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dnd:indices [2021/09/18 10:33] – created ingodnd:indices [2025/05/19 13:48] (current) – external edit 127.0.0.1
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 # Indices # Indices
  
-# Races and Subraces+## Races and Subraces
  
-| Race              | Subrace                 | Book                           | Page | Short Description | +| Race              | Subrace                 | Book                           | Page | Short Description                                                                            
-|-------------------|-------------------------|--------------------------------|:----:|--| +|-------------------|-------------------------|--------------------------------|:----:|----------------------------------------------------------------------------------------------| 
-| Aasimar           | Fallen Aasimar          | Volo's Gude to Monsters        | 105  | | +| Aasimar           | Fallen Aasimar          | Volo's Gude to Monsters        | 105  | Aasimar whose inner light has been replaced by shadow because it turned to evil              
-| Aasimar           | Protector Aasimar       | Volo's Gude to Monsters        | 105  | | +| Aasimar           | Protector Aasimar       | Volo's Gude to Monsters        | 105  | Aasimar charged by powers of good to guard the weak and strike evil                          
-| Aasimar           | Scourge Aasimar         | Volo's Gude to Monsters        | 105  | | +| Aasimar           | Scourge Aasimar         | Volo's Gude to Monsters        | 105  | Aasimar imbued with a divine energy that blazes intensely within them                        
-| Bugbear                                   | Volo's Gude to Monsters        | 119  | | +| Bugbear                                   | Volo's Gude to Monsters        | 119  | A big and strong but rather lazy goblinoid                                                   
-| Dwarf             | Hill Dwarf              | Player's Handbook              | 20   | | +| Dwarf             | Hill Dwarf              | Player's Handbook              | 20   Dwarves with keen senses, deep intuition and remarkable resilience                           
-| Dwarf             | Mountain Dwarf          | Player's Handbook              | 20   | | +| Dwarf             | Mountain Dwarf          | Player's Handbook              | 20   Dwarves that are strong and hardy, accustomed to to a difficult life                         
-| Dwarf             | Duergar (Gray Dwarf)    | Mordenkainen's Tome of Foes    | 81   | | +| Dwarf             | Duergar (Gray Dwarf)    | Mordenkainen's Tome of Foes    | 81   Dwarves that live in the Underdark                                                           
-| Dwarf             | Gold Dwarf*             Mordenkainen'Tome of Foes    71   | | +| Dwarf             | Gold Dwarf*             Sword Coast Adventurer'Guide 103  Dwarves that are more optimistic but still standoffish and prideful                          
-| Dwarf             | Shield Dwarf*           Mordenkainen'Tome of Foes    | 72   | | +| Dwarf             | Shield Dwarf*           Sword Coast Adventurer'Guide | 72   Dwarves that are renowned artisans but hardy and slow to trust                               
-| Dragonborn        |                         Player'Handbook              34   | | +| Dragonborn        | Chromatic Dragonborn    Fizban'Treasury of Dragons   10   | Descendants of dragons that combine the best traits of humanoids and chromatic dragons       | 
-| Elf               | High Elf                | Player's Handbook              | 23   | | +| Dragonborn        | Gem Dragonborn          | Fizban's Treasury of Dragons   | 11   | Descendants of dragons that combine the best traits of humanoids and gem dragons             | 
-| Elf               | Dark Elf (Drow)         | Player's Handbook              | 24   | | +| Dragonborn        | Metallic Dragonborn     | Fizban's Treasury of Dragons   | 12   | Descendants of dragons that combine the best traits of humanoids and metallic dragons        
-| Elf               | Eladrin                 | Mordenkainen's Tome of Foes    | 61   | | +| Elf               | High Elf                | Player's Handbook              | 23   Elves with keen mind and mastery of basic magic                                              
-| Elf               | Moon Elf*               | Sword Coast Adventurer's Guide | 105  | | +| Elf               | Dark Elf (Drow)         | Player's Handbook              | 24   Elves that are banished from the surface world now living in the Underdark                   
-| Elf               | Sea Elf                 | Mordenkainen's Tome of Foes    | 62   | | +| Elf               | Eladrin                 | Mordenkainen's Tome of Foes    | 61   Elves that are emotional natives of the Feywild and are associated with one of the 4 seasons 
-| Elf               | Shadar-Kai              | Mordenkainen's Tome of Foes    | 62   | | +| Elf               | Moon Elf*               | Sword Coast Adventurer's Guide | 105  | Elves that are more tolerant and adventurous, sometimes even seen as frivolous               
-| Elf               | Sun Elf*                | Sword Coast Adventurer's Guide | 106  | | +| Elf               | Sea Elf                 | Mordenkainen's Tome of Foes    | 62   Elves that fell in love with the wild beauty of the ocean and today live in its shallows     
-| Elf               | Wood Elf                | Player's Handbook              | 24   | | +| Elf               | Shadar-Kai              | Mordenkainen's Tome of Foes    | 62   Elves that are almost devoid of emotion existing in a state between life and death           
-| Firbolg                                   | Volo's Gude to Monsters        | 107  | | +| Elf               | Sun Elf*                | Sword Coast Adventurer's Guide | 106  | Elves that are arrogant and self-important                                                   
-| Gith              | Githyanki               | Mordenkainen's Tome of Foes    | 96   | | +| Elf               | Wood Elf                | Player's Handbook              | 24   Elves with keen senses and intuition, with fleet feet that carry them quickly and stealthily 
-| Gith              | Githzerai               | Mordenkainen's Tome of Foes    | 96   | | +| Firbolg                                   | Volo's Gude to Monsters        | 107  | Big peaceful humanoids that demonstrate formidable skills wit weapons an druidic magic if provoked | 
-| Gnome             | Forest Gnome            | Player's Handbook              | 37   | | +| Genasi            | Air Genasi              | Princes of the Apocalypse      | 228  | Humanoids descended from the djinn with moods as changeable as the weather                   | 
-| Gnome             | Rock Gnome              | Player's Handbook              | 37   | | +| Genasi            | Earth Genasi            | Princes of the Apocalypse      | 229  | Humanoids descended from the dao with solid power and minds that consider the options before taking action | 
-| Gnome             | Deep Gnome (Svirfneblin)| Mordenkainen's Tome of Foes    | 113  | | +| Genasi            | Fire Genasi             | Princes of the Apocalypse      | 229  | Humanoids descended from the efreet that tend to be impatient and snap judgement             | 
-| Goblin            |                         | Volo's Gude to Monsters        | 119  | | +| Genasi            | Water Genasi            | Princes of the Apocalypse      | 229  | Humanoids descended from the marid that take pride in their independence and might be considered selfish 
-| Goliath                                   | Volo's Gude to Monsters        | 108  | | +| Gith              | Githyanki               | Mordenkainen's Tome of Foes    | 96   Humanoids from the Astral Plane that became corrupt raiders and destroyers after freeing themselves form the mind flayers 
-| Halfling          | Lightfood               | Player's Handbook              | 28   | | +| Gith              | Githzerai               | Mordenkainen's Tome of Foes    | 96   Humanoids from the Astral Plane that became strong-minded philosophers and austere ascetics and pursue lives of rigid order after freeing themselves form the mind flayers 
-| Halfling          | Stout                   | Player's Handbook              | 28   | | +| Gnome             | Forest Gnome            | Player's Handbook              | 37   Gnomes with a natural knack for illusion and inherent quickness and stealth                  
-| Halfling          | Stronheart            | Sword Coast Adventurer's Guide | 109  | | +| Gnome             | Rock Gnome              | Player's Handbook              | 37   Gnomes with natural inventiveness and hardiness beyond that of other gnomes                  
-| Half-Elf          |                         | Player's Handbook              | 38   | | +| Gnome             | Deep Gnome (Svirfneblin)| Mordenkainen's Tome of Foes    | 113  | Pragmatic and often grumpy cousins of the gnome family who live underground                  
-| Half-Orc          |                         | Player's Handbook              | 40   | | +| Goblin            |                         | Volo's Gude to Monsters        | 119  | Small cowardly humanoid creatures that bully anyone they can                                 
-| Hobgoblin                                 | Volo's Gude to Monsters        | 119  | | +| Goliath                                   | Volo's Gude to Monsters        | 108  | Big humanoid nomads with great physical power and a cold regard of their frigid realm        
-| Human                                     | Player's Handbook              | 29   | | +| Halfling          | Lightfood               | Player's Handbook              | 28   Halflings that can easily hide from notice, even using other people as cover                 
-| Kenku                                     | Volo's Gude to Monsters        | 109  | | +| Halfling          | Stout                   | Player's Handbook              | 28   Halflings that are hardier than average and have some resistance to poison                   
-| Kobold            |                         | Volo's Gude to Monsters        | 119  | | +| Halfling          | Strongheart           | Sword Coast Adventurer's Guide | 109  | Halflings that love a warm hearth and pleasant company with few enemies and many friends     
-| Lizardfolk        |                         | Volo's Gude to Monsters        | 111  | | +| Half-Elf          |                         | Player's Handbook              | 38   Half elf and half human they combine traits of both races                                    
-| Orc                                       | Volo's Gude to Monsters        | 120  | | +| Half-Orc          |                         | Player's Handbook              | 40   Strength of orcs combined with intelligence of humans                                        
-| Tabaxi            |                         | Volo's Gude to Monsters        | 113  | | +| Hobgoblin                                 | Volo's Gude to Monsters        | 119  | Goblinoids that fear cowardice more than death and live their lives in a society of soldiers 
-| Tiefling          | Asmodeus                | Player's Handbook              | 42   | | +| Human                                     | Player's Handbook              | 29   Young and short-lived race that is very versatile                                            
-| Tiefling          | Baalzebub               | Mordenkainen's Tome of Foes    | 21   | | +| Kenku                                     | Volo's Gude to Monsters        | 109  | Birdlike creatures haunted by an ancient curse that robbed them of their wigs and speech     
-| Tiefling          | Dispater                | Mordenkainen's Tome of Foes    | 21   | | +| Kobold            |                         | Volo's Gude to Monsters        | 119  | Small reptilian creatures that live in strong social structures and are clever with their hands 
-| Tiefling          | Fierna                  | Mordenkainen's Tome of Foes    | 21   | | +| Lizardfolk        |                         | Volo's Gude to Monsters        | 111  | Lizarlike humanoids with an alien and inscrutable mindsets as well as strange desires and principles 
-| Tiefling          | Glazia                  | Mordenkainen's Tome of Foes    | 22   | | +| Orc                                       | Volo's Gude to Monsters        | 120  | Hulklike savage and fearless creatures driven by their need to satisfy their deities          
-| Tiefling          | Mammon                  | Mordenkainen's Tome of Foes    | 22   | | +| Tabaxi            |                         | Volo's Gude to Monsters        | 113  | Catlike humanoids driven by curiosity to collect artifacts and tales as well as seeing the world 
-| Tiefling          | Mephistopheles          | Mordenkainen's Tome of Foes    | 23   | | +| Tiefling          | Asmodeus                | Player's Handbook              | 42   Command the power of fire and darkness, guided by a keener than normal mind                   
-| Tiefling          | Zariel                  | Mordenkainen's Tome of Foes    | 23   | | +| Tiefling          | Baalzebub               | Mordenkainen's Tome of Foes    | 21   Can corrupt others both physically and psychically                                            
-| Tortle            |                         | Tortle Pack                    | 1    | | +| Tiefling          | Dispater                | Mordenkainen's Tome of Foes    | 21   Excellent spies and infiltrators                                                              
-| Triton            |                         | Volo's Gude to Monsters        | 115  | | +| Tiefling          | Fierna                  | Mordenkainen's Tome of Foes    | 21   Tieflings with forceful personalities                                                         
-| Yuan-Ti Pureblood |                         | Volo's Gude to Monsters        | 120  | |+| Tiefling          | Glasya                  | Mordenkainen's Tome of Foes    | 22   Tieflings with magic that is useful for committing heists                                     | 
 +| Tiefling          | Levistus                | Mordenkainen's Tome of Foes    | 22   | Tieflings that are hardy and have some magic abilities                                        
 +| Tiefling          | Mammon                  | Mordenkainen's Tome of Foes    | 22   Tieflings that excel at gathering and safeguarding wealth                                     
 +| Tiefling          | Mephistopheles          | Mordenkainen's Tome of Foes    | 23   Tieflings that master some arcane magic                                                       
 +| Tiefling          | Zariel                  | Mordenkainen's Tome of Foes    | 23   Tieflings with that are stronger and have magical abilities that aid them in battle           
 +| Tortle            |                         | Tortle Pack                    | 1    | A turtle like creature that likes to roam the world                                           
 +| Triton            |                         | Volo's Gude to Monsters        | 115  | Humanoids that guard the depths of the oceans                                                 
 +| Yuan-Ti Pureblood |                         | Volo's Gude to Monsters        | 120  | Serpent creatures that mostly resemble humans but secretly look down on all other races       |
  
 \* mainly different background, uses stats of one of the other subraces \* mainly different background, uses stats of one of the other subraces
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 | Bard      | College of Creation            | Level 3   | Tasha's Cauldron of Everything    28  | Draw on primeval song through dance, music and poetry to create items                         | | Bard      | College of Creation            | Level 3   | Tasha's Cauldron of Everything    28  | Draw on primeval song through dance, music and poetry to create items                         |
 | Bard      | College of Eloquence           | Level 3   | Tasha's Cauldron of Everything    29  | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences    | | Bard      | College of Eloquence           | Level 3   | Tasha's Cauldron of Everything    29  | Wield arguments and theatrical wordplay to appeal to logic and emotions of their audiences    |
 +| Bard      | College of Entropy             | Level 3   | Deep Magic                       | 192  | Gamblers and daring thrill-seekers whose actions are unpredictable                            |
 | Bard      | College of Fochlucan*          | Level 3   | Sword Coast Adventurer's Guide   | 123  | Silverymoon college, naturally allied with the Harpers                                        | | Bard      | College of Fochlucan*          | Level 3   | Sword Coast Adventurer's Guide   | 123  | Silverymoon college, naturally allied with the Harpers                                        |
 | Bard      | College of Glamour             | Level 3   | Xanatha's Guide to of Everything |  14  | Wields the beguiling, glorious magic of the Feywild                                           | | Bard      | College of Glamour             | Level 3   | Xanatha's Guide to of Everything |  14  | Wields the beguiling, glorious magic of the Feywild                                           |
 +| Bard      | Greenleaf College              | Level 3   | Deep Magic                       | 124  | Convey the rejuvenating strength of the forests and rivers to their allies                    |
 | Bard      | College of Lore                | Level 3   | Player's Handbook                |  54  | Thrive through knowledge and beauty which infuses them with magic                             | | Bard      | College of Lore                | Level 3   | Player's Handbook                |  54  | Thrive through knowledge and beauty which infuses them with magic                             |
 | Bard      | College of Olamn*              | Level 3   | Sword Coast Adventurer's Guide   | 123  | Prestigious college near Waterdeep                                                            | | Bard      | College of Olamn*              | Level 3   | Sword Coast Adventurer's Guide   | 123  | Prestigious college near Waterdeep                                                            |
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 | Bard      | College of Valor               | Level 3   | Player's Handbook                |  55  | Travel the world to inspire others                                                            | | Bard      | College of Valor               | Level 3   | Player's Handbook                |  55  | Travel the world to inspire others                                                            |
 | Bard      | College of Whispers            | Level 3   | Xanatha's Guide to of Everything |  16  | Plants fear and doubt in the minds of others                                                  | | Bard      | College of Whispers            | Level 3   | Xanatha's Guide to of Everything |  16  | Plants fear and doubt in the minds of others                                                  |
 +| Bard      | College of Wyrdsingers         | Level 3   | Deep Magic                       | 123  | To confront fate, embrace the wyrd and what it brings, is to have the power to shake the world |
 +| Cleric    | Apocalypse Domain              | Level 1   | Deep Magic                       | 314  | These messengers of doom work with fear, judgement and punishment                             |
 | Cleric    | Arcana Domain                  | Level 1   | Sword Coast Adventurer's Guide   | 125  | Uses arcane magic                                                                             | | Cleric    | Arcana Domain                  | Level 1   | Sword Coast Adventurer's Guide   | 125  | Uses arcane magic                                                                             |
 +| Cleric    | Beer Domain                    | Level 1   | Deep Magic                       | 125  | Shares the blessings of the heady brew of fortitude, courage and companionship                |
 +| Cleric    | Cat Domain                     | Level 1   | Deep Magic                       | 126  | Embodies the grace, strength and resilience of felines                                        |
 +| Cleric    | Darkness Domain                | Level 1   | Deep Magic                       | 127  | Provide protection for those in need or aid those who hunt the night                          |
 +| Cleric    | Dragon Domain                  | Level 1   | Deep Magic                       | 127  | Emulate dragon qualities like mastery of environments, sagacity, long life and hunger for wealth |
 | Cleric    | Forge Domain                   | Level 1   | Xanatha's Guide to of Everything |  18  | Clad in heavy armor, serves a god of the forge or creation                                    | | Cleric    | Forge Domain                   | Level 1   | Xanatha's Guide to of Everything |  18  | Clad in heavy armor, serves a god of the forge or creation                                    |
 | Cleric    | Grave Domain                   | Level 1   | Xanatha's Guide to of Everything |  19  | Opposes the blight of undeath                                                                 | | Cleric    | Grave Domain                   | Level 1   | Xanatha's Guide to of Everything |  19  | Opposes the blight of undeath                                                                 |
 +| Cleric    | Hunter Domain                  | Level 1   | Deep Magic                       | 128  | The master of the hunt and the bounty of the land is your                                     |
 +| Cleric    | Justice Domain                 | Level 1   | Deep Magic                       | 129  | Delivers justice of the gods                                                                  |
 | Cleric    | Knowledge Domain               | Level 1   | Player's Handbook                |  59  | Study esoteric lore, collect old tomes and delve into the secrets of the earth                | | Cleric    | Knowledge Domain               | Level 1   | Player's Handbook                |  59  | Study esoteric lore, collect old tomes and delve into the secrets of the earth                |
 +| Cleric    | Labyrinth Domain               | Level 1   | Deep Magic                       | 129  | Uses powers associated with mazes and misleading enemies                                      |
 | Cleric    | Life Domain                    | Level 1   | Player's Handbook                |  60  | Sustains all life by healing and driving away forces of death                                 | | Cleric    | Life Domain                    | Level 1   | Player's Handbook                |  60  | Sustains all life by healing and driving away forces of death                                 |
 | Cleric    | Light Domain                   | Level 1   | Player's Handbook                |  60  | Enlightened souls infused with radiance and the power of vision                               | | Cleric    | Light Domain                   | Level 1   | Player's Handbook                |  60  | Enlightened souls infused with radiance and the power of vision                               |
 +| Cleric    | Moon Domain                    | Level 1   | Deep Magic                       | 130  | Initiate to the quiet mysteries of the moon and subtleties of the night                       |
 +| Cleric    | Mountain Domain                | Level 1   | Deep Magic                       | 131  | Uses proficiencies and spells associated with nature and stone                                |
 | Cleric    | Nature Domain                  | Level 1   | Player's Handbook                |  61  | Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful    | | Cleric    | Nature Domain                  | Level 1   | Player's Handbook                |  61  | Hunt evil monstrosities, bless the harvest of the faithful and wither the crops unfaithful    |
 +| Cleric    | Ocean Domain                   | Level 1   | Deep Magic                       | 132  | Invokes the power of salt and sea in all its chaotic glory                                    |
 | Cleric    | Order Domain                   | Level 1   | Tasha's Cauldron of Everything    31  | Devoted to the laws of society and punishes those that oppose these laws                      | | Cleric    | Order Domain                   | Level 1   | Tasha's Cauldron of Everything    31  | Devoted to the laws of society and punishes those that oppose these laws                      |
 | Cleric    | Peace Domain                   | Level 1   | Tasha's Cauldron of Everything    32  | Grant blessings and uses magic to draw people together, help them and aid in a fight          | | Cleric    | Peace Domain                   | Level 1   | Tasha's Cauldron of Everything    32  | Grant blessings and uses magic to draw people together, help them and aid in a fight          |
 +| Cleric    | Prophecy Domain                | Level 1   | Deep Magic                       | 132  | See the future, whether for good or ill                                                       |
 +| Cleric    | Speed Domain                   | Level 1   | Deep Magic                       | 133  | Serve their faith by engaging in acts of quickness and agility                                |
 | Cleric    | Tempest Domain                 | Level 1   | Player's Handbook                |  62  | Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath       | | Cleric    | Tempest Domain                 | Level 1   | Player's Handbook                |  62  | Keep folk on the path of righteousness and encourage sacrifices to prevent divine wrath       |
 +| Cleric    | Time Domain                    | Level 1   | Deep Magic                       | 133  | See through or manipulate time                                                                |
 +| Cleric    | Travel Domain                  | Level 1   | Deep Magic                       | 134  | Help to ensure safe or fast travel                                                            |
 | Cleric    | Trickery Domain                | Level 1   | Player's Handbook                |  62  | Prefer subterfuge, pranks, deception and theft                                                | | Cleric    | Trickery Domain                | Level 1   | Player's Handbook                |  62  | Prefer subterfuge, pranks, deception and theft                                                |
 | Cleric    | Twilight Domain                | Level 1   | Tasha's Cauldron of Everything    34  | Bring comfort and protection to those who seek rest                                           | | Cleric    | Twilight Domain                | Level 1   | Tasha's Cauldron of Everything    34  | Bring comfort and protection to those who seek rest                                           |
 | Cleric    | War Domain                     | Level 1   | Player's Handbook                |  63  | Excel in battle, inspiring others to fight the good fight                                     | | Cleric    | War Domain                     | Level 1   | Player's Handbook                |  63  | Excel in battle, inspiring others to fight the good fight                                     |
 +| Cleric    | Winter Domain                  | Level 1   | Deep Magic                       | 134  | Either calm the cold or embrace the storms and brutal conditions that come with it            |
 | Druid     | Circle of Dreams               | Level 2   | Xanatha's Guide to of Everything |  22  | Mends wounds, guards the weary, and strides through dreams                                    | | Druid     | Circle of Dreams               | Level 2   | Xanatha's Guide to of Everything |  22  | Mends wounds, guards the weary, and strides through dreams                                    |
 | Druid     | The Emerald Enclave*           | Level 2   | Sword Coast Adventurer's Guide   | 127  | Loose confederation of druid circles                                                          | | Druid     | The Emerald Enclave*           | Level 2   | Sword Coast Adventurer's Guide   | 127  | Loose confederation of druid circles                                                          |
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 | Druid     | Circle of the Moon             | Level 2   | Player's Handbook                |  69  | Guardians of the wilds in animal shapes                                                       | | Druid     | Circle of the Moon             | Level 2   | Player's Handbook                |  69  | Guardians of the wilds in animal shapes                                                       |
 | Druid     | The Moonshea Circles*          | Level 2   | Sword Coast Adventurer's Guide   | 127  | A druid circle of the Ffolk of the Moonshea Isles                                             | | Druid     | The Moonshea Circles*          | Level 2   | Sword Coast Adventurer's Guide   | 127  | A druid circle of the Ffolk of the Moonshea Isles                                             |
 +| Druid     | Circle of the Oak              | Level 2   | Deep Magic                       | 136  | Suffuse themselves with the vitality and strength of ancient green to perform mighty deeds    |
 +| Druid     | Circle of the Owls             | Level 2   | Deep Magic                       | 137  | Spy, gather knowledge and silence those who misuse knowledge                                  |
 +| Druid     | Circle of Roses                | Level 2   | Deep Magic                       | 137  | Use the power of nature to influence the the minds of those around them                       |
 | Druid     | Circle of the Shepherd         | Level 2   | Xanatha's Guide to of Everything |  23  | Summons nature spirits to bolster friends and harry foes                                      | | Druid     | Circle of the Shepherd         | Level 2   | Xanatha's Guide to of Everything |  23  | Summons nature spirits to bolster friends and harry foes                                      |
 +| Druid     | Circle of the Spirits          | Level 2   | Deep Magic                       | 139  | Commune with the spirits of the land and those of the departed                                |
 | Druid     | Circle of Spores               | Level 2   | Tasha's Cauldron of Everything    36  | Transform mold and fungi to strange new life                                                  | | Druid     | Circle of Spores               | Level 2   | Tasha's Cauldron of Everything    36  | Transform mold and fungi to strange new life                                                  |
 | Druid     | Circle of Stars                | Level 2   | Tasha's Cauldron of Everything    38  | Use the powers of the stars for powerful reactions and starry transformations                 | | Druid     | Circle of Stars                | Level 2   | Tasha's Cauldron of Everything    38  | Use the powers of the stars for powerful reactions and starry transformations                 |
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 | Fighter   | Battle Master                  | Level 3   | Player's Handbook                |  73  | See combat as an academic field including weaponsmithing and calligraphy                      | | Fighter   | Battle Master                  | Level 3   | Player's Handbook                |  73  | See combat as an academic field including weaponsmithing and calligraphy                      |
 | Fighter   | Eldritch Knight                | Level 3   | Player's Handbook                |  74  | Combines martial mastery with magic                                                           | | Fighter   | Eldritch Knight                | Level 3   | Player's Handbook                |  74  | Combines martial mastery with magic                                                           |
 +| Fighter   | Prescient Knight               | Level 3   | Deep Magic                       | 139  | Combines the art of combat with magic that allows glimpses of the future or manipulate time   |
 | Fighter   | Psi Warrior                    | Level 3   | Tasha's Cauldron of Everything    42  | Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force             | | Fighter   | Psi Warrior                    | Level 3   | Tasha's Cauldron of Everything    42  | Uses psi-infused weapon strikes, telekinetic lashes, and barriers of mental force             |
 | Fighter   | Purple Dragon Knight           | Level 3   | Sword Coast Adventurer's Guide   | 128  | Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom    | | Fighter   | Purple Dragon Knight           | Level 3   | Sword Coast Adventurer's Guide   | 128  | Warriors from Cormyr pledged to protect the crown, fight against evil beyond their kingdom    |
 | Fighter   | Rune Knight                    | Level 3   | Tasha's Cauldron of Everything    44  | Use the power of runes to empower their equipment                                             | | Fighter   | Rune Knight                    | Level 3   | Tasha's Cauldron of Everything    44  | Use the power of runes to empower their equipment                                             |
 | Fighter   | Samurai                        | Level 3   | Xanatha's Guide to of Everything |  31  | Combines resilience with courtly elegance and mighty strikes                                  | | Fighter   | Samurai                        | Level 3   | Xanatha's Guide to of Everything |  31  | Combines resilience with courtly elegance and mighty strikes                                  |
 +| Monk      | Way of the Ascendant Dragon    | Level 3   | Fizban's Treasury of Dragons      13  | Alter their spirit to resonate with draconic magic to augment prowess, bolster allies and soar in the air |
 | Monk      | Way of the Astral Self         | Level 3   | Tasha's Cauldron of Everything    50  | Use their astral bodies as a force to protect the weak or cause damage                        | | Monk      | Way of the Astral Self         | Level 3   | Tasha's Cauldron of Everything    50  | Use their astral bodies as a force to protect the weak or cause damage                        |
 | Monk      | Way of the Drunken Master      | Level 3   | Xanatha's Guide to of Everything |  33  | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard         | | Monk      | Way of the Drunken Master      | Level 3   | Xanatha's Guide to of Everything |  33  | Confounds foes through a martial arts tradition inspired by the swaying of a drunkard         |
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 | Monk      | Way of the Sun Soul            | Level 3   | Xanatha's Guide to of Everything |  35  | Transforms ki into bursts of fire and searing bolts of fire                                   | | Monk      | Way of the Sun Soul            | Level 3   | Xanatha's Guide to of Everything |  35  | Transforms ki into bursts of fire and searing bolts of fire                                   |
 | Paladin   | Oath of the Ancient            | Level 3   | Player's Handbook                |  86  | Committed to life and the light in the world                                                  | | Paladin   | Oath of the Ancient            | Level 3   | Player's Handbook                |  86  | Committed to life and the light in the world                                                  |
 +| Paladin   | Oath of the Annihilator        | Level 3   | Deep Magic                       | 314  | Represent the antithesis of the ideal paladin                                                 |
 | Paladin   | Oath of Conquest               | Level 3   | Xanatha's Guide to of Everything |  37  | Strikes terror in enemies and crushes the forces of chaos                                     | | Paladin   | Oath of Conquest               | Level 3   | Xanatha's Guide to of Everything |  37  | Strikes terror in enemies and crushes the forces of chaos                                     |
 | Paladin   | Oath of the Crown              | Level 3   | Sword Coast Adventurer's Guide   | 132  | Sworn to the ideals of civilization                                                           | | Paladin   | Oath of the Crown              | Level 3   | Sword Coast Adventurer's Guide   | 132  | Sworn to the ideals of civilization                                                           |
 | Paladin   | Oath of Glory                  | Level 3   | Tasha's Cauldron of Everything    53  | Use their believes to bring others to glory                                                   | | Paladin   | Oath of Glory                  | Level 3   | Tasha's Cauldron of Everything    53  | Use their believes to bring others to glory                                                   |
 | Paladin   | Oath of Devotion               | Level 3   | Player's Handbook                |  85  | Knights in shining armor that pursue justice and greater good                                 | | Paladin   | Oath of Devotion               | Level 3   | Player's Handbook                |  85  | Knights in shining armor that pursue justice and greater good                                 |
 +| Paladin   | Oath of Radiance               | Level 3   | Deep Magic                       | 141  | Abhorring stealth they stride bold into battle to burn away the corruption of shadow and undeath |
 | Paladin   | Oath of Redemption             | Level 3   | Xanatha's Guide to of Everything |  38  | Offers redemption to the worthy and destruction to those who refuse mercy or righteousness    | | Paladin   | Oath of Redemption             | Level 3   | Xanatha's Guide to of Everything |  38  | Offers redemption to the worthy and destruction to those who refuse mercy or righteousness    |
 | Paladin   | Oath of Vengeance              | Level 3   | Player's Handbook                |  87  | Committed to punish those who committed a grievous sin                                        | | Paladin   | Oath of Vengeance              | Level 3   | Player's Handbook                |  87  | Committed to punish those who committed a grievous sin                                        |
 +| Paladin   | Oath of Thunder                | Level 3   | Deep Magic                       | 142  | Reserved and humble in life their veneer splits like thunder in battle                        |
 | Paladin   | Oath of the Watchers           | Level 3   | Tasha's Cauldron of Everything    54  | Hone their minds, spirits, and bodies to be weapons against extraplanar threats               | | Paladin   | Oath of the Watchers           | Level 3   | Tasha's Cauldron of Everything    54  | Hone their minds, spirits, and bodies to be weapons against extraplanar threats               |
 | Ranger    | Beast Master                   | Level 3   | Player's Handbook                |  93  | Friend of a special beast which becomes a companion                                           | | Ranger    | Beast Master                   | Level 3   | Player's Handbook                |  93  | Friend of a special beast which becomes a companion                                           |
 +| Ranger    | Drakewarden                    | Level 3   | Fizban's Treasury of Dragons      15  | Bonded to a draconic spirit that manifests in physical form as a drake                        |
 | Ranger    | Fey Wanderer                   | Level 3   | Tasha's Cauldron of Everything    58  | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes  | | Ranger    | Fey Wanderer                   | Level 3   | Tasha's Cauldron of Everything    58  | Uses the mystique of the fey to brighten the hearts of downtrodden and strike terror in foes  |
 | Ranger    | Gloom Stalker                  | Level 3   | Xanatha's Guide to of Everything |  41  | Unafraid of the dark, relentlessly stalks and ambushes foes                                   | | Ranger    | Gloom Stalker                  | Level 3   | Xanatha's Guide to of Everything |  41  | Unafraid of the dark, relentlessly stalks and ambushes foes                                   |
 +| Ranger    | Griffon Scout                  | Level 3   | Deep Magic                       | 143  | Swift and stealthy on foot and mounted when gathering information or performing hit-and-run raids |
 | Ranger    | Horizon Walker                 | Level 3   | Xanatha's Guide to of Everything |  42  | Finds portals to other worlds and channels planar magic                                       | | Ranger    | Horizon Walker                 | Level 3   | Xanatha's Guide to of Everything |  42  | Finds portals to other worlds and channels planar magic                                       |
 | Ranger    | Hunter                         | Level 3   | Player's Handbook                |  93  | Protector of civilization against the terrors of the wilderness                               | | Ranger    | Hunter                         | Level 3   | Player's Handbook                |  93  | Protector of civilization against the terrors of the wilderness                               |
 | Ranger    | Monster Slayer                 | Level 3   | Xanatha's Guide to of Everything |  43  | Hunts down creatures of the night and wielders of grim magic                                  | | Ranger    | Monster Slayer                 | Level 3   | Xanatha's Guide to of Everything |  43  | Hunts down creatures of the night and wielders of grim magic                                  |
 | Ranger    | Swarmkeeper                    | Level 3   | Tasha's Cauldron of Everything    59  | Bonded to a swarm of nature spirits, help others or fight threats                             | | Ranger    | Swarmkeeper                    | Level 3   | Tasha's Cauldron of Everything    59  | Bonded to a swarm of nature spirits, help others or fight threats                             |
 +| Ranger    | Vampire Slayer                 | Level 3   | Deep Magic                       | 144  | Trained to move unseen through woodlands to hunt vampires, ghouls and werewolves              |
 | Rogue     | Arcane Trickster               | Level 3   | Player's Handbook                |  97  | Combine stealth and agility with magic and tricks                                             | | Rogue     | Arcane Trickster               | Level 3   | Player's Handbook                |  97  | Combine stealth and agility with magic and tricks                                             |
 | Rogue     | Assassin                       | Level 3   | Player's Handbook                |  97  | Focused on stealth, poison and disguise to eliminate foes with deadly efficiency              | | Rogue     | Assassin                       | Level 3   | Player's Handbook                |  97  | Focused on stealth, poison and disguise to eliminate foes with deadly efficiency              |
Line 150: Line 188:
 | Rogue     | Thief                          | Level 3   | Player's Handbook                |  97  | Professional treasure seekers, explorers and investigators strong in agility and stealth      | | Rogue     | Thief                          | Level 3   | Player's Handbook                |  97  | Professional treasure seekers, explorers and investigators strong in agility and stealth      |
 | Sorcerer  | Aberrant Mind                  | Level 1   | Tasha's Cauldron of Everything    66  | Given psionic power, use the magical power of the multiverse to touch the minds of others     | | Sorcerer  | Aberrant Mind                  | Level 1   | Tasha's Cauldron of Everything    66  | Given psionic power, use the magical power of the multiverse to touch the minds of others     |
 +| Sorcerer  | Aristocratic                   | Level 1   | Deep Magic                       | 145  | Uses magic that comes from its bloodline                                                      |
 +| Sorcerer  | Boreal Bloodline               | Level 1   | Deep Magic                       | 278  | Uses magic that comes from the power of divine or magical entities of winter                  |
 | Sorcerer  | Clockwork Soul                 | Level 1   | Tasha's Cauldron of Everything    68  | Use the power of Mechanus to maintain order                                                   | | Sorcerer  | Clockwork Soul                 | Level 1   | Tasha's Cauldron of Everything    68  | Use the power of Mechanus to maintain order                                                   |
 | Sorcerer  | Divine Soul                    | Level 1   | Xanatha's Guide to of Everything |  50  | Harnesses magic bestowed by a god or other divine source                                      | | Sorcerer  | Divine Soul                    | Level 1   | Xanatha's Guide to of Everything |  50  | Harnesses magic bestowed by a god or other divine source                                      |
 | Sorcerer  | Draconic Bloodline             | Level 1   | Player's Handbook                | 102  | A pact with a dragon or a dragon parent provide you with magical abilities                    | | Sorcerer  | Draconic Bloodline             | Level 1   | Player's Handbook                | 102  | A pact with a dragon or a dragon parent provide you with magical abilities                    |
 +| Sorcerer  | Elemental Essence              | Level 1   | Deep Magic                       | 146  | A walking conduit to an elemental plane                                                       |
 +| Sorcerer  | Farseer                        | Level 1   | Deep Magic                       | 147  | Uses magic that comes form a god  of prophecy and prognostication                             |
 +| Sorcerer  | Serophage                      | Level 1   | Deep Magic                       | 321  | Uses the control over its own blood to awaken magic                                           |
 +| Sorcerer  | Shadow Bloodline               | Level 1   | Deep Magic                       | 253  | Uses magic that comes from a place without colour where light fights a losing battle          |
 | Sorcerer  | Shadow Magic                   | Level 1   | Xanatha's Guide to of Everything |  50  | Wields grim magic of the Shadowfell                                                           | | Sorcerer  | Shadow Magic                   | Level 1   | Xanatha's Guide to of Everything |  50  | Wields grim magic of the Shadowfell                                                           |
 | Sorcerer  | Storm Sorcery                  | Level 1   | Xanatha's Guide to of Everything |  51  | Crackles with the power of the storm                                                          | | Sorcerer  | Storm Sorcery                  | Level 1   | Xanatha's Guide to of Everything |  51  | Crackles with the power of the storm                                                          |
Line 160: Line 204:
 | Warlock   | The Fathomless                 | Level 1   | Tasha's Cauldron of Everything    72  | Bound to a entity of the ocean, uses elemental magic                                          | | Warlock   | The Fathomless                 | Level 1   | Tasha's Cauldron of Everything    72  | Bound to a entity of the ocean, uses elemental magic                                          |
 | Warlock   | The Fiend                      | Level 1   | Player's Handbook                | 109  | A pact with a being from a lower plane that desires destruction or corruption                 | | Warlock   | The Fiend                      | Level 1   | Player's Handbook                | 109  | A pact with a being from a lower plane that desires destruction or corruption                 |
 +| Warlock   | The Frozen One                 | Level 1   | Deep Magic                       | 277  | Serves a patron that seeks to immerse the world in eternal winter                             |
 | Warlock   | The Genie                      | Level 1   | Tasha's Cauldron of Everything    73  | Uses the magic granted by a genie                                                             | | Warlock   | The Genie                      | Level 1   | Tasha's Cauldron of Everything    73  | Uses the magic granted by a genie                                                             |
 +| Warlock   | The Genie Lord                 | Level 1   | Deep Magic                       | 148  | Bound to a powerful ruler of geniekind on one of the elemental planes                         |
 | Warlock   | The Great Old One              | Level 1   | Player's Handbook                | 109  | Bound to a being whose nature is utterly foreign and whose motives are incomprehensible       | | Warlock   | The Great Old One              | Level 1   | Player's Handbook                | 109  | Bound to a being whose nature is utterly foreign and whose motives are incomprehensible       |
 | Warlock   | The Hexblade                   | Level 1   | Xanatha's Guide to of Everything |  54  | Serves a shadowy entity that bestows dread curses                                             | | Warlock   | The Hexblade                   | Level 1   | Xanatha's Guide to of Everything |  54  | Serves a shadowy entity that bestows dread curses                                             |
 +| Warlock   | The Sibyl                      | Level 1   | Deep Magic                       | 148  | Has a pact with a divine being associated with prophecy, knowledge and fate                   |
 | Warlock   | The Undying                    | Level 1   | Sword Coast Adventurer's Guide   | 139  | Bound to a patron that has unlocked the secrets of everlasting life                           | | Warlock   | The Undying                    | Level 1   | Sword Coast Adventurer's Guide   | 139  | Bound to a patron that has unlocked the secrets of everlasting life                           |
-| Wizard    | School of Abjuration           | Level   | Player's Handbook                115  Emphasizes magic that blocks, banishes, or protects                                           |+| Wizard    | Alkemancer                     | Level   | Deep Magic                       167  Blends magic with alchemy                                                                     | 
 +| Wizard    | Angelic Scribe                 | Level 2   | Deep Magic                       | 177  | Studies angelic seals that harness the power of celestial messengers                          |
 | Wizard    | Bladesinging                   | Level 2   | Tasha's Cauldron of Everything    76  | Masters wizardry that combines swordplay and dance                                            | | Wizard    | Bladesinging                   | Level 2   | Tasha's Cauldron of Everything    76  | Masters wizardry that combines swordplay and dance                                            |
 +| Wizard    | Blood Mage                     | Level 2   | Deep Magic                       | 322  | Power their magic with their own blood and learn to manipulate the blood of others            |
 +| Wizard    | Doomsayer                      | Level 2   | Deep Magic                       | 315  | Works with powerful and destructive magic as well as with fear                                |
 +| Wizard    | Dragon Mage                    | Level 2   | Deep Magic                       | 205  | Meld the order of wizardry with the chaos of elemental mastery to gain special powers         |
 +| Wizard    | Elementalist                   | Level 2   | Deep Magic                       | 150  | Concentrates its studies to one of the elemental planes                                       |
 +| Wizard    | Entropist                      | Level 2   | Deep Magic                       | 190  | Specialize in chaos magic and crave an understanding of probability                           |
 +| Wizard    | Illuminator                    | Level 2   | Deep Magic                       | 227  | Use the stars to predict when danger is near and draw on the power of light to attack         |
 | Wizard    | Order of Scribes               | Level 2   | Tasha's Cauldron of Everything    77  | Uses a spellbook as a companion and records magical discoveries                               | | Wizard    | Order of Scribes               | Level 2   | Tasha's Cauldron of Everything    77  | Uses a spellbook as a companion and records magical discoveries                               |
 +| Wizard    | Ring Warden                    | Level 2   | Deep Magic                       | 234  | Blend dwarven craftsmanship with arcane might                                                 |
 +| Wizard    | School of Abjuration           | Level 2   | Player's Handbook                | 115  | Emphasizes magic that blocks, banishes, or protects                                           |
 | Wizard    | School of Conjuration          | Level 2   | Player's Handbook                | 116  | Favor spells that produce objects and creatures out of thin air                               | | Wizard    | School of Conjuration          | Level 2   | Player's Handbook                | 116  | Favor spells that produce objects and creatures out of thin air                               |
 | Wizard    | School of Divination           | Level 2   | Player's Handbook                | 116  | Seeks a clear understanding of the past, present and future                                   | | Wizard    | School of Divination           | Level 2   | Player's Handbook                | 116  | Seeks a clear understanding of the past, present and future                                   |
Line 174: Line 230:
 | Wizard    | School of Necromancy           | Level 2   | Player's Handbook                | 118  | Explores the cosmic forces of life, death, and undeath                                        | | Wizard    | School of Necromancy           | Level 2   | Player's Handbook                | 118  | Explores the cosmic forces of life, death, and undeath                                        |
 | Wizard    | School of Transmutation        | Level 2   | Player's Handbook                | 119  | Studies spells that modify energy and matter                                                  | | Wizard    | School of Transmutation        | Level 2   | Player's Handbook                | 119  | Studies spells that modify energy and matter                                                  |
 +| Wizard    | Timekeeper                     | Level 2   | Deep Magic                       | 263  | View the flow of time not as a measure of life spans but as a manifestation of great power    |
 | Wizard    | War Magic                      | Level 2   | Xanatha's Guide to of Everything |  59  | Mixes the evocation and adjuration magic to dominate the battlefield                          | | Wizard    | War Magic                      | Level 2   | Xanatha's Guide to of Everything |  59  | Mixes the evocation and adjuration magic to dominate the battlefield                          |
 +| Wizard    | White Necromancer              | Level 2   | Deep Magic                       | 153  | Concentrates on the understanding of the uneasy balance between life, death and undeath       |
  
 \* mainly different background, uses stats of one of the other subclasses \* mainly different background, uses stats of one of the other subclasses
 +
 +
 +## Backgrounds
 +
 +| Background            | Book                             | Page | Short Description                                                                               |
 +|-----------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------|
 +| Acolyte               | Player's Handbook                | 127  | You have spent your life in service of a temple to a specific god                               |
 +| Amnesiac              | DMs Guild Background                  | You have no memory of who you are or how you got here; your old life is a complete blank        |
 +| Archivist             | Deep Magic                       | 154  | You spent your live in the library, comforted and protected by the stacks                       |
 +| Charlatan             | Player's Handbook                | 128  | You know what people want and you deliver, or rather promise to deliver                         |
 +| City Watch            | Sword Coast Adventurer's Guide   | 145  | You have served the community where you grew up as the first line of defense against crime      |
 +| Clan Crafter          | Sword Coast Adventurer's Guide   | 145  | You have learned a craft from a master of a/your clan                                           |
 +| Cloistered Scholar    | Sword Coast Adventurer's Guide   | 146  | You found your way to an institute of learning and were apprenticed                             |
 +| Courtier              | Sword Coast Adventurer's Guide   | 146  | You used to be of some significance in noble court or an organization                           |
 +| Criminal              | Player's Handbook                | 129  | You have a history of breaking the law and contacts to other criminals                          |
 +| Entertainer           | Player's Handbook                | 130  | You know how to entrance, entertain and even inspire an audience                                |
 +| Exile                 | DMs Guild Background                  | You have been singled out as unwelcome in the group or society you were raised in, and have become isolated |
 +| Faceless              | Descent into Avernus             | 203  | You have left the face behind that kept you from the path you have chosen, taking a new persona |
 +| Faction Agent         | Sword Coast Adventurer's Guide   | 147  | You served as an agent for a particular group or organization                                   |
 +| Far Traveler          | Sword Coast Adventurer's Guide   | 148  | You come form a place so remote that few even know it exists                                    |
 +| Fey Hostage           | Deep Magic                       | 156  | You were captured by the fey and their special brand of hospitality defined you                 |
 +| Fisher                | Ghosts of Saltmarsh              |  29  | You have spent your life abord fishing vessels or combing the shallows for bounty of the ocean  |
 +| Folk Hero             | Player's Handbook                | 131  | You come from a humble social background but your home village regards you as a hero            |
 +| Guild Artisan         | Player's Handbook                | 132  | You learned your skills from apprentice to master artisan in a particular field                 |
 +| Hermit                | Player's Handbook                | 134  | You lived either in a sheltered community or entirely alone                                     |
 +| Inheritor             | Sword Coast Adventurer's Guide   | 150  | You are heir to something of great value, an object that has been entrusted to you alone        |
 +| Knight of the Order   | Sword Coast Adventurer's Guide   | 151  | You belong to an order of knights who have sworn oaths to achieve a certain goal                |
 +| Marine                | Ghosts of Saltmarsh              |  31  | You were trained for battle on sandy beaches and rocky shores                                   |
 +| Mercenary Veteran     | Sword Coast Adventurer's Guide   | 152  | You fought battles for coin, are acquainted with risking your life and want a share of treasure |
 +| Noble                 | Player's Handbook                | 135  | You carry a noble title, your family owns land, collects taxes and has political influence      |
 +| Outlander             | Player's Handbook                | 136  | You grew up in the wilds far from civilization                                                  |
 +| Sage                  | Player's Handbook                | 137  | You scoured manuscripts, studied scrolls, and listened to experts learning about the multiverse |
 +| Sailor                | Player's Handbook                | 139  | You sailed on a seagoing vessel for years                                                       |
 +| Shipwright            | Ghosts of Saltmarsh              |  33  | You have sailed into war on great ships, patching their hulls with soup bowls and prayers       |
 +| Smuggler              | Ghosts of Saltmarsh              |  34  | You have transported goods and people across land and water for a profit                        |
 +| Soldier               | Player's Handbook                | 140  | You trained as a youth,studied weapons and armor, learned how to stay alive on the battlefield  |
 +| Soul Channeler        | Deep Magic                       | 158  | You were changed by the exposure to the intoxicating power of arcane magic                      |
 +| Transformed Familiar  | Deep Magic                       | 159  | You were bound in service or servitude to a magician of power until the bond was abruptly broken |
 +| Urban Bounty Hunter   | Sword Coast Adventurer's Guide   | 153  | You made living tracking down people for pay                                                    |
 +| Urchin                | Player's Handbook                | 141  | You grew up on the streets alone, orphaned, and poor                                            |
 +| Uthgardt Tribe Member | Sword Coast Adventurer's Guide   | 153  | You learned the values of cooperation to strive for supremacy as a member of the Uthgardt tribe |
 +| Waterdehavian Noble   | Sword Coast Adventurer's Guide   | 154  | You are a scion of one of the great noble families of Waterdeep                                 |
 +
 +
 +## Feats
 +
 +| Feat                  | Prerequisite                      | Book                             | Page | Short Description                                                                               |
 +|-----------------------|-----------------------------------|----------------------------------|:----:|-------------------------------------------------------------------------------------------------|
 +| Alert                                                   | Player's Handbook                | 165  | You gain benefits for always being on the lookout                                               |
 +| Artificer Initiative  |                                   | Tasha's Cauldron of Everything    79  | You have learned some of an artificer's inventiveness                                           |
 +| Athlete                                                 | Player's Handbook                | 165  | You gain benefits because of your extensive physical training                                   |
 +| Actor                                                   | Player's Handbook                | 165  | You gain benefits because you are skilled in mimicry and dramatics                              |
 +| Bountiful Luck        | Halfling                          | Xanatha's Guide to Everything    |  73  | You have extraordinary luck                                                                     |
 +| Charger                                                 | Player's Handbook                | 165  | You can use a bonus action for an attack when using the Dash action                             |
 +| Chef                  |                                   | Tasha's Cauldron of Everything    79  | You gain benefits for having mastered the culinary arts                                         |
 +| Circle Spellcaster    | spellcasting                      | Deep Magic                       | 234  | You gain benefits for having learned to create a circular flow of magic between you and an allied spellcaster |
 +| Crossbow Expert                                         | Player's Handbook                | 165  | You gain benefits because of your extensive practice with the crossbow                          |
 +| Crusher                                                 | Tasha's Cauldron of Everything    79  | You gain benefits for having practiced the art of crushing your enemies                         |
 +| Defensive Duelist     | DEX 13+                           | Player's Handbook                | 165  | You can use a finesse weapon to increase AC as a reaction                                       |
 +| Dragon Hide           | Dragonborn                        | Xanatha's Guide to Everything    |  74  | You manifest scales and claws reminiscent of your draconic ancestors                            |
 +| Drow High Magic       | Drow                              | Xanatha's Guide to Everything    |  74  | You learn more of the magic typical of dark elves                                               |
 +| Duel Wielder          |                                   | Player's Handbook                | 165  | You gain benefits because you master fighting with 2 weapons                                    |
 +| Dungeon Delver        |                                   | Player's Handbook                | 166  | You gain benefits for being alert to hidden traps and secret doors                              |
 +| Durable                                                 | Player's Handbook                | 166  | You gain benefits for being hardy and resilient                                                 |
 +| Dwarven Fortitude     | Dwarf                             | Xanatha's Guide to Everything    |  74  | You gain benefits because the blood of dwarf heroes flows through your veins                    |
 +| Eldritch Adept        | spellcasting or pact magic        | Tasha's Cauldron of Everything    79  | You have unlocked eldritch power within you                                                     |
 +| Elemental Adept       | spellcasting                      | Player's Handbook                | 166  | You can ignore resistance to certain damage types                                               |
 +| Elven Accuracy        | Elf or Half-Elf                   | Xanatha's Guide to Everything    |  74  | You gain benefits when using ranged weapons and ranged spell attacks                            |
 +| Elven Ritual Magic    | Elf or Half-Elf                   | [Feats](dnd/rule_variants#Elven_Ritual_Magic) | | You can use special ritual magic                                                        |
 +| Fade Away             | Gnome                             | Xanatha's Guide to Everything    |  74  | You gain benefits for having learned a magical trick for fading away                            |
 +| Fey Teleportation     | High Elf                          | Xanatha's Guide to Everything    |  74  | You can momentarily stride through the Feywild to shorten your path                             |
 +| Fey Touched                                             | Tasha's Cauldron of Everything    79  | You gain benefits because of your exposure to the Feywild's magic                               |
 +| Fighting Initiate     | proficiency with a martial weapon | Tasha's Cauldron of Everything    80  | You can choose a Fighting Style from the Fighter class                                          |
 +| Flames of Phelegethos | Tiefling                          | Xanatha's Guide to Everything    |  74  | You gain benefits for having learned to call on hellfire                                        |
 +| Gift of the Chromatic Dragon |                            | Fizban's Treasury of Dragons      17  | Bestow additional damage type of chromatic dragons to a weapon or resist against that damage as a reaction |
 +| Gift of the Gem Dragon |                                  | Fizban's Treasury of Dragons      17  | Increase Abilities and use telekinesis to react to damage                                       |
 +| Gift of the Metallic Dragon |                             | Fizban's Treasury of Dragons      17  | Use magic healing and protective wings                                                          |
 +| Grappler              | STR 13+                           | Player's Handbook                | 167  | You gain benefits when grappling                                                                |
 +| Great Weapon Master                                     | Player's Handbook                | 167  | You gain benefits for having learned to use the weight of your weapon to your advantage         |
 +| Gunner                |                                   | Tasha's Cauldron of Everything    80  | You gain benefits from using firearms                                                           |
 +| Healer                |                                   | Player's Handbook                | 167  | You gain benefits to mend wounds                                                                |
 +| Heavily Armored       | proficiency with medium armor     | Player's Handbook                | 167  | You gain benefits for having trained with heavy armor                                           |
 +| Heavy Armor Master    | proficiency with heavy armor      | Player's Handbook                | 167  | You gain benefits for having learned to deflect strikes                                         |
 +| Hieroglyph Script Carver | INT 12+                        | Deep Magic                       | 214  | You learn to scribe 2 hieroglyphs and gain the benefit associated with them                     |
 +| Hieroglyph Script Sage | Script Carver                    | Deep Magic                       | 215  | You can invoke the mastery power of 1 hieroglyph you have already learned                       |
 +| Infernal Constitution | Tiefling                          | Xanatha's Guide to Everything    |  75  | You gain benefits from unlocking a resilience akin to that of some fiends                       |
 +| Inspiring Leader      | CHA 13+                           | Player's Handbook                | 167  | You can spend 10 minutes inspiring your companions                                              |
 +| Keen Mind                                               | Player's Handbook                | 167  | You gain benefits for having a mind to track time, direct and detail with uncanny precision                                       
 +| Lightly Armored                                         | Player's Handbook                | 167  | You gain benefits for having trained with light armor                                           |
 +| Linguist              |                                   | Player's Handbook                | 167  | You gain benefits for having studied languages and codes                                        |
 +| Lucky                                                   | Player's Handbook                | 167  | Inexplicable luck seems to kick in at exactly the right moment                                  |
 +| Mage Slayer                                             | Player's Handbook                | 168  | You gain benefits for having practiced melee techniques against spellcasters                    |
 +| Magic Initiate        |                                   | Player's Handbook                | 168  | You learn 2 cantrips form a spellcasting class                                                  |
 +| Magic Sensitivity     | Level 4 and proficiency in Arcana | [Feats](dnd/rule_variants#Magic_Sensitivity) | | You can use your arcane knowledge to detect magic                                        |
 +| Martial Adept                                           | Player's Handbook                | 168  | You gain benefits for having learned special combat maneuvers                                   |
 +| Medium Armor Master   | proficiency with medium armor     | Player's Handbook                | 168  | You gain benefits for having practiced moving in medium armor                                   |
 +| Metamagic Adept       | spellcasting or pact magic        | Tasha's Cauldron of Everything    80  | You can alter the functions of your spells                                                      |
 +| Mobile                |                                   | Player's Handbook                | 168  | You gain benefits for being speedy and agile                                                    |
 +| Moderately Armored    | proficiency with light armor      | Player's Handbook                | 168  | You gain benefits for having trained the use of medium armor and shields                        |
 +| Mounted Combatant                                       | Player's Handbook                | 168  | You gain benefits for being on horseback                                                        |
 +| Observant                                               | Player's Handbook                | 168  | You gain benefits because you are quick to notice details of your environment                   |
 +| Orcish Fury           | Half-Orc                          | Xanatha's Guide to Everything    |  75  | You gain benefits from tirelessly burning fury in you                                           |
 +| Piercer                                                 | Tasha's Cauldron of Everything    80  | You gain benefits from having achieved a penetrating precision in combat                        |
 +| Poisoner              |                                   | Tasha's Cauldron of Everything    80  | You gain benefits from preparing and delivering deadly poisons                                  |
 +| Polearm Master        |                                   | Player's Handbook                | 168  | You gain benefits when using specific weapons                                                   |
 +| Prodigy               | Half-Orc, Half-Elf, Human         | Xanatha's Guide to Everything    |  75  | You gain benefits for having a knack for learning new things                                    |
 +| Resilient                                               | Player's Handbook                | 168  | You gain benefits for one ability score                                                         |
 +| Ring Bound            | spellcasting                      | Deep Magic                       | 234  | You gain benefits form a magic imbued ring                                                      |
 +| Ritual Caster         | INT or WIS 13+                    | Player's Handbook                | 169  | You can cast a number of spells as rituals                                                      |
 +| Rune Knowledge        | WIS 12+                           | Deep Magic                       | 237  | You are wise in the use of 2 runes of your choice                                               |
 +| Rune Mastery          | Rune Knowledge                    | Deep Magic                       | 237  | You can invoke the mastery power of 1 rune you have already learned                             |
 +| Savage Attacker                                         | Player's Handbook                | 169  | You can reroll damage for one melee attack                                                      |
 +| Second Chance         | Halfling                          | Xanatha's Guide to Everything    |  75  | You gain benefits when someone tries to strike you                                              |
 +| Sentinel              |                                   | Player's Handbook                | 169  | You gain benefits for having learned techniques to take advantage of drops in an enemies guard  |
 +| Shadow Touched        |                                   | Tasha's Cauldron of Everything    80  | You gain benefits for being exposed to Shadowfell magic                                         |
 +| Sharpshooter          |                                   | Player's Handbook                | 170  | You gain benefits because you have mastered ranged weapons                                      |
 +| Shield Master                                           | Player's Handbook                | 170  | You gain benefits while wielding a shield                                                       |
 +| Skill Expert          |                                   | Tasha's Cauldron of Everything    80  | You gain benefits for having honed your proficiency with particular skills                      |
 +| Skilled                                                 | Player's Handbook                | 170  | You gain proficiency with 3 skills or tools                                                     |
 +| Skulker               | DEX 13+                           | Player's Handbook                | 170  | You gain benefits when slinking through shadows                                                 |
 +| Slasher                                                 | Tasha's Cauldron of Everything    81  | You gain benefits for having learned where to cut to have the greatest results                  |
 +| Spell Sniper          | spellcasting                      | Player's Handbook                | 170  | You gain benefits for having learned techniques to enhance your attacks with certain spells     |
 +| Squat Nimbleness      | Dwarf or Small race               | Xanatha's Guide to Everything    |  75  | You gain benefits for being nimble                                                              |
 +| Tavern Brawler        |                                   | Player's Handbook                | 170  | You gain benefits using whatever weapons happen to be at hand                                   |
 +| Telekinetic                                             | Tasha's Cauldron of Everything    81  | You gain benefits for having learned to move things with your mind                              |
 +| Telepathic            |                                   | Tasha's Cauldron of Everything    81  | You gain benefits for having the ability to connect with others mentally                        |
 +| Tough                                                   | Player's Handbook                | 170  | Your hit point maximum is increased                                                             |
 +| War Caster            | spellcasting                      | Player's Handbook                | 170  | You gain benefits for casting spells in combat                                                  |
 +| Weapon Master                                           | Player's Handbook                | 170  | You gain benefits for having practiced with a variety of weapons                                |
 +| Wood Elf Magic        | Wood Elf                          | Xanatha's Guide to Everything    |  75  | You learn the magic of the primeval woods                                                       |
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  • Last modified: 2025/05/19 13:48
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