                                                           |
 | Sorcerer  | Storm Sorcery                  | Level 1   | Xanatha's Guide to of Everything |  51  | Crackles with the power of the storm                                                          | | Sorcerer  | Storm Sorcery                  | Level 1   | Xanatha's Guide to of Everything |  51  | Crackles with the power of the storm                                                          |
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 | Warlock   | The Fathomless                 | Level 1   | Tasha's Cauldron of Everything    72  | Bound to a entity of the ocean, uses elemental magic                                          | | Warlock   | The Fathomless                 | Level 1   | Tasha's Cauldron of Everything    72  | Bound to a entity of the ocean, uses elemental magic                                          |
 | Warlock   | The Fiend                      | Level 1   | Player's Handbook                | 109  | A pact with a being from a lower plane that desires destruction or corruption                 | | Warlock   | The Fiend                      | Level 1   | Player's Handbook                | 109  | A pact with a being from a lower plane that desires destruction or corruption                 |
 +| Warlock   | The Frozen One                 | Level 1   | Deep Magic                       | 277  | Serves a patron that seeks to immerse the world in eternal winter                             |
 | Warlock   | The Genie                      | Level 1   | Tasha's Cauldron of Everything    73  | Uses the magic granted by a genie                                                             | | Warlock   | The Genie                      | Level 1   | Tasha's Cauldron of Everything    73  | Uses the magic granted by a genie                                                             |
 | Warlock   | The Genie Lord                 | Level 1   | Deep Magic                       | 148  | Bound to a powerful ruler of geniekind on one of the elemental planes                         | | Warlock   | The Genie Lord                 | Level 1   | Deep Magic                       | 148  | Bound to a powerful ruler of geniekind on one of the elemental planes                         |
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 | Warlock   | The Sibyl                      | Level 1   | Deep Magic                       | 148  | Has a pact with a divine being associated with prophecy, knowledge and fate                   | | Warlock   | The Sibyl                      | Level 1   | Deep Magic                       | 148  | Has a pact with a divine being associated with prophecy, knowledge and fate                   |
 | Warlock   | The Undying                    | Level 1   | Sword Coast Adventurer's Guide   | 139  | Bound to a patron that has unlocked the secrets of everlasting life                           | | Warlock   | The Undying                    | Level 1   | Sword Coast Adventurer's Guide   | 139  | Bound to a patron that has unlocked the secrets of everlasting life                           |
 +| Wizard    | Alkemancer                     | Level 2   | Deep Magic                       | 167  | Blends magic with alchemy                                                                     |
 +| Wizard    | Angelic Scribe                 | Level 2   | Deep Magic                       | 177  | Studies angelic seals that harness the power of celestial messengers                          |
 | Wizard    | Bladesinging                   | Level 2   | Tasha's Cauldron of Everything    76  | Masters wizardry that combines swordplay and dance                                            | | Wizard    | Bladesinging                   | Level 2   | Tasha's Cauldron of Everything    76  | Masters wizardry that combines swordplay and dance                                            |
 +| Wizard    | Blood Mage                     | Level 2   | Deep Magic                       | 322  | Power their magic with their own blood and learn to manipulate the blood of others            |
 +| Wizard    | Doomsayer                      | Level 2   | Deep Magic                       | 315  | Works with powerful and destructive magic as well as with fear                                |
 +| Wizard    | Dragon Mage                    | Level 2   | Deep Magic                       | 205  | Meld the order of wizardry with the chaos of elemental mastery to gain special powers         |
 | Wizard    | Elementalist                   | Level 2   | Deep Magic                       | 150  | Concentrates its studies to one of the elemental planes                                       | | Wizard    | Elementalist                   | Level 2   | Deep Magic                       | 150  | Concentrates its studies to one of the elemental planes                                       |
 +| Wizard    | Entropist                      | Level 2   | Deep Magic                       | 190  | Specialize in chaos magic and crave an understanding of probability                           |
 +| Wizard    | Illuminator                    | Level 2   | Deep Magic                       | 227  | Use the stars to predict when danger is near and draw on the power of light to attack         |
 | Wizard    | Order of Scribes               | Level 2   | Tasha's Cauldron of Everything    77  | Uses a spellbook as a companion and records magical discoveries                               | | Wizard    | Order of Scribes               | Level 2   | Tasha's Cauldron of Everything    77  | Uses a spellbook as a companion and records magical discoveries                               |
 +| Wizard    | Ring Warden                    | Level 2   | Deep Magic                       | 234  | Blend dwarven craftsmanship with arcane might                                                 |
 | Wizard    | School of Abjuration           | Level 2   | Player's Handbook                | 115  | Emphasizes magic that blocks, banishes, or protects                                           | | Wizard    | School of Abjuration           | Level 2   | Player's Handbook                | 115  | Emphasizes magic that blocks, banishes, or protects                                           |
 | Wizard    | School of Conjuration          | Level 2   | Player's Handbook                | 116  | Favor spells that produce objects and creatures out of thin air                               | | Wizard    | School of Conjuration          | Level 2   | Player's Handbook                | 116  | Favor spells that produce objects and creatures out of thin air                               |
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 | Wizard    | School of Necromancy           | Level 2   | Player's Handbook                | 118  | Explores the cosmic forces of life, death, and undeath                                        | | Wizard    | School of Necromancy           | Level 2   | Player's Handbook                | 118  | Explores the cosmic forces of life, death, and undeath                                        |
 | Wizard    | School of Transmutation        | Level 2   | Player's Handbook                | 119  | Studies spells that modify energy and matter                                                  | | Wizard    | School of Transmutation        | Level 2   | Player's Handbook                | 119  | Studies spells that modify energy and matter                                                  |
 +| Wizard    | Timekeeper                     | Level 2   | Deep Magic                       | 263  | View the flow of time not as a measure of life spans but as a manifestation of great power    |
 | Wizard    | War Magic                      | Level 2   | Xanatha's Guide to of Everything |  59  | Mixes the evocation and adjuration magic to dominate the battlefield                          | | Wizard    | War Magic                      | Level 2   | Xanatha's Guide to of Everything |  59  | Mixes the evocation and adjuration magic to dominate the battlefield                          |
 | Wizard    | White Necromancer              | Level 2   | Deep Magic                       | 153  | Concentrates on the understanding of the uneasy balance between life, death and undeath       | | Wizard    | White Necromancer              | Level 2   | Deep Magic                       | 153  | Concentrates on the understanding of the uneasy balance between life, death and undeath       |
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 |-----------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------| |-----------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------|
 | Acolyte               | Player's Handbook                | 127  | You have spent your life in service of a temple to a specific god                               | | Acolyte               | Player's Handbook                | 127  | You have spent your life in service of a temple to a specific god                               |
 +| Amnesiac              | DMs Guild Background                  | You have no memory of who you are or how you got here; your old life is a complete blank        |
 | Archivist             | Deep Magic                       | 154  | You spent your live in the library, comforted and protected by the stacks                       | | Archivist             | Deep Magic                       | 154  | You spent your live in the library, comforted and protected by the stacks                       |
 | Charlatan             | Player's Handbook                | 128  | You know what people want and you deliver, or rather promise to deliver                         | | Charlatan             | Player's Handbook                | 128  | You know what people want and you deliver, or rather promise to deliver                         |
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 | Criminal              | Player's Handbook                | 129  | You have a history of breaking the law and contacts to other criminals                          | | Criminal              | Player's Handbook                | 129  | You have a history of breaking the law and contacts to other criminals                          |
 | Entertainer           | Player's Handbook                | 130  | You know how to entrance, entertain and even inspire an audience                                | | Entertainer           | Player's Handbook                | 130  | You know how to entrance, entertain and even inspire an audience                                |
 +| Exile                 | DMs Guild Background                  | You have been singled out as unwelcome in the group or society you were raised in, and have become isolated |
 | Faceless              | Descent into Avernus             | 203  | You have left the face behind that kept you from the path you have chosen, taking a new persona | | Faceless              | Descent into Avernus             | 203  | You have left the face behind that kept you from the path you have chosen, taking a new persona |
 | Faction Agent         | Sword Coast Adventurer's Guide   | 147  | You served as an agent for a particular group or organization                                   | | Faction Agent         | Sword Coast Adventurer's Guide   | 147  | You served as an agent for a particular group or organization                                   |
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 | Charger                                                 | Player's Handbook                | 165  | You can use a bonus action for an attack when using the Dash action                             | | Charger                                                 | Player's Handbook                | 165  | You can use a bonus action for an attack when using the Dash action                             |
 | Chef                  |                                   | Tasha's Cauldron of Everything    79  | You gain benefits for having mastered the culinary arts                                         | | Chef                  |                                   | Tasha's Cauldron of Everything    79  | You gain benefits for having mastered the culinary arts                                         |
 +| Circle Spellcaster    | spellcasting                      | Deep Magic                       | 234  | You gain benefits for having learned to create a circular flow of magic between you and an allied spellcaster |
 | Crossbow Expert                                         | Player's Handbook                | 165  | You gain benefits because of your extensive practice with the crossbow                          | | Crossbow Expert                                         | Player's Handbook                | 165  | You gain benefits because of your extensive practice with the crossbow                          |
 | Crusher                                                 | Tasha's Cauldron of Everything    79  | You gain benefits for having practiced the art of crushing your enemies                         | | Crusher                                                 | Tasha's Cauldron of Everything    79  | You gain benefits for having practiced the art of crushing your enemies                         |
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 | Elemental Adept       | spellcasting                      | Player's Handbook                | 166  | You can ignore resistance to certain damage types                                               | | Elemental Adept       | spellcasting                      | Player's Handbook                | 166  | You can ignore resistance to certain damage types                                               |
 | Elven Accuracy        | Elf or Half-Elf                   | Xanatha's Guide to Everything    |  74  | You gain benefits when using ranged weapons and ranged spell attacks                            | | Elven Accuracy        | Elf or Half-Elf                   | Xanatha's Guide to Everything    |  74  | You gain benefits when using ranged weapons and ranged spell attacks                            |
 +| Elven Ritual Magic    | Elf or Half-Elf                   | [Feats](dnd/rule_variants#Elven_Ritual_Magic) | | You can use special ritual magic                                                        |
 | Fade Away             | Gnome                             | Xanatha's Guide to Everything    |  74  | You gain benefits for having learned a magical trick for fading away                            | | Fade Away             | Gnome                             | Xanatha's Guide to Everything    |  74  | You gain benefits for having learned a magical trick for fading away                            |
 | Fey Teleportation     | High Elf                          | Xanatha's Guide to Everything    |  74  | You can momentarily stride through the Feywild to shorten your path                             | | Fey Teleportation     | High Elf                          | Xanatha's Guide to Everything    |  74  | You can momentarily stride through the Feywild to shorten your path                             |
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 | Fighting Initiate     | proficiency with a martial weapon | Tasha's Cauldron of Everything    80  | You can choose a Fighting Style from the Fighter class                                          | | Fighting Initiate     | proficiency with a martial weapon | Tasha's Cauldron of Everything    80  | You can choose a Fighting Style from the Fighter class                                          |
 | Flames of Phelegethos | Tiefling                          | Xanatha's Guide to Everything    |  74  | You gain benefits for having learned to call on hellfire                                        | | Flames of Phelegethos | Tiefling                          | Xanatha's Guide to Everything    |  74  | You gain benefits for having learned to call on hellfire                                        |
 +| Gift of the Chromatic Dragon |                            | Fizban's Treasury of Dragons      17  | Bestow additional damage type of chromatic dragons to a weapon or resist against that damage as a reaction |
 +| Gift of the Gem Dragon |                                  | Fizban's Treasury of Dragons      17  | Increase Abilities and use telekinesis to react to damage                                       |
 +| Gift of the Metallic Dragon |                             | Fizban's Treasury of Dragons      17  | Use magic healing and protective wings                                                          |
 | Grappler              | STR 13+                           | Player's Handbook                | 167  | You gain benefits when grappling                                                                | | Grappler              | STR 13+                           | Player's Handbook                | 167  | You gain benefits when grappling                                                                |
 | Great Weapon Master                                     | Player's Handbook                | 167  | You gain benefits for having learned to use the weight of your weapon to your advantage         | | Great Weapon Master                                     | Player's Handbook                | 167  | You gain benefits for having learned to use the weight of your weapon to your advantage         |
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 | Heavily Armored       | proficiency with medium armor     | Player's Handbook                | 167  | You gain benefits for having trained with heavy armor                                           | | Heavily Armored       | proficiency with medium armor     | Player's Handbook                | 167  | You gain benefits for having trained with heavy armor                                           |
 | Heavy Armor Master    | proficiency with heavy armor      | Player's Handbook                | 167  | You gain benefits for having learned to deflect strikes                                         | | Heavy Armor Master    | proficiency with heavy armor      | Player's Handbook                | 167  | You gain benefits for having learned to deflect strikes                                         |
 +| Hieroglyph Script Carver | INT 12+                        | Deep Magic                       | 214  | You learn to scribe 2 hieroglyphs and gain the benefit associated with them                     |
 +| Hieroglyph Script Sage | Script Carver                    | Deep Magic                       | 215  | You can invoke the mastery power of 1 hieroglyph you have already learned                       |
 | Infernal Constitution | Tiefling                          | Xanatha's Guide to Everything    |  75  | You gain benefits from unlocking a resilience akin to that of some fiends                       | | Infernal Constitution | Tiefling                          | Xanatha's Guide to Everything    |  75  | You gain benefits from unlocking a resilience akin to that of some fiends                       |
 | Inspiring Leader      | CHA 13+                           | Player's Handbook                | 167  | You can spend 10 minutes inspiring your companions                                              | | Inspiring Leader      | CHA 13+                           | Player's Handbook                | 167  | You can spend 10 minutes inspiring your companions                                              |
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 | Mage Slayer                                             | Player's Handbook                | 168  | You gain benefits for having practiced melee techniques against spellcasters                    | | Mage Slayer                                             | Player's Handbook                | 168  | You gain benefits for having practiced melee techniques against spellcasters                    |
 | Magic Initiate        |                                   | Player's Handbook                | 168  | You learn 2 cantrips form a spellcasting class                                                  | | Magic Initiate        |                                   | Player's Handbook                | 168  | You learn 2 cantrips form a spellcasting class                                                  |
 +| Magic Sensitivity     | Level 4 and proficiency in Arcana | [Feats](dnd/rule_variants#Magic_Sensitivity) | | You can use your arcane knowledge to detect magic                                        |
 | Martial Adept                                           | Player's Handbook                | 168  | You gain benefits for having learned special combat maneuvers                                   | | Martial Adept                                           | Player's Handbook                | 168  | You gain benefits for having learned special combat maneuvers                                   |
 | Medium Armor Master   | proficiency with medium armor     | Player's Handbook                | 168  | You gain benefits for having practiced moving in medium armor                                   | | Medium Armor Master   | proficiency with medium armor     | Player's Handbook                | 168  | You gain benefits for having practiced moving in medium armor                                   |
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 | Prodigy               | Half-Orc, Half-Elf, Human         | Xanatha's Guide to Everything    |  75  | You gain benefits for having a knack for learning new things                                    | | Prodigy               | Half-Orc, Half-Elf, Human         | Xanatha's Guide to Everything    |  75  | You gain benefits for having a knack for learning new things                                    |
 | Resilient                                               | Player's Handbook                | 168  | You gain benefits for one ability score                                                         | | Resilient                                               | Player's Handbook                | 168  | You gain benefits for one ability score                                                         |
 +| Ring Bound            | spellcasting                      | Deep Magic                       | 234  | You gain benefits form a magic imbued ring                                                      |
 | Ritual Caster         | INT or WIS 13+                    | Player's Handbook                | 169  | You can cast a number of spells as rituals                                                      | | Ritual Caster         | INT or WIS 13+                    | Player's Handbook                | 169  | You can cast a number of spells as rituals                                                      |
 +| Rune Knowledge        | WIS 12+                           | Deep Magic                       | 237  | You are wise in the use of 2 runes of your choice                                               |
 +| Rune Mastery          | Rune Knowledge                    | Deep Magic                       | 237  | You can invoke the mastery power of 1 rune you have already learned                             |
 | Savage Attacker                                         | Player's Handbook                | 169  | You can reroll damage for one melee attack                                                      | | Savage Attacker                                         | Player's Handbook                | 169  | You can reroll damage for one melee attack                                                      |
 | Second Chance         | Halfling                          | Xanatha's Guide to Everything    |  75  | You gain benefits when someone tries to strike you                                              | | Second Chance         | Halfling                          | Xanatha's Guide to Everything    |  75  | You gain benefits when someone tries to strike you                                              |
  • Last modified: 2025/05/19 13:48
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