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| | Dwarf | Gold Dwarf* | Sword Coast Adventurer's Guide | 103 | Dwarves that are more optimistic but still standoffish and prideful | | | Dwarf | Gold Dwarf* | Sword Coast Adventurer's Guide | 103 | Dwarves that are more optimistic but still standoffish and prideful | |
| | Dwarf | Shield Dwarf* | Sword Coast Adventurer's Guide | 72 | Dwarves that are renowned artisans but hardy and slow to trust | | | Dwarf | Shield Dwarf* | Sword Coast Adventurer's Guide | 72 | Dwarves that are renowned artisans but hardy and slow to trust | |
| | Dragonborn | | Player's Handbook | 34 | Descendants of dragons that combine the best traits of humanoids and dragons | | | Dragonborn | Chromatic Dragonborn | Fizban's Treasury of Dragons | 10 | Descendants of dragons that combine the best traits of humanoids and chromatic dragons | |
| | | Dragonborn | Gem Dragonborn | Fizban's Treasury of Dragons | 11 | Descendants of dragons that combine the best traits of humanoids and gem dragons | |
| | | Dragonborn | Metallic Dragonborn | Fizban's Treasury of Dragons | 12 | Descendants of dragons that combine the best traits of humanoids and metallic dragons | |
| | Elf | High Elf | Player's Handbook | 23 | Elves with keen mind and mastery of basic magic | | | Elf | High Elf | Player's Handbook | 23 | Elves with keen mind and mastery of basic magic | |
| | Elf | Dark Elf (Drow) | Player's Handbook | 24 | Elves that are banished from the surface world now living in the Underdark | | | Elf | Dark Elf (Drow) | Player's Handbook | 24 | Elves that are banished from the surface world now living in the Underdark | |
| | Genasi | Water Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the marid that take pride in their independence and might be considered selfish | | | Genasi | Water Genasi | Princes of the Apocalypse | 229 | Humanoids descended from the marid that take pride in their independence and might be considered selfish | |
| | Gith | Githyanki | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers | | | Gith | Githyanki | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers | |
| | Gith | Githzerai | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue a lives of rigid order after freeing themselves form the mind flayers | | | Gith | Githzerai | Mordenkainen's Tome of Foes | 96 | Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers | |
| | Gnome | Forest Gnome | Player's Handbook | 37 | Gnomes with a natural knack for illusion and inherent quickness and stealth | | | Gnome | Forest Gnome | Player's Handbook | 37 | Gnomes with a natural knack for illusion and inherent quickness and stealth | |
| | Gnome | Rock Gnome | Player's Handbook | 37 | Gnomes with natural inventiveness and hardiness beyond that of other gnomes | | | Gnome | Rock Gnome | Player's Handbook | 37 | Gnomes with natural inventiveness and hardiness beyond that of other gnomes | |
| | Bard | College of Creation | Level 3 | Tasha's Cauldron of Everything | 28 | Draw on primeval song through dance, music and poetry to create items | | | Bard | College of Creation | Level 3 | Tasha's Cauldron of Everything | 28 | Draw on primeval song through dance, music and poetry to create items | |
| | Bard | College of Eloquence | Level 3 | Tasha's Cauldron of Everything | 29 | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences | | | Bard | College of Eloquence | Level 3 | Tasha's Cauldron of Everything | 29 | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences | |
| | | Bard | College of Entropy | Level 3 | Deep Magic | 192 | Gamblers and daring thrill-seekers whose actions are unpredictable | |
| | Bard | College of Fochlucan* | Level 3 | Sword Coast Adventurer's Guide | 123 | Silverymoon college, naturally allied with the Harpers | | | Bard | College of Fochlucan* | Level 3 | Sword Coast Adventurer's Guide | 123 | Silverymoon college, naturally allied with the Harpers | |
| | Bard | College of Glamour | Level 3 | Xanatha's Guide to of Everything | 14 | Wields the beguiling, glorious magic of the Feywild | | | Bard | College of Glamour | Level 3 | Xanatha's Guide to of Everything | 14 | Wields the beguiling, glorious magic of the Feywild | |
| | | Bard | Greenleaf College | Level 3 | Deep Magic | 124 | Convey the rejuvenating strength of the forests and rivers to their allies | |
| | Bard | College of Lore | Level 3 | Player's Handbook | 54 | Thrive through knowledge and beauty which infuses them with magic | | | Bard | College of Lore | Level 3 | Player's Handbook | 54 | Thrive through knowledge and beauty which infuses them with magic | |
| | Bard | College of Olamn* | Level 3 | Sword Coast Adventurer's Guide | 123 | Prestigious college near Waterdeep | | | Bard | College of Olamn* | Level 3 | Sword Coast Adventurer's Guide | 123 | Prestigious college near Waterdeep | |
| | Bard | College of Valor | Level 3 | Player's Handbook | 55 | Travel the world to inspire others | | | Bard | College of Valor | Level 3 | Player's Handbook | 55 | Travel the world to inspire others | |
| | Bard | College of Whispers | Level 3 | Xanatha's Guide to of Everything | 16 | Plants fear and doubt in the minds of others | | | Bard | College of Whispers | Level 3 | Xanatha's Guide to of Everything | 16 | Plants fear and doubt in the minds of others | |
| | | Bard | College of Wyrdsingers | Level 3 | Deep Magic | 123 | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world | |
| | | Cleric | Apocalypse Domain | Level 1 | Deep Magic | 314 | These messengers of doom work with fear, judgement and punishment | |
| | Cleric | Arcana Domain | Level 1 | Sword Coast Adventurer's Guide | 125 | Uses arcane magic | | | Cleric | Arcana Domain | Level 1 | Sword Coast Adventurer's Guide | 125 | Uses arcane magic | |
| | | Cleric | Beer Domain | Level 1 | Deep Magic | 125 | Shares the blessings of the heady brew of fortitude, courage and companionship | |
| | | Cleric | Cat Domain | Level 1 | Deep Magic | 126 | Embodies the grace, strength and resilience of felines | |
| | | Cleric | Darkness Domain | Level 1 | Deep Magic | 127 | Provide protection for those in need or aid those who hunt the night | |
| | | Cleric | Dragon Domain | Level 1 | Deep Magic | 127 | Emulate dragon qualities like mastery of environments, sagacity, long life and hunger for wealth | |
| | Cleric | Forge Domain | Level 1 | Xanatha's Guide to of Everything | 18 | Clad in heavy armor, serves a god of the forge or creation | | | Cleric | Forge Domain | Level 1 | Xanatha's Guide to of Everything | 18 | Clad in heavy armor, serves a god of the forge or creation | |
| | Cleric | Grave Domain | Level 1 | Xanatha's Guide to of Everything | 19 | Opposes the blight of undeath | | | Cleric | Grave Domain | Level 1 | Xanatha's Guide to of Everything | 19 | Opposes the blight of undeath | |
| | | Cleric | Hunter Domain | Level 1 | Deep Magic | 128 | The master of the hunt and the bounty of the land is your | |
| | | Cleric | Justice Domain | Level 1 | Deep Magic | 129 | Delivers justice of the gods | |
| | Cleric | Knowledge Domain | Level 1 | Player's Handbook | 59 | Study esoteric lore, collect old tomes and delve into the secrets of the earth | | | Cleric | Knowledge Domain | Level 1 | Player's Handbook | 59 | Study esoteric lore, collect old tomes and delve into the secrets of the earth | |
| | | Cleric | Labyrinth Domain | Level 1 | Deep Magic | 129 | Uses powers associated with mazes and misleading enemies | |
| | Cleric | Life Domain | Level 1 | Player's Handbook | 60 | Sustains all life by healing and driving away forces of death | | | Cleric | Life Domain | Level 1 | Player's Handbook | 60 | Sustains all life by healing and driving away forces of death | |
| | Cleric | Light Domain | Level 1 | Player's Handbook | 60 | Enlightened souls infused with radiance and the power of vision | | | Cleric | Light Domain | Level 1 | Player's Handbook | 60 | Enlightened souls infused with radiance and the power of vision | |
| | | Cleric | Moon Domain | Level 1 | Deep Magic | 130 | Initiate to the quiet mysteries of the moon and subtleties of the night | |
| | | Cleric | Mountain Domain | Level 1 | Deep Magic | 131 | Uses proficiencies and spells associated with nature and stone | |
| | Cleric | Nature Domain | Level 1 | Player's Handbook | 61 | Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful | | | Cleric | Nature Domain | Level 1 | Player's Handbook | 61 | Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful | |
| | | Cleric | Ocean Domain | Level 1 | Deep Magic | 132 | Invokes the power of salt and sea in all its chaotic glory | |
| | Cleric | Order Domain | Level 1 | Tasha's Cauldron of Everything | 31 | Devoted to the laws of society and punishes those that oppose these laws | | | Cleric | Order Domain | Level 1 | Tasha's Cauldron of Everything | 31 | Devoted to the laws of society and punishes those that oppose these laws | |
| | Cleric | Peace Domain | Level 1 | Tasha's Cauldron of Everything | 32 | Grant blessings and uses magic to draw people together, help them and aid in a fight | | | Cleric | Peace Domain | Level 1 | Tasha's Cauldron of Everything | 32 | Grant blessings and uses magic to draw people together, help them and aid in a fight | |
| | | Cleric | Prophecy Domain | Level 1 | Deep Magic | 132 | See the future, whether for good or ill | |
| | | Cleric | Speed Domain | Level 1 | Deep Magic | 133 | Serve their faith by engaging in acts of quickness and agility | |
| | Cleric | Tempest Domain | Level 1 | Player's Handbook | 62 | Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath | | | Cleric | Tempest Domain | Level 1 | Player's Handbook | 62 | Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath | |
| | | Cleric | Time Domain | Level 1 | Deep Magic | 133 | See through or manipulate time | |
| | | Cleric | Travel Domain | Level 1 | Deep Magic | 134 | Help to ensure safe or fast travel | |
| | Cleric | Trickery Domain | Level 1 | Player's Handbook | 62 | Prefer subterfuge, pranks, deception and theft | | | Cleric | Trickery Domain | Level 1 | Player's Handbook | 62 | Prefer subterfuge, pranks, deception and theft | |
| | Cleric | Twilight Domain | Level 1 | Tasha's Cauldron of Everything | 34 | Bring comfort and protection to those who seek rest | | | Cleric | Twilight Domain | Level 1 | Tasha's Cauldron of Everything | 34 | Bring comfort and protection to those who seek rest | |
| | Cleric | War Domain | Level 1 | Player's Handbook | 63 | Excel in battle, inspiring others to fight the good fight | | | Cleric | War Domain | Level 1 | Player's Handbook | 63 | Excel in battle, inspiring others to fight the good fight | |
| | | Cleric | Winter Domain | Level 1 | Deep Magic | 134 | Either calm the cold or embrace the storms and brutal conditions that come with it | |
| | Druid | Circle of Dreams | Level 2 | Xanatha's Guide to of Everything | 22 | Mends wounds, guards the weary, and strides through dreams | | | Druid | Circle of Dreams | Level 2 | Xanatha's Guide to of Everything | 22 | Mends wounds, guards the weary, and strides through dreams | |
| | Druid | The Emerald Enclave* | Level 2 | Sword Coast Adventurer's Guide | 127 | Loose confederation of druid circles | | | Druid | The Emerald Enclave* | Level 2 | Sword Coast Adventurer's Guide | 127 | Loose confederation of druid circles | |
| | Druid | Circle of the Moon | Level 2 | Player's Handbook | 69 | Guardians of the wilds in animal shapes | | | Druid | Circle of the Moon | Level 2 | Player's Handbook | 69 | Guardians of the wilds in animal shapes | |
| | Druid | The Moonshea Circles* | Level 2 | Sword Coast Adventurer's Guide | 127 | A druid circle of the Ffolk of the Moonshea Isles | | | Druid | The Moonshea Circles* | Level 2 | Sword Coast Adventurer's Guide | 127 | A druid circle of the Ffolk of the Moonshea Isles | |
| | | Druid | Circle of the Oak | Level 2 | Deep Magic | 136 | Suffuse themselves with the vitality and strength of ancient green to perform mighty deeds | |
| | | Druid | Circle of the Owls | Level 2 | Deep Magic | 137 | Spy, gather knowledge and silence those who misuse knowledge | |
| | | Druid | Circle of Roses | Level 2 | Deep Magic | 137 | Use the power of nature to influence the the minds of those around them | |
| | Druid | Circle of the Shepherd | Level 2 | Xanatha's Guide to of Everything | 23 | Summons nature spirits to bolster friends and harry foes | | | Druid | Circle of the Shepherd | Level 2 | Xanatha's Guide to of Everything | 23 | Summons nature spirits to bolster friends and harry foes | |
| | | Druid | Circle of the Spirits | Level 2 | Deep Magic | 139 | Commune with the spirits of the land and those of the departed | |
| | Druid | Circle of Spores | Level 2 | Tasha's Cauldron of Everything | 36 | Transform mold and fungi to strange new life | | | Druid | Circle of Spores | Level 2 | Tasha's Cauldron of Everything | 36 | Transform mold and fungi to strange new life | |
| | Druid | Circle of Stars | Level 2 | Tasha's Cauldron of Everything | 38 | Use the powers of the stars for powerful reactions and starry transformations | | | Druid | Circle of Stars | Level 2 | Tasha's Cauldron of Everything | 38 | Use the powers of the stars for powerful reactions and starry transformations | |
| | Fighter | Battle Master | Level 3 | Player's Handbook | 73 | See combat as an academic field including weaponsmithing and calligraphy | | | Fighter | Battle Master | Level 3 | Player's Handbook | 73 | See combat as an academic field including weaponsmithing and calligraphy | |
| | Fighter | Eldritch Knight | Level 3 | Player's Handbook | 74 | Combines martial mastery with magic | | | Fighter | Eldritch Knight | Level 3 | Player's Handbook | 74 | Combines martial mastery with magic | |
| | | Fighter | Prescient Knight | Level 3 | Deep Magic | 139 | Combines the art of combat with magic that allows glimpses of the future or manipulate time | |
| | Fighter | Psi Warrior | Level 3 | Tasha's Cauldron of Everything | 42 | Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force | | | Fighter | Psi Warrior | Level 3 | Tasha's Cauldron of Everything | 42 | Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force | |
| | Fighter | Purple Dragon Knight | Level 3 | Sword Coast Adventurer's Guide | 128 | Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom | | | Fighter | Purple Dragon Knight | Level 3 | Sword Coast Adventurer's Guide | 128 | Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom | |
| | Fighter | Rune Knight | Level 3 | Tasha's Cauldron of Everything | 44 | Use the power of runes to empower their equipment | | | Fighter | Rune Knight | Level 3 | Tasha's Cauldron of Everything | 44 | Use the power of runes to empower their equipment | |
| | Fighter | Samurai | Level 3 | Xanatha's Guide to of Everything | 31 | Combines resilience with courtly elegance and mighty strikes | | | Fighter | Samurai | Level 3 | Xanatha's Guide to of Everything | 31 | Combines resilience with courtly elegance and mighty strikes | |
| | | Monk | Way of the Ascendant Dragon | Level 3 | Fizban's Treasury of Dragons | 13 | Alter their spirit to resonate with draconic magic to augment prowess, bolster allies and soar in the air | |
| | Monk | Way of the Astral Self | Level 3 | Tasha's Cauldron of Everything | 50 | Use their astral bodies as a force to protect the weak or cause damage | | | Monk | Way of the Astral Self | Level 3 | Tasha's Cauldron of Everything | 50 | Use their astral bodies as a force to protect the weak or cause damage | |
| | Monk | Way of the Drunken Master | Level 3 | Xanatha's Guide to of Everything | 33 | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard | | | Monk | Way of the Drunken Master | Level 3 | Xanatha's Guide to of Everything | 33 | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard | |
| | Monk | Way of the Sun Soul | Level 3 | Xanatha's Guide to of Everything | 35 | Transforms ki into bursts of fire and searing bolts of fire | | | Monk | Way of the Sun Soul | Level 3 | Xanatha's Guide to of Everything | 35 | Transforms ki into bursts of fire and searing bolts of fire | |
| | Paladin | Oath of the Ancient | Level 3 | Player's Handbook | 86 | Committed to life and the light in the world | | | Paladin | Oath of the Ancient | Level 3 | Player's Handbook | 86 | Committed to life and the light in the world | |
| | | Paladin | Oath of the Annihilator | Level 3 | Deep Magic | 314 | Represent the antithesis of the ideal paladin | |
| | Paladin | Oath of Conquest | Level 3 | Xanatha's Guide to of Everything | 37 | Strikes terror in enemies and crushes the forces of chaos | | | Paladin | Oath of Conquest | Level 3 | Xanatha's Guide to of Everything | 37 | Strikes terror in enemies and crushes the forces of chaos | |
| | Paladin | Oath of the Crown | Level 3 | Sword Coast Adventurer's Guide | 132 | Sworn to the ideals of civilization | | | Paladin | Oath of the Crown | Level 3 | Sword Coast Adventurer's Guide | 132 | Sworn to the ideals of civilization | |
| | Paladin | Oath of Glory | Level 3 | Tasha's Cauldron of Everything | 53 | Use their believes to bring others to glory | | | Paladin | Oath of Glory | Level 3 | Tasha's Cauldron of Everything | 53 | Use their believes to bring others to glory | |
| | Paladin | Oath of Devotion | Level 3 | Player's Handbook | 85 | Knights in shining armor that pursue justice and greater good | | | Paladin | Oath of Devotion | Level 3 | Player's Handbook | 85 | Knights in shining armor that pursue justice and greater good | |
| | | Paladin | Oath of Radiance | Level 3 | Deep Magic | 141 | Abhorring stealth they stride bold into battle to burn away the corruption of shadow and undeath | |
| | Paladin | Oath of Redemption | Level 3 | Xanatha's Guide to of Everything | 38 | Offers redemption to the worthy and destruction to those who refuse mercy or righteousness | | | Paladin | Oath of Redemption | Level 3 | Xanatha's Guide to of Everything | 38 | Offers redemption to the worthy and destruction to those who refuse mercy or righteousness | |
| | Paladin | Oath of Vengeance | Level 3 | Player's Handbook | 87 | Committed to punish those who committed a grievous sin | | | Paladin | Oath of Vengeance | Level 3 | Player's Handbook | 87 | Committed to punish those who committed a grievous sin | |
| | | Paladin | Oath of Thunder | Level 3 | Deep Magic | 142 | Reserved and humble in life their veneer splits like thunder in battle | |
| | Paladin | Oath of the Watchers | Level 3 | Tasha's Cauldron of Everything | 54 | Hone their minds, spirits, and bodies to be weapons against extraplanar threats | | | Paladin | Oath of the Watchers | Level 3 | Tasha's Cauldron of Everything | 54 | Hone their minds, spirits, and bodies to be weapons against extraplanar threats | |
| | Ranger | Beast Master | Level 3 | Player's Handbook | 93 | Friend of a special beast which becomes a companion | | | Ranger | Beast Master | Level 3 | Player's Handbook | 93 | Friend of a special beast which becomes a companion | |
| | | Ranger | Drakewarden | Level 3 | Fizban's Treasury of Dragons | 15 | Bonded to a draconic spirit that manifests in physical form as a drake | |
| | Ranger | Fey Wanderer | Level 3 | Tasha's Cauldron of Everything | 58 | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes | | | Ranger | Fey Wanderer | Level 3 | Tasha's Cauldron of Everything | 58 | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes | |
| | Ranger | Gloom Stalker | Level 3 | Xanatha's Guide to of Everything | 41 | Unafraid of the dark, relentlessly stalks and ambushes foes | | | Ranger | Gloom Stalker | Level 3 | Xanatha's Guide to of Everything | 41 | Unafraid of the dark, relentlessly stalks and ambushes foes | |
| | | Ranger | Griffon Scout | Level 3 | Deep Magic | 143 | Swift and stealthy on foot and mounted when gathering information or performing hit-and-run raids | |
| | Ranger | Horizon Walker | Level 3 | Xanatha's Guide to of Everything | 42 | Finds portals to other worlds and channels planar magic | | | Ranger | Horizon Walker | Level 3 | Xanatha's Guide to of Everything | 42 | Finds portals to other worlds and channels planar magic | |
| | Ranger | Hunter | Level 3 | Player's Handbook | 93 | Protector of civilization against the terrors of the wilderness | | | Ranger | Hunter | Level 3 | Player's Handbook | 93 | Protector of civilization against the terrors of the wilderness | |
| | Ranger | Monster Slayer | Level 3 | Xanatha's Guide to of Everything | 43 | Hunts down creatures of the night and wielders of grim magic | | | Ranger | Monster Slayer | Level 3 | Xanatha's Guide to of Everything | 43 | Hunts down creatures of the night and wielders of grim magic | |
| | Ranger | Swarmkeeper | Level 3 | Tasha's Cauldron of Everything | 59 | Bonded to a swarm of nature spirits, help others or fight threats | | | Ranger | Swarmkeeper | Level 3 | Tasha's Cauldron of Everything | 59 | Bonded to a swarm of nature spirits, help others or fight threats | |
| | | Ranger | Vampire Slayer | Level 3 | Deep Magic | 144 | Trained to move unseen through woodlands to hunt vampires, ghouls and werewolves | |
| | Rogue | Arcane Trickster | Level 3 | Player's Handbook | 97 | Combine stealth and agility with magic and tricks | | | Rogue | Arcane Trickster | Level 3 | Player's Handbook | 97 | Combine stealth and agility with magic and tricks | |
| | Rogue | Assassin | Level 3 | Player's Handbook | 97 | Focused on stealth, poison and disguise to eliminate foes with deadly efficiency | | | Rogue | Assassin | Level 3 | Player's Handbook | 97 | Focused on stealth, poison and disguise to eliminate foes with deadly efficiency | |
| | Rogue | Thief | Level 3 | Player's Handbook | 97 | Professional treasure seekers, explorers and investigators strong in agility and stealth | | | Rogue | Thief | Level 3 | Player's Handbook | 97 | Professional treasure seekers, explorers and investigators strong in agility and stealth | |
| | Sorcerer | Aberrant Mind | Level 1 | Tasha's Cauldron of Everything | 66 | Given psionic power, use the magical power of the multiverse to touch the minds of others | | | Sorcerer | Aberrant Mind | Level 1 | Tasha's Cauldron of Everything | 66 | Given psionic power, use the magical power of the multiverse to touch the minds of others | |
| | | Sorcerer | Aristocratic | Level 1 | Deep Magic | 145 | Uses magic that comes from its bloodline | |
| | | Sorcerer | Boreal Bloodline | Level 1 | Deep Magic | 278 | Uses magic that comes from the power of divine or magical entities of winter | |
| | Sorcerer | Clockwork Soul | Level 1 | Tasha's Cauldron of Everything | 68 | Use the power of Mechanus to maintain order | | | Sorcerer | Clockwork Soul | Level 1 | Tasha's Cauldron of Everything | 68 | Use the power of Mechanus to maintain order | |
| | Sorcerer | Divine Soul | Level 1 | Xanatha's Guide to of Everything | 50 | Harnesses magic bestowed by a god or other divine source | | | Sorcerer | Divine Soul | Level 1 | Xanatha's Guide to of Everything | 50 | Harnesses magic bestowed by a god or other divine source | |
| | Sorcerer | Draconic Bloodline | Level 1 | Player's Handbook | 102 | A pact with a dragon or a dragon parent provide you with magical abilities | | | Sorcerer | Draconic Bloodline | Level 1 | Player's Handbook | 102 | A pact with a dragon or a dragon parent provide you with magical abilities | |
| | | Sorcerer | Elemental Essence | Level 1 | Deep Magic | 146 | A walking conduit to an elemental plane | |
| | | Sorcerer | Farseer | Level 1 | Deep Magic | 147 | Uses magic that comes form a god of prophecy and prognostication | |
| | | Sorcerer | Serophage | Level 1 | Deep Magic | 321 | Uses the control over its own blood to awaken magic | |
| | | Sorcerer | Shadow Bloodline | Level 1 | Deep Magic | 253 | Uses magic that comes from a place without colour where light fights a losing battle | |
| | Sorcerer | Shadow Magic | Level 1 | Xanatha's Guide to of Everything | 50 | Wields grim magic of the Shadowfell | | | Sorcerer | Shadow Magic | Level 1 | Xanatha's Guide to of Everything | 50 | Wields grim magic of the Shadowfell | |
| | Sorcerer | Storm Sorcery | Level 1 | Xanatha's Guide to of Everything | 51 | Crackles with the power of the storm | | | Sorcerer | Storm Sorcery | Level 1 | Xanatha's Guide to of Everything | 51 | Crackles with the power of the storm | |
| | Warlock | The Fathomless | Level 1 | Tasha's Cauldron of Everything | 72 | Bound to a entity of the ocean, uses elemental magic | | | Warlock | The Fathomless | Level 1 | Tasha's Cauldron of Everything | 72 | Bound to a entity of the ocean, uses elemental magic | |
| | Warlock | The Fiend | Level 1 | Player's Handbook | 109 | A pact with a being from a lower plane that desires destruction or corruption | | | Warlock | The Fiend | Level 1 | Player's Handbook | 109 | A pact with a being from a lower plane that desires destruction or corruption | |
| | | Warlock | The Frozen One | Level 1 | Deep Magic | 277 | Serves a patron that seeks to immerse the world in eternal winter | |
| | Warlock | The Genie | Level 1 | Tasha's Cauldron of Everything | 73 | Uses the magic granted by a genie | | | Warlock | The Genie | Level 1 | Tasha's Cauldron of Everything | 73 | Uses the magic granted by a genie | |
| | | Warlock | The Genie Lord | Level 1 | Deep Magic | 148 | Bound to a powerful ruler of geniekind on one of the elemental planes | |
| | Warlock | The Great Old One | Level 1 | Player's Handbook | 109 | Bound to a being whose nature is utterly foreign and whose motives are incomprehensible | | | Warlock | The Great Old One | Level 1 | Player's Handbook | 109 | Bound to a being whose nature is utterly foreign and whose motives are incomprehensible | |
| | Warlock | The Hexblade | Level 1 | Xanatha's Guide to of Everything | 54 | Serves a shadowy entity that bestows dread curses | | | Warlock | The Hexblade | Level 1 | Xanatha's Guide to of Everything | 54 | Serves a shadowy entity that bestows dread curses | |
| | | Warlock | The Sibyl | Level 1 | Deep Magic | 148 | Has a pact with a divine being associated with prophecy, knowledge and fate | |
| | Warlock | The Undying | Level 1 | Sword Coast Adventurer's Guide | 139 | Bound to a patron that has unlocked the secrets of everlasting life | | | Warlock | The Undying | Level 1 | Sword Coast Adventurer's Guide | 139 | Bound to a patron that has unlocked the secrets of everlasting life | |
| | | Wizard | Alkemancer | Level 2 | Deep Magic | 167 | Blends magic with alchemy | |
| | | Wizard | Angelic Scribe | Level 2 | Deep Magic | 177 | Studies angelic seals that harness the power of celestial messengers | |
| | Wizard | Bladesinging | Level 2 | Tasha's Cauldron of Everything | 76 | Masters wizardry that combines swordplay and dance | | | Wizard | Bladesinging | Level 2 | Tasha's Cauldron of Everything | 76 | Masters wizardry that combines swordplay and dance | |
| | | Wizard | Blood Mage | Level 2 | Deep Magic | 322 | Power their magic with their own blood and learn to manipulate the blood of others | |
| | | Wizard | Doomsayer | Level 2 | Deep Magic | 315 | Works with powerful and destructive magic as well as with fear | |
| | | Wizard | Dragon Mage | Level 2 | Deep Magic | 205 | Meld the order of wizardry with the chaos of elemental mastery to gain special powers | |
| | | Wizard | Elementalist | Level 2 | Deep Magic | 150 | Concentrates its studies to one of the elemental planes | |
| | | Wizard | Entropist | Level 2 | Deep Magic | 190 | Specialize in chaos magic and crave an understanding of probability | |
| | | Wizard | Illuminator | Level 2 | Deep Magic | 227 | Use the stars to predict when danger is near and draw on the power of light to attack | |
| | Wizard | Order of Scribes | Level 2 | Tasha's Cauldron of Everything | 77 | Uses a spellbook as a companion and records magical discoveries | | | Wizard | Order of Scribes | Level 2 | Tasha's Cauldron of Everything | 77 | Uses a spellbook as a companion and records magical discoveries | |
| | | Wizard | Ring Warden | Level 2 | Deep Magic | 234 | Blend dwarven craftsmanship with arcane might | |
| | Wizard | School of Abjuration | Level 2 | Player's Handbook | 115 | Emphasizes magic that blocks, banishes, or protects | | | Wizard | School of Abjuration | Level 2 | Player's Handbook | 115 | Emphasizes magic that blocks, banishes, or protects | |
| | Wizard | School of Conjuration | Level 2 | Player's Handbook | 116 | Favor spells that produce objects and creatures out of thin air | | | Wizard | School of Conjuration | Level 2 | Player's Handbook | 116 | Favor spells that produce objects and creatures out of thin air | |
| | Wizard | School of Necromancy | Level 2 | Player's Handbook | 118 | Explores the cosmic forces of life, death, and undeath | | | Wizard | School of Necromancy | Level 2 | Player's Handbook | 118 | Explores the cosmic forces of life, death, and undeath | |
| | Wizard | School of Transmutation | Level 2 | Player's Handbook | 119 | Studies spells that modify energy and matter | | | Wizard | School of Transmutation | Level 2 | Player's Handbook | 119 | Studies spells that modify energy and matter | |
| | | Wizard | Timekeeper | Level 2 | Deep Magic | 263 | View the flow of time not as a measure of life spans but as a manifestation of great power | |
| | Wizard | War Magic | Level 2 | Xanatha's Guide to of Everything | 59 | Mixes the evocation and adjuration magic to dominate the battlefield | | | Wizard | War Magic | Level 2 | Xanatha's Guide to of Everything | 59 | Mixes the evocation and adjuration magic to dominate the battlefield | |
| | | Wizard | White Necromancer | Level 2 | Deep Magic | 153 | Concentrates on the understanding of the uneasy balance between life, death and undeath | |
| |
| \* mainly different background, uses stats of one of the other subclasses | \* mainly different background, uses stats of one of the other subclasses |
| |-----------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------| | |-----------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------| |
| | Acolyte | Player's Handbook | 127 | You have spent your life in service of a temple to a specific god | | | Acolyte | Player's Handbook | 127 | You have spent your life in service of a temple to a specific god | |
| | | Amnesiac | DMs Guild Background | | You have no memory of who you are or how you got here; your old life is a complete blank | |
| | | Archivist | Deep Magic | 154 | You spent your live in the library, comforted and protected by the stacks | |
| | Charlatan | Player's Handbook | 128 | You know what people want and you deliver, or rather promise to deliver | | | Charlatan | Player's Handbook | 128 | You know what people want and you deliver, or rather promise to deliver | |
| | City Watch | Sword Coast Adventurer's Guide | 145 | You have served the community where you grew up as the first line of defense against crime | | | City Watch | Sword Coast Adventurer's Guide | 145 | You have served the community where you grew up as the first line of defense against crime | |
| | Criminal | Player's Handbook | 129 | You have a history of breaking the law and contacts to other criminals | | | Criminal | Player's Handbook | 129 | You have a history of breaking the law and contacts to other criminals | |
| | Entertainer | Player's Handbook | 130 | You know how to entrance, entertain and even inspire an audience | | | Entertainer | Player's Handbook | 130 | You know how to entrance, entertain and even inspire an audience | |
| | | Exile | DMs Guild Background | | You have been singled out as unwelcome in the group or society you were raised in, and have become isolated | |
| | Faceless | Descent into Avernus | 203 | You have left the face behind that kept you from the path you have chosen, taking a new persona | | | Faceless | Descent into Avernus | 203 | You have left the face behind that kept you from the path you have chosen, taking a new persona | |
| | Faction Agent | Sword Coast Adventurer's Guide | 147 | You served as an agent for a particular group or organization | | | Faction Agent | Sword Coast Adventurer's Guide | 147 | You served as an agent for a particular group or organization | |
| | Far Traveler | Sword Coast Adventurer's Guide | 148 | You come form a place so remote that few even know it exists | | | Far Traveler | Sword Coast Adventurer's Guide | 148 | You come form a place so remote that few even know it exists | |
| | | Fey Hostage | Deep Magic | 156 | You were captured by the fey and their special brand of hospitality defined you | |
| | Fisher | Ghosts of Saltmarsh | 29 | You have spent your life abord fishing vessels or combing the shallows for bounty of the ocean | | | Fisher | Ghosts of Saltmarsh | 29 | You have spent your life abord fishing vessels or combing the shallows for bounty of the ocean | |
| | Folk Hero | Player's Handbook | 131 | You come from a humble social background but your home village regards you as a hero | | | Folk Hero | Player's Handbook | 131 | You come from a humble social background but your home village regards you as a hero | |
| | Smuggler | Ghosts of Saltmarsh | 34 | You have transported goods and people across land and water for a profit | | | Smuggler | Ghosts of Saltmarsh | 34 | You have transported goods and people across land and water for a profit | |
| | Soldier | Player's Handbook | 140 | You trained as a youth,studied weapons and armor, learned how to stay alive on the battlefield | | | Soldier | Player's Handbook | 140 | You trained as a youth,studied weapons and armor, learned how to stay alive on the battlefield | |
| | | Soul Channeler | Deep Magic | 158 | You were changed by the exposure to the intoxicating power of arcane magic | |
| | | Transformed Familiar | Deep Magic | 159 | You were bound in service or servitude to a magician of power until the bond was abruptly broken | |
| | Urban Bounty Hunter | Sword Coast Adventurer's Guide | 153 | You made living tracking down people for pay | | | Urban Bounty Hunter | Sword Coast Adventurer's Guide | 153 | You made living tracking down people for pay | |
| | Urchin | Player's Handbook | 141 | You grew up on the streets alone, orphaned, and poor | | | Urchin | Player's Handbook | 141 | You grew up on the streets alone, orphaned, and poor | |
| | Charger | | Player's Handbook | 165 | You can use a bonus action for an attack when using the Dash action | | | Charger | | Player's Handbook | 165 | You can use a bonus action for an attack when using the Dash action | |
| | Chef | | Tasha's Cauldron of Everything | 79 | You gain benefits for having mastered the culinary arts | | | Chef | | Tasha's Cauldron of Everything | 79 | You gain benefits for having mastered the culinary arts | |
| | | Circle Spellcaster | spellcasting | Deep Magic | 234 | You gain benefits for having learned to create a circular flow of magic between you and an allied spellcaster | |
| | Crossbow Expert | | Player's Handbook | 165 | You gain benefits because of your extensive practice with the crossbow | | | Crossbow Expert | | Player's Handbook | 165 | You gain benefits because of your extensive practice with the crossbow | |
| | Crusher | | Tasha's Cauldron of Everything | 79 | You gain benefits for having practiced the art of crushing your enemies | | | Crusher | | Tasha's Cauldron of Everything | 79 | You gain benefits for having practiced the art of crushing your enemies | |
| | Elemental Adept | spellcasting | Player's Handbook | 166 | You can ignore resistance to certain damage types | | | Elemental Adept | spellcasting | Player's Handbook | 166 | You can ignore resistance to certain damage types | |
| | Elven Accuracy | Elf or Half-Elf | Xanatha's Guide to Everything | 74 | You gain benefits when using ranged weapons and ranged spell attacks | | | Elven Accuracy | Elf or Half-Elf | Xanatha's Guide to Everything | 74 | You gain benefits when using ranged weapons and ranged spell attacks | |
| | | Elven Ritual Magic | Elf or Half-Elf | [Feats](dnd/rule_variants#Elven_Ritual_Magic) | | You can use special ritual magic | |
| | Fade Away | Gnome | Xanatha's Guide to Everything | 74 | You gain benefits for having learned a magical trick for fading away | | | Fade Away | Gnome | Xanatha's Guide to Everything | 74 | You gain benefits for having learned a magical trick for fading away | |
| | Fey Teleportation | High Elf | Xanatha's Guide to Everything | 74 | You can momentarily stride through the Feywild to shorten your path | | | Fey Teleportation | High Elf | Xanatha's Guide to Everything | 74 | You can momentarily stride through the Feywild to shorten your path | |
| | Fighting Initiate | proficiency with a martial weapon | Tasha's Cauldron of Everything | 80 | You can choose a Fighting Style from the Fighter class | | | Fighting Initiate | proficiency with a martial weapon | Tasha's Cauldron of Everything | 80 | You can choose a Fighting Style from the Fighter class | |
| | Flames of Phelegethos | Tiefling | Xanatha's Guide to Everything | 74 | You gain benefits for having learned to call on hellfire | | | Flames of Phelegethos | Tiefling | Xanatha's Guide to Everything | 74 | You gain benefits for having learned to call on hellfire | |
| | | Gift of the Chromatic Dragon | | Fizban's Treasury of Dragons | 17 | Bestow additional damage type of chromatic dragons to a weapon or resist against that damage as a reaction | |
| | | Gift of the Gem Dragon | | Fizban's Treasury of Dragons | 17 | Increase Abilities and use telekinesis to react to damage | |
| | | Gift of the Metallic Dragon | | Fizban's Treasury of Dragons | 17 | Use magic healing and protective wings | |
| | Grappler | STR 13+ | Player's Handbook | 167 | You gain benefits when grappling | | | Grappler | STR 13+ | Player's Handbook | 167 | You gain benefits when grappling | |
| | Great Weapon Master | | Player's Handbook | 167 | You gain benefits for having learned to use the weight of your weapon to your advantage | | | Great Weapon Master | | Player's Handbook | 167 | You gain benefits for having learned to use the weight of your weapon to your advantage | |
| | Heavily Armored | proficiency with medium armor | Player's Handbook | 167 | You gain benefits for having trained with heavy armor | | | Heavily Armored | proficiency with medium armor | Player's Handbook | 167 | You gain benefits for having trained with heavy armor | |
| | Heavy Armor Master | proficiency with heavy armor | Player's Handbook | 167 | You gain benefits for having learned to deflect strikes | | | Heavy Armor Master | proficiency with heavy armor | Player's Handbook | 167 | You gain benefits for having learned to deflect strikes | |
| | | Hieroglyph Script Carver | INT 12+ | Deep Magic | 214 | You learn to scribe 2 hieroglyphs and gain the benefit associated with them | |
| | | Hieroglyph Script Sage | Script Carver | Deep Magic | 215 | You can invoke the mastery power of 1 hieroglyph you have already learned | |
| | Infernal Constitution | Tiefling | Xanatha's Guide to Everything | 75 | You gain benefits from unlocking a resilience akin to that of some fiends | | | Infernal Constitution | Tiefling | Xanatha's Guide to Everything | 75 | You gain benefits from unlocking a resilience akin to that of some fiends | |
| | Inspiring Leader | CHA 13+ | Player's Handbook | 167 | You can spend 10 minutes inspiring your companions | | | Inspiring Leader | CHA 13+ | Player's Handbook | 167 | You can spend 10 minutes inspiring your companions | |
| | Mage Slayer | | Player's Handbook | 168 | You gain benefits for having practiced melee techniques against spellcasters | | | Mage Slayer | | Player's Handbook | 168 | You gain benefits for having practiced melee techniques against spellcasters | |
| | Magic Initiate | | Player's Handbook | 168 | You learn 2 cantrips form a spellcasting class | | | Magic Initiate | | Player's Handbook | 168 | You learn 2 cantrips form a spellcasting class | |
| | | Magic Sensitivity | Level 4 and proficiency in Arcana | [Feats](dnd/rule_variants#Magic_Sensitivity) | | You can use your arcane knowledge to detect magic | |
| | Martial Adept | | Player's Handbook | 168 | You gain benefits for having learned special combat maneuvers | | | Martial Adept | | Player's Handbook | 168 | You gain benefits for having learned special combat maneuvers | |
| | Medium Armor Master | proficiency with medium armor | Player's Handbook | 168 | You gain benefits for having practiced moving in medium armor | | | Medium Armor Master | proficiency with medium armor | Player's Handbook | 168 | You gain benefits for having practiced moving in medium armor | |
| | Prodigy | Half-Orc, Half-Elf, Human | Xanatha's Guide to Everything | 75 | You gain benefits for having a knack for learning new things | | | Prodigy | Half-Orc, Half-Elf, Human | Xanatha's Guide to Everything | 75 | You gain benefits for having a knack for learning new things | |
| | Resilient | | Player's Handbook | 168 | You gain benefits for one ability score | | | Resilient | | Player's Handbook | 168 | You gain benefits for one ability score | |
| | | Ring Bound | spellcasting | Deep Magic | 234 | You gain benefits form a magic imbued ring | |
| | Ritual Caster | INT or WIS 13+ | Player's Handbook | 169 | You can cast a number of spells as rituals | | | Ritual Caster | INT or WIS 13+ | Player's Handbook | 169 | You can cast a number of spells as rituals | |
| | | Rune Knowledge | WIS 12+ | Deep Magic | 237 | You are wise in the use of 2 runes of your choice | |
| | | Rune Mastery | Rune Knowledge | Deep Magic | 237 | You can invoke the mastery power of 1 rune you have already learned | |
| | Savage Attacker | | Player's Handbook | 169 | You can reroll damage for one melee attack | | | Savage Attacker | | Player's Handbook | 169 | You can reroll damage for one melee attack | |
| | Second Chance | Halfling | Xanatha's Guide to Everything | 75 | You gain benefits when someone tries to strike you | | | Second Chance | Halfling | Xanatha's Guide to Everything | 75 | You gain benefits when someone tries to strike you | |